1,248 research outputs found
An Introduction to Neural Data Compression
Neural compression is the application of neural networks and other machine
learning methods to data compression. Recent advances in statistical machine
learning have opened up new possibilities for data compression, allowing
compression algorithms to be learned end-to-end from data using powerful
generative models such as normalizing flows, variational autoencoders,
diffusion probabilistic models, and generative adversarial networks. The
present article aims to introduce this field of research to a broader machine
learning audience by reviewing the necessary background in information theory
(e.g., entropy coding, rate-distortion theory) and computer vision (e.g., image
quality assessment, perceptual metrics), and providing a curated guide through
the essential ideas and methods in the literature thus far
Machine learning of hierarchical clustering to segment 2D and 3D images
We aim to improve segmentation through the use of machine learning tools
during region agglomeration. We propose an active learning approach for
performing hierarchical agglomerative segmentation from superpixels. Our method
combines multiple features at all scales of the agglomerative process, works
for data with an arbitrary number of dimensions, and scales to very large
datasets. We advocate the use of variation of information to measure
segmentation accuracy, particularly in 3D electron microscopy (EM) images of
neural tissue, and using this metric demonstrate an improvement over competing
algorithms in EM and natural images.Comment: 15 pages, 8 figure
Generative Adversarial Networks (GANs): Challenges, Solutions, and Future Directions
Generative Adversarial Networks (GANs) is a novel class of deep generative
models which has recently gained significant attention. GANs learns complex and
high-dimensional distributions implicitly over images, audio, and data.
However, there exists major challenges in training of GANs, i.e., mode
collapse, non-convergence and instability, due to inappropriate design of
network architecture, use of objective function and selection of optimization
algorithm. Recently, to address these challenges, several solutions for better
design and optimization of GANs have been investigated based on techniques of
re-engineered network architectures, new objective functions and alternative
optimization algorithms. To the best of our knowledge, there is no existing
survey that has particularly focused on broad and systematic developments of
these solutions. In this study, we perform a comprehensive survey of the
advancements in GANs design and optimization solutions proposed to handle GANs
challenges. We first identify key research issues within each design and
optimization technique and then propose a new taxonomy to structure solutions
by key research issues. In accordance with the taxonomy, we provide a detailed
discussion on different GANs variants proposed within each solution and their
relationships. Finally, based on the insights gained, we present the promising
research directions in this rapidly growing field.Comment: 42 pages, Figure 13, Table
Fourier coding of images
Fourier transform coding and transmission of two dimensional images from far ranging space probe
Multimedia Social Networks: Game Theoretic Modeling and Equilibrium Analysis
Multimedia content sharing and distribution over multimedia social networks is more popular now than ever before: we download music from Napster, share our images on Flickr, view user-created video on YouTube, and watch peer-to-peer television using Coolstreaming, PPLive and PPStream. Within these multimedia social networks, users share, exchange, and compete for scarce resources such as multimedia data and bandwidth, and thus influence each other's decision and performance. Therefore, to provide fundamental guidelines for the better system design, it is important to analyze the users' behaviors and interactions in a multimedia social network, i.e., how users interact with and respond to each other.
Game theory is a mathematical tool that analyzes the strategic interactions among multiple decision makers. It is ideal and essential for studying, analyzing, and modeling the users' behaviors and interactions in social networking. In this thesis, game theory will be used to model users' behaviors in social networks and analyze the corresponding equilibria. Specifically, in this thesis, we first illustrate how to use game theory to analyze and model users' behaviors in multimedia social networks by discussing the following three different scenarios. In the first scenario, we consider a non-cooperative multimedia social network where users in the social network compete for the same resource. We use multiuser rate allocation social network as an example for this scenario. In the second scenario, we consider a cooperative multimedia social network where users in the social network cooperate with each other to obtain the content. We use cooperative peer-to-peer streaming social network as an example for this scenario. In the third scenario, we consider how to use the indirect reciprocity game to stimulate cooperation among users. We use the packet forwarding social network as an example.
Moreover, the concept of ``multimedia social networks" can be applied into the field of signal and image processing. If each pixel/sample is treated as a user, then the whole image/signal can be regarded as a multimedia social network. From such a perspective, we introduce a new paradigm for signal and image processing, and develop generalized and unified frameworks for classical signal and image problems. In this thesis, we use image denoising and image interpolation as examples to illustrate how to use game theory to re-formulate the classical signal and image processing problems
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