37 research outputs found
Detection of encrypted traffic generated by peer-to-peer live streaming applications using deep packet inspection
The number of applications using the peer-to-peer (P2P) networking paradigm and their popularity has substantially grown over the last decade. They evolved from the le-sharing applications to media streaming ones. Nowadays these applications commonly encrypt the communication contents or employ protocol obfuscation techniques. In this dissertation, it was conducted an investigation to identify encrypted traf c ows generated by three of the most popular P2P live streaming applications: TVUPlayer, Livestation and GoalBit. For this work, a test-bed that could simulate a near real scenario was created, and traf c was captured from a great variety of applications. The method proposed resort to Deep Packet Inspection (DPI), so we needed
to analyse the payload of the packets in order to nd repeated patterns, that later were used to create a set of SNORT rules that can be used to detect key network packets generated by these applications. The method was evaluated experimentally on the test-bed created for that purpose, being shown that its accuracy is of 97% for GoalBit.A popularidade e o número de aplicações que usam o paradigma de redes par-a-par (P2P)
têm crescido substancialmente na última década. Estas aplicações deixaram de serem usadas
simplesmente para partilha de ficheiros e são agora usadas também para distribuir conteúdo
multimédia. Hoje em dia, estas aplicações têm meios de cifrar o conteúdo da comunicação
ou empregar técnicas de ofuscação directamente no protocolo. Nesta dissertação, foi realizada
uma investigação para identificar fluxos de tráfego encriptados, que foram gerados por
três aplicações populares de distribuição de conteúdo multimédia em redes P2P: TVUPlayer,
Livestation e GoalBit. Para este trabalho, foi criada uma plataforma de testes que pretendia
simular um cenário quase real, e o tráfego que foi capturado, continha uma grande variedade
de aplicações. O método proposto nesta dissertação recorre à técnica de Inspecção Profunda
de Pacotes (DPI), e por isso, foi necessário 21nalisar o conteúdo dos pacotes a fim de encontrar
padrões que se repetissem, e que iriam mais tarde ser usados para criar um conjunto de regras
SNORT para detecção de pacotes chave· na rede, gerados por estas aplicações, afim de se
poder correctamente classificar os fluxos de tráfego. Após descobrir que a aplicação Livestation
deixou de funcionar com P2P, apenas as duas regras criadas até esse momento foram usadas.
Quanto à aplicação TVUPlayer, foram criadas várias regras a partir do tráfego gerado por ela
mesma e que tiveram uma boa taxa de precisão. Várias regras foram também criadas para
a aplicação GoalBit em que foram usados quatro cenários: com e sem encriptação usando a
opção de transmissão tracker, e com e sem encriptação usando a opção de transmissão sem
necessidade de tracker (aqui foi usado o protocolo Kademlia). O método foi avaliado experimentalmente
na plataforma de testes criada para o efeito, sendo demonstrado que a precisão
do conjunto de regras para a aplicação GoallBit é de 97%.Fundação para a Ciência e a Tecnologia (FCT
Peer-level characterization of P2P systems
Mestrado em Engenharia Electrónica e Telecomunicaçõe
Real-time video streaming using peer-to-peer for video distribution
The growth of the Internet has led to research and development of several new and useful applications including video streaming. Commercial experiments are underway to determine the feasibility of multimedia broadcasting using packet based data networks alongside traditional over-the-air broadcasting. Broadcasting companies are offering low cost or free versions of video content online to both guage and at the same time generate popularity. In addition to television broadcasting, video streaming is used in a number of application areas including video conferencing, telecommuting and long distance education. Large scale video streaming has not become as widespread or widely deployed as could be expected. The reason for this is the high bandwidth requirement (and thus high cost) associated with video data. Provision of a constant stream of video data on a medium to large scale typically consumes a significant amount of bandwidth. An effect of this is that encoding bit rates are lowered and consequently video quality is degraded resulting in even slower uptake rates for video streaming services. The aim of this dissertation is to investigate peer-to-peer streaming as a potential solution to this bandwidth problem. The proposed peer-to-peer based solution relies on end user co-operation for video data distribution. This approach is highly effective in reducing the outgoing bandwidth requirement for the video streaming server. End users redistribute received video chunks amongst their respective peers and in so doing increase the potential capacity of the entire network for supporting more clients. A secondary effect of such a system is that encoding capabilities (including higher encoding bit rates or encoding of additional sub-channels) can be enhanced. Peer-to-peer distribution enables any regular user to stream video to large streaming networks with many viewers. This research includes a detailed overview of the fields of video streaming and peer-to-peer networking. Techniques for optimal video preparation and data distribution were investigated. A variety of academic and commercial peer-to-peer based multimedia broadcasting systems were analysed as a means to further define and place the proposed implementation in context with respect