141,071 research outputs found

    An XML Application-Based Interface to Developing Modular System Simulations

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    We introduce a framework for the development of modular lumped and distributed parameter system models, the latter described by boundary value problems. The simulation of such systems requires careful analysis and a rigorous approach to development to provide both accuracy and computational efficiency. We explain the current implementation, which solves such systems in a MATLAB environment using object-oriented programming principles as part of the Modular Distributed Parameter System Analysis and Simulation (MDPSAS) package. We propose a mechanism for creating user-defined simulation elements using a web-based collaborative interface. The creation of a novel semantic vocabulary built into an XML application language called ModSimML is presented as a tool for data structuring and exchange. The development of a schema for the XML application formalizes of our data model. The utility of this interface is described via an application to research in Biological Micro-Electro-Mechanical Systems (BioMEMS), whose simulations require assembly from modular components.Advisor: Dr. Ray Adomaitis Institute for Systems Research and Department of Chemical Engineerin

    Expert Systems for Integrated Development: A Case Study of Shanxi Province, The People's Republic of China

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    The research and development project described in this status report is a collaborative project between IIASA and the Tate Science and Technology Commission of the People's Republic of China (SSTCC). The project objective is to build a computer-based information and decision support system, using expert systems technology, for regional development planning in Shanxi, a coal-rich province in northwestern China. Building on IIASA's experience in applied systems analysis, the project develops and implements a new generation of computer-based tools, integrating classical approaches of operations research and applied systems analysis with new developments in computer technology and artificial intelligence (AI) into an integrated hybrid system, designed for direct practical application. To provide the required information, several databases, simulation and optimization models, and decision support tools have been integrated. This information is presented in a form directly useful to planners and decision makers. The system is therefore structured along concepts of expert systems technology, includes several AI components, and features an easy-to-use color graphics user interface. The study is being carried out with intensive collaboration between IIASA, and Chinese academic, industrial, and governmental institutions, especially the regional government of Shanxi Province. The report describes the status of the project after one year of research, summarizing the problem area, the design principles of the software and the current status of prototype implementations

    Usability dimensions in collaborative GIS

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    Collaborative GIS requires careful consideration of the Human-Computer Interaction (HCI) and Usability aspects, given the variety of users that are expected to use these systems, and the need to ensure that users will find the system effective, efficient, and enjoyable. The chapter explains the link between collaborative GIS and usability engineering/HCI studies. The integration of usability considerations into collaborative GIS is demonstrated in two case studies of Web-based GIS implementation. In the first, the process of digitising an area on Web-based GIS is improved to enhance the user's experience, and to allow interaction over narrowband Internet connections. In the second, server-side rendering of 3D scenes allows users who are not equipped with powerful computers to request sophisticated visualisation without the need to download complex software. The chapter concludes by emphasising the need to understand the users' context and conditions within any collaborative GIS project. © 2006, Idea Group Inc

    A study of BIM collaboration requirements and available features in existing model collaboration systems

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    Established collaboration practices in the construction industry are document centric and are challenged by the introduction of Building Information Modelling (BIM). Document management collaboration systems (e.g. Extranets) have significantly improved the document collaboration in recent years; however their capabilities for model collaboration are limited and do not support the complex requirements of BIM collaboration. The construction industry is responding to this situation by adopting emerging model collaboration systems (MCS), such as model servers, with the ability to exploit and reuse information directly from the models to extend the current intra-disciplinary collaboration towards integrated multi-disciplinary collaboration on models. The functions of existing MCSs have evolved from the manufacturing industry and there is no concrete study on how these functions correspond to the requirements of the construction industry, especially with BIM requirements. This research has conducted focus group sessions with major industry disciplines to explore the user requirements for BIM collaboration. The research results have been used to categorise and express the features of existing MCS which are then analysed in selected MCS from a user’s perspective. The potential of MCS and the match or gap in user requirements and available model collaboration features is discussed. This study concludes that model collaborative solutions for construction industry users are available in different capacities; however a comprehensive custom built solution is yet to be realized. The research results are useful for construction industry professionals, software developers and researchers involved in exploring collaborative solutions for the construction industry

    Designing a novel virtual collaborative environment to support collaboration in design review meetings

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    Project review meetings are part of the project management process and are organised to assess progress and resolve any design conflicts to avoid delays in construction. One of the key challenges during a project review meeting is to bring the stakeholders together and use this time effectively to address design issues as quickly as possible. At present, current technology solutions based on BIM or CAD are information-centric and do not allow project teams to collectively explore the design from a range of perspectives and brainstorm ideas when design conflicts are encountered. This paper presents a system architecture that can be used to support multi-functional team collaboration more effectively during such design review meetings. The proposed architecture illustrates how information-centric BIM or CAD systems can be made human- and team-centric to enhance team communication and problem solving. An implementation of the proposed system architecture has been tested for its utility, likability and usefulness during design review meetings. The evaluation results suggest that the collaboration platform has the potential to enhance collaboration among multi-functional teams

