219 research outputs found

    Complexity Analysis Of Next-Generation VVC Encoding and Decoding

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    While the next generation video compression standard, Versatile Video Coding (VVC), provides a superior compression efficiency, its computational complexity dramatically increases. This paper thoroughly analyzes this complexity for both encoder and decoder of VVC Test Model 6, by quantifying the complexity break-down for each coding tool and measuring the complexity and memory requirements for VVC encoding/decoding. These extensive analyses are performed for six video sequences of 720p, 1080p, and 2160p, under Low-Delay (LD), Random-Access (RA), and All-Intra (AI) conditions (a total of 320 encoding/decoding). Results indicate that the VVC encoder and decoder are 5x and 1.5x more complex compared to HEVC in LD, and 31x and 1.8x in AI, respectively. Detailed analysis of coding tools reveals that in LD on average, motion estimation tools with 53%, transformation and quantization with 22%, and entropy coding with 7% dominate the encoding complexity. In decoding, loop filters with 30%, motion compensation with 20%, and entropy decoding with 16%, are the most complex modules. Moreover, the required memory bandwidth for VVC encoding/decoding are measured through memory profiling, which are 30x and 3x of HEVC. The reported results and insights are a guide for future research and implementations of energy-efficient VVC encoder/decoder.Comment: IEEE ICIP 202

    Application-Specific Cache and Prefetching for HEVC CABAC Decoding

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    Context-based Adaptive Binary Arithmetic Coding (CABAC) is the entropy coding module in the HEVC/H.265 video coding standard. As in its predecessor, H.264/AVC, CABAC is a well-known throughput bottleneck due to its strong data dependencies. Besides other optimizations, the replacement of the context model memory by a smaller cache has been proposed for hardware decoders, resulting in an improved clock frequency. However, the effect of potential cache misses has not been properly evaluated. This work fills the gap by performing an extensive evaluation of different cache configurations. Furthermore, it demonstrates that application-specific context model prefetching can effectively reduce the miss rate and increase the overall performance. The best results are achieved with two cache lines consisting of four or eight context models. The 2 × 8 cache allows a performance improvement of 13.2 percent to 16.7 percent compared to a non-cached decoder due to a 17 percent higher clock frequency and highly effective prefetching. The proposed HEVC/H.265 CABAC decoder allows the decoding of high-quality Full HD videos in real-time using few hardware resources on a low-power FPGA.EC/H2020/645500/EU/Improving European VoD Creative Industry with High Efficiency Video Delivery/Film26

    High-Level Synthesis Based VLSI Architectures for Video Coding

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    High Efficiency Video Coding (HEVC) is state-of-the-art video coding standard. Emerging applications like free-viewpoint video, 360degree video, augmented reality, 3D movies etc. require standardized extensions of HEVC. The standardized extensions of HEVC include HEVC Scalable Video Coding (SHVC), HEVC Multiview Video Coding (MV-HEVC), MV-HEVC+ Depth (3D-HEVC) and HEVC Screen Content Coding. 3D-HEVC is used for applications like view synthesis generation, free-viewpoint video. Coding and transmission of depth maps in 3D-HEVC is used for the virtual view synthesis by the algorithms like Depth Image Based Rendering (DIBR). As first step, we performed the profiling of the 3D-HEVC standard. Computational intensive parts of the standard are identified for the efficient hardware implementation. One of the computational intensive part of the 3D-HEVC, HEVC and H.264/AVC is the Interpolation Filtering used for Fractional Motion Estimation (FME). The hardware implementation of the interpolation filtering is carried out using High-Level Synthesis (HLS) tools. Xilinx Vivado Design Suite is used for the HLS implementation of the interpolation filters of HEVC and H.264/AVC. The complexity of the digital systems is greatly increased. High-Level Synthesis is the methodology which offers great benefits such as late architectural or functional changes without time consuming in rewriting of RTL-code, algorithms can be tested and evaluated early in the design cycle and development of accurate models against which the final hardware can be verified