to other peercasting implementations. A proof-of-concept of the proposed implementation was developed, mathematically analyzed and simulated in a typical deployment scenario. Analysis was carried out to predict simulation performance and as a form of design evaluation and verification. The analysis highlighted some critical areas which resulted in adaptations to the initial design as well as conditions under which performance can be guaranteed. A simulation of the proof-of-concept system was used to determine the extent of bandwidth savings for the video server. The aim of the simulations was to show that it is possible to encode and deliver video data in real time over a peer-to-peer network. The proposed system achieved expectations and showed significant bandwidth savings for a sustantially large video streaming audience. The implementation was able to encode video in real time and continually stream video packets on time to connected peers while continually supporting network growth by connecting additional peers (or stream viewers). The system performed well and showed good performance under typical real world restrictions on available bandwith capacity.Dissertation (MEng)--University of Pretoria, 2009.Electrical, Electronic and Computer Engineeringunrestricte
Solution strategies of service fulfilment Operation Support Systems for Next Generation Networks
Suomalainen operatiivisten tukijärjestelmien toimittaja tarjoaa ratkaisuja palvelujen aktivointiin, verkkoresurssien hallintaan ja laskutustietojen keruuseen. Nämä ratkaisut ovat pääosin käytössä langattomissa verkoissa. Tässä tutkimuksessa arvioidaan kyseisten ratkaisujen soveltuvuutta palvelutoimitusprosessien automatisointiin tulevaisuuden verkkoympäristöissä. Tarkastelun kohteena ovat runko- ja pääsyverkkojen kiinteät teknologiat, joiden suosio saavuttaa huippunsa seuraavan 5-10 vuoden aikana. Näissä verkoissa palvelujen, kuten yritys-VPN:n tai kuluttajan laajakaistan, aktivointi vaatii monimutkaisen toimitusprosessin, jonka tueksi tarvitaan ensiluokkaista tukijärjestelmää.
Teknologiakatsauksen jälkeen tutkimuksessa verrataan viitteellistä tuoteportfoliota saatavilla oleviin operatiivisten tukijärjestelmien arkkitehtuurisiin viitekehyksiin, ja analysoidaan sen soveltuvuus tulevaisuuden verkkoympäristöjen palvelutoimitusprosessin automatisointiin. Myös palvelutoimitusprosessien automatisointiin soveltuvien tukijärjestelmien markkinatilanne arvioidaan, ja tämän perusteella tutkitaan optimaalisinta sovellusstrategiaa. Lopulta voidaan päätellä, että tuoteportfoliolle parhaiten soveltuvin sovellusalue on kuluttajan laajakaistan, ja siihen liittyvien kehittyneempien IP-palveluiden palvelutoimitusprosessien automatisointi.A Finnish Operation Support Systems (OSS) vendor provides solutions for service activation, network inventory and event mediation. These solutions have mostly been deployed in mobile environments. In this thesis it will be studied how feasible it is to use similar solutions for service fulfilment in Next Generation Networks (NGN). NGN is a broad term that describes some key architectural evolutions in telecommunication core and access networks that will be deployed over the next 5 to 10 years. In these networks service, e.g. Triple Play or Virtual Private Network (VPN), activations require an extensive service fulfilment process that must be supported by first-class OSS.
After introducing the NGN technologies, the research compares a reference product portfolio to available service fulfilment frameworks and evaluates the applicability. The study analyses the current state of service fulfilment OSS markets and evaluates various solution strategies. Eventually it will be concluded that the most interesting and adequate solution scenario is residential broadband, including value-added IP services
European Perspectives on the Information Society: Annual Monitoring Synthesis and Emerging Trend Updates
This report is one of the outcomes of the EPIS06 Project ¿ European Perspectives on the Information Society ¿ carried out by the ETEPS (European Techno-Economic Policy Support) network in cooperation with the Joint Research Centre Institute for Prospective Technological Studies (JRC IPTS) with the aim of providing strategic intelligence to policy makers by taking a prospective view on the evolution of ICT.
This report combines the Annual Monitoring Synthesis (AMS) Report and five Emerging Trend Updates (ETU). It forms one of the main building blocks of the project, establishing an observatory of trends in technology and business evolutions of ICT.
More particularly, the Annual Monitoring Synthesis Report (AMS Report) aims to identify new ICT-related developments likely to have a significant impact on the future of the Information Society, both in terms of growth and jobs for Europe and R&D policy prioritisation. By scanning and monitoring recent major foresight exercises and industrial technology roadmaps, as well as other future-oriented analysis and policy papers, the AMS attempts to detect early signals and possible disruptive forces so as to enable timely policy responses and anticipate potential challenges for policy makers. The AMS is structured along six main themes which emerged as a result of the analysis:
- Convergence of infrastructures,
- Human-computer convergence ¿ technologies for direct human computer interaction,
- Pervasive or ubiquitous computing and ambient intelligence,
- The future of the Internet,
- Citizens¿ concerns,
- Working life.
A structured overview with a summary of each of the foresights, roadmaps and other sources studied is presented in the AMS report annex.