    Collaborative support for distributed design

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    A number of large integrated projects have been funded by the European Commission within both FP5 and FP6 that have aimed to develop distributed design solutions within the shipbuilding industry. VRShips-ROPAX was funded within FP5 and aimed to develop a platform to support distributed through-life design of a ROPAX (roll-on passenger) ferry. VIRTUE is an FP6 funded project that aims to integrate distributed virtual basins within a platform that allows a holistic Computational Fluid Dynamics (CFD) analysis of a ship to be undertaken. Finally, SAFEDOR is also an FP6 funded project that allows designers to perform distributed Risk-Based Design (RBD) and simulation of different types of vessels. The projects have a number of commonalities: the designers are either organisationally or geographically distributed; a large amount of the design and analysis work requires the use of computers, and the designers are expected to collaborate - sharing design tasks and data. In each case a Virtual Integration Platform (VIP) has been developed, building on and sharing ideas between the projects with the aim of providing collaborative support for distributed design. In each of these projects the University of Strathclyde has been primarily responsible for the development of the associated VIP. This paper describes each project in terms of their differing collaborative support requirements, and discusses the associated VIP in terms of the manner that collaborative support has been provided

    Visual communication in urban planning and urban design

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    This report documents the current status of visual communication in urban design and planning. Visual communication is examined through discussion of standalone and network media, specifically concentrating on visualisation on the World Wide Web(WWW).Firstly, we examine the use of Solid and Geometric Modelling for visualising urban planning and urban design. This report documents and compares examples of the use of Virtual Reality Modelling Language (VRML) and proprietary WWW based Virtual Reality modelling software. Examples include the modelling of Bath and Glasgow using both VRML 1.0 and 2.0. A review is carried out on the use of Virtual Worldsand their role in visualising urban form within multi-user environments. The use of Virtual Worlds is developed into a case study of the possibilities and limitations of Virtual Internet Design Arenas (ViDAs), an initiative undertaken at the Centre for Advanced Spatial Analysis, University College London. The use of Virtual Worlds and their development towards ViDAs is seen as one of the most important developments in visual communication for urban planning and urban design since the development plan.Secondly, photorealistic media in the process of communicating plans is examined.The process of creating photorealistic media is documented, examples of the Virtual Streetscape and Wired Whitehall Virtual Urban Interface System are provided. The conclusion is drawn that although the use of photo-realistic media on the WWW provides a way to visually communicate planning information, its use is limited. The merging of photorealistic media and solid geometric modelling is reviewed in the creation of Augmented Reality. Augmented Reality is seen to provide an important step forward in the ability to quickly and easily visualise urban planning and urban design information.Thirdly, the role of visual communication of planning data through GIS is examined interms of desktop, three dimensional and Internet based GIS systems. The evolution to Internet GIS is seen as a critical component in the development of virtual cities which will allow urban planners and urban designers to visualise and model the complexity of the built environment in networked virtual reality.Finally a viewpoint is put forward of the Virtual City, linking Internet GIS with photorealistic multi-user Virtual Worlds. At present there are constraints on how far virtual cities can be developed, but a view is provided on how these networked virtual worlds are developing to aid visual communication in urban planning and urban design

    Generating collaborative systems for digital libraries: A model-driven approach

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    This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework

    Evaluating Collaborative Information Seeking Interfaces with a Search-Oriented Inspection Method and Re-framed Information Seeking Theory

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    Despite the many implicit references to the social contexts of search within Information Seeking and Retrieval research, there has been relatively little work that has specifically investigated the additional requirements for collaborative information seeking interfaces. Here, we re-assess a recent analytical inspection framework, designed for individual information seeking, and then apply it to evaluate a recent collaborative information seeking interface: SearchTogether. The framework was built upon two models of solitary information seeking, and so as part of the re-assessment we first re-frame the models for collaborative contexts. We re-frame a model of search tactics, providing revised definitions that consider known collaborators. We then re-frame a model of user profiles to analyse support for different group dynamics. After presenting an analysis of SearchTogether, we reflect on its accuracy, showing that the framework identified 8 known truths, 8 new insights, and no known-to-be-untrue insights into the design. We conclude that the framework a) can still be applied to collaborative information seeking interfaces; b) can successfully produce additional requirements for collaborative information seeking interfaces; and c) can successfully model different dynamics of collaborating searchers

    Specifications and Development of Interoperability Solution dedicated to Multiple Expertise Collaboration in a Design Framework

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    This paper describes the specifications of an interoperability platform based on the PPO (Product Process Organization) model developed by the French community IPPOP in the context of collaborative and innovative design. By using PPO model as a reference, this work aims to connect together heterogonous tools used by experts easing data and information exchanges. After underlining the growing needs of collaborative design process, this paper focuses on interoperability concept by describing current solutions and their limits. Then a solution based on the flexibility of the PPO model adapted to the philosophy of interoperability is proposed. To illustrate these concepts, several examples are more particularly described (robustness analysis, CAD and Product Lifecycle Management systems connections)
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