    Algorithms and Hardware Co-Design of HEVC Intra Encoders

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    Digital video is becoming extremely important nowadays and its importance has greatly increased in the last two decades. Due to the rapid development of information and communication technologies, the demand for Ultra-High Definition (UHD) video applications is becoming stronger. However, the most prevalent video compression standard H.264/AVC released in 2003 is inefficient when it comes to UHD videos. The increasing desire for superior compression efficiency to H.264/AVC leads to the standardization of High Efficiency Video Coding (HEVC). Compared with the H.264/AVC standard, HEVC offers a double compression ratio at the same level of video quality or substantial improvement of video quality at the same video bitrate. Yet, HE-VC/H.265 possesses superior compression efficiency, its complexity is several times more than H.264/AVC, impeding its high throughput implementation. Currently, most of the researchers have focused merely on algorithm level adaptations of HEVC/H.265 standard to reduce computational intensity without considering the hardware feasibility. What’s more, the exploration of efficient hardware architecture design is not exhaustive. Only a few research works have been conducted to explore efficient hardware architectures of HEVC/H.265 standard. In this dissertation, we investigate efficient algorithm adaptations and hardware architecture design of HEVC intra encoders. We also explore the deep learning approach in mode prediction. From the algorithm point of view, we propose three efficient hardware-oriented algorithm adaptations, including mode reduction, fast coding unit (CU) cost estimation, and group-based CABAC (context-adaptive binary arithmetic coding) rate estimation. Mode reduction aims to reduce mode candidates of each prediction unit (PU) in the rate-distortion optimization (RDO) process, which is both computation-intensive and time-consuming. Fast CU cost estimation is applied to reduce the complexity in rate-distortion (RD) calculation of each CU. Group-based CABAC rate estimation is proposed to parallelize syntax elements processing to greatly improve rate estimation throughput. From the hardware design perspective, a fully parallel hardware architecture of HEVC intra encoder is developed to sustain UHD video compression at 4K@30fps. The fully parallel architecture introduces four prediction engines (PE) and each PE performs the full cycle of mode prediction, transform, quantization, inverse quantization, inverse transform, reconstruction, rate-distortion estimation independently. PU blocks with different PU sizes will be processed by the different prediction engines (PE) simultaneously. Also, an efficient hardware implementation of a group-based CABAC rate estimator is incorporated into the proposed HEVC intra encoder for accurate and high-throughput rate estimation. To take advantage of the deep learning approach, we also propose a fully connected layer based neural network (FCLNN) mode preselection scheme to reduce the number of RDO modes of luma prediction blocks. All angular prediction modes are classified into 7 prediction groups. Each group contains 3-5 prediction modes that exhibit a similar prediction angle. A rough angle detection algorithm is designed to determine the prediction direction of the current block, then a small scale FCLNN is exploited to refine the mode prediction

    Efficient Architecture of Variable Size HEVC 2D-DCT for FPGA Platforms

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    This study presents a design of two-dimensional (2D) discrete cosine transform (DCT) hardware architecture dedicated for High Efficiency Video Coding (HEVC) in field programmable gate array (FPGA) platforms. The proposed methodology efficiently proceeds 2D-DCT computation to fit internal components and characteristics of FPGA resources. A four-stage circuit architecture is developed to implement the proposed methodology. This architecture supports variable size of DCT computation, including 4×4, 8×8, 16×16, and 32×32. The proposed architecture has been implemented in System Verilog and synthesized in various FPGA platforms. Compared with existing related works in literature, this proposed architecture demonstrates significant advantages in hardware cost and performance improvement. The proposed architecture is able to sustain 4K@30fps ultra high definition (UHD) TV real-time encoding applications with a reduction of 31-64% in hardware cost

    GPU-oriented architecture for an end-to-end image/video codec based on JPEG2000

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    Modern image and video compression standards employ computationally intensive algorithms that provide advanced features to the coding system. Current standards often need to be implemented in hardware or using expensive solutions to meet the real-time requirements of some environments. Contrarily to this trend, this paper proposes an end-to-end codec architecture running on inexpensive Graphics Processing Units (GPUs) that is based on, though not compatible with, the JPEG2000 international standard for image and video compression. When executed in a commodity Nvidia GPU, it achieves real time processing of 12K video. The proposed S/W architecture utilizes four CUDA kernels that minimize memory transfers, use registers instead of shared memory, and employ a double-buffer strategy to optimize the streaming of data. The analysis of throughput indicates that the proposed codec yields results at least 10× superior on average to those achieved with JPEG2000 implementations devised for CPUs, and approximately 4× superior to those achieved with hardwired solutions of the HEVC/H.265 video compression standard

    Area Efficient DST Architectures for HEVC

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    This work analyses the actual throughput of the Discrete Sine Transform (DST) stage in a realistic HEVC encoder, which executes the rate-distortion optimization algorithm to achieve high compression quality. Then, a low complexity DST factorization, where all the integer multiplications are substituted with add-and-shift operations, is exploited to design an efficient 1D-DST core. The proposed 1D-DST core is employed to derive two area efficient architectures, namely Folded and Full-parallel, for computing the 4×4 2D-DST in HEVC. Finally, the proposed 2D-DST architectures are synthesized on a 90-nm standard cell technology to support the actual target throughput required to encode 4K UHD @30fps video sequences, showing better area efficiency with respect to existing DST architectures for HEVC

    Design and Implementation of a High-Throughput CABAC Hardware Accelerator for the HEVC Decoder

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    HEVC is the new video coding standard of the Joint Collaborative Team on Video Coding. As in its predecessor H.264/AVC, Context-based Adaptive Binary Arithmetic Coding (CABAC) is a throughput bottleneck. This paper presents a hardware acceleration approach for transform coefficient decoding, the most time consuming part of CABAC in HEVC. In addition to a baseline design, a pipelined architecture and a parallel algorithm are implemented in an FPGA to evaluate the gain of these optimizations. The resulting baseline hardware design decodes 62 Mbins/s and achieves a 10× speed-up compared to an optimized software decoder for a typical workload at only a tenth of the processors clock frequency. The pipelined design gives an additional 13.5%, while the parallel design provides a 10% throughput improvement compared to the baseline. According to these results, HEVC CABAC decoding offers good hardware acceleration opportunities that should be further exploited in future work
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