In addition, five Emerging Trends Updates (ETU) present the results of focused briefs on emerging themes of interest for policy making, covering the following topics:
- ETU1 on the state-of-the-art of the creative content sector,
- ETU2 on ICT and the offshoring of services,
- ETU3 on ICT and the role of ICTs as enablers for energy efficiency,
- ETU4 on ICT tools and services in intelligent domestic and personal environments,
- ETU5 on ICT and privacy in the Knowledge Society ¿ the case of search engines.JRC.J.4-Information Societ
The Future Evolution of the Creative Content Industries - Three Discussion Papers
This report is one of the outcomes of the EPIS06 Project ¿ European Perspectives on the Information Society ¿ carried out by the ETEPS (European Techno-Economic Policy Support) network in cooperation with the Joint Research Centre¿s Institute for Prospective Technological Studies (JRC IPTS) with the aim of providing strategic intelligence to policy makers by taking a prospective view on the evolution of ICT.
The report forms one of the main building blocks of the EPIS06 project, the analysis of the potential evolution of the creative content sector. It combines three discussion papers with a view to gaining an in-depth understanding of the creative content sector, the ultimate goal being to provide strategic intelligence and recommendations in support of policy making.
Discussion Paper 1 describes the state of the art of the creative content sector in Europe and establishes a present scenario, in market, industrial, technology and business terms, for a set of sub-sectors (books, music, audiovisual production, video games and cultural spaces) engaged in the mass production of creative goods. Discussion Paper 2 analyses the impact of ICT innovations on the industrial structure and dominant business models of these sub-sectors, while Discussion Paper 3 focuses on factors related to consumer demand, and social and institutional issues that might drive or hinder the adoption of these innovations.
The three discussion papers were presented at a workshop (May 2007) and validated by stakeholders from different parts of the creative content sector. The papers were also used as a basis to define theses for a Delphi survey that was carried out in June-July 2007. Finally, the discussion paper findings helped define scenarios for the future of the creative content. These scenarios may be the subject of a separate publication.JRC.J.4-Information Societ
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Developing sustainable business models for institutions’ provision of open educational resources: Learning from OpenLearn users’ motivations and experiences
Universities across the globe have, for some time, been exploring the possibilities for achieving public benefit and generating business and visibility through releasing and sharing open educational resources (OER). Many have written about the need to develop sustainable and profitable business models around the production and release of OER. Downes (2006), for example, has questioned the financial sustainability of OER production at scale. Many of the proposed business models focus on OER’s value in generating revenue and detractors of OER have questioned whether they are in competition with formal education.
This paper reports on a study intended to broaden the conversation about OER business models to consider the motivations and experiences of OER users as the basis for making a better informed decision about whether OER and formal learning are competitive or complementary with each other. The study focused on OpenLearn - the Open University’s (OU) web-based platform for OER, which hosts hundreds of online courses and videos and is accessed by over 3,000,000 users a year. A large scale survey and follow-up interviews with OpenLearn users worldwide revealed that university provided OER can offer learners a bridge to formal education, allowing them to try out a subject before registering on a formal course and to build confidence in their abilities as learners. In addition, it was found that using OER during formal paid-for study can improve learners’ performance and self-reliance, leading to increased retention and satisfaction with the learning experience
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Open educational resources for all? Comparing user motivations and characteristics across The Open University’s iTunes U channel and OpenLearn platform.
With the rise in access to mobile multimedia devices, educational institutions have exploited the iTunes U platform as an additional channel to provide free educational resources with the aim of profile-raising and breaking down barriers to education. For those prepared to invest in content preparation, it is possible to produce interactive, portable material that can be made available globally. Commentators have questioned both the financial implications for platform-specific content production, and the availability of devices for learners to access it (Osborne, 2012).
The Open University (OU) makes its free educational resources available on iTunes U and via its web-based open educational resources (OER) platform, OpenLearn. The OU’s OER on iTunes U reached the 60 million download mark in 2013; its OpenLearn platform boasts 27 million unique visitors since 2006. This paper reports the results of a large-scale study of users of the OU’s iTunes U channel and OpenLearn platform. A survey of several thousand users revealed key differences in demographics between those accessing OER via the web and via iTunes U. In addition, the data allowed comparison between three groups: formal learners, informal learners and educators.
The study raises questions about whether university-provided OER meet the needs of users and makes recommendations for how content can be modified to suit their needs. As the publishing of OER becomes core to business, we reflect on reasons why understanding users’ motivations and demographics is vital, allowing for needs-led resource provision and content that is adapted to best achieve learner satisfaction, and to deliver institutions’ social mission
Beyond Broadcasting? To What Extent are Digital Technologies Enabling Progressive Uses of Media in a Post-Broadcasting Television Landscape?
This study is an attempt to explore the changes digital technologies are having on the experience of watching television. When new technologies are introduced, revolutionary claims are often made for the new media they help form. A frequent claim is that new media are more ‘progressive’ than older media forms, and encourage more democratic participation in the production and circulation of media content. This study aims to compare this claim with evidence of how viewing experiences are actually changing in practice. A further aspect of my inquiry is to consider the implications of this for broadcasting as currently constituted