40,907 research outputs found
Advanced Positioning and Location based services in 4G Mobile-IP Radio Access Networks
2004 IEEE 15TH IEEE International Symposium on personal, indoor and mobile radio communications (PIMRC 2004), Barcelona, Spain, 5-8 september 2004.This paper proposes an evolved architecture from 3G networks to provide basic and advanced positioning methods for location based services in mobile IPv6-based radio access networks. We start analyzing current status of location-based services (i.e. LBS or LCS) and architectures in 3G networks as well as state-of-the-art research on LBS and mobile Internet. Next we set the requirements the solution should fulfill. We continue proposing the evolved architecture for support of basic and advanced positioning methods, using MIPv6 and HMIPv6 as mobility scenario for the mobile IPv6 based RAN, describing element's functions and changes from current approaches as well as description of the dynamic behavior. We complete the proposal with a bandwidth analysis of the signaling, identifying issues when planning implementation of LCS services in the network
IPv6 Network Mobility
Network Authentication, Authorization, and Accounting has
been used since before the days of the Internet as we know it
today. Authentication asks the question, âWho or what are
you?â Authorization asks, âWhat are you allowed to do?â And fi nally,
accounting wants to know, âWhat did you do?â These fundamental
security building blocks are being used in expanded ways today. The
fi rst part of this two-part series focused on the overall concepts of
AAA, the elements involved in AAA communications, and highlevel
approaches to achieving specifi c AAA goals. It was published in
IPJ Volume 10, No. 1[0]. This second part of the series discusses the
protocols involved, specifi c applications of AAA, and considerations
for the future of AAA
Optimal configuration of active and backup servers for augmented reality cooperative games
Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective
Security and Privacy Issues in Wireless Mesh Networks: A Survey
This book chapter identifies various security threats in wireless mesh
network (WMN). Keeping in mind the critical requirement of security and user
privacy in WMNs, this chapter provides a comprehensive overview of various
possible attacks on different layers of the communication protocol stack for
WMNs and their corresponding defense mechanisms. First, it identifies the
security vulnerabilities in the physical, link, network, transport, application
layers. Furthermore, various possible attacks on the key management protocols,
user authentication and access control protocols, and user privacy preservation
protocols are presented. After enumerating various possible attacks, the
chapter provides a detailed discussion on various existing security mechanisms
and protocols to defend against and wherever possible prevent the possible
attacks. Comparative analyses are also presented on the security schemes with
regards to the cryptographic schemes used, key management strategies deployed,
use of any trusted third party, computation and communication overhead involved
etc. The chapter then presents a brief discussion on various trust management
approaches for WMNs since trust and reputation-based schemes are increasingly
becoming popular for enforcing security in wireless networks. A number of open
problems in security and privacy issues for WMNs are subsequently discussed
before the chapter is finally concluded.Comment: 62 pages, 12 figures, 6 tables. This chapter is an extension of the
author's previous submission in arXiv submission: arXiv:1102.1226. There are
some text overlaps with the previous submissio
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