190 research outputs found

    Traveling Salesman Problem

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    This book is a collection of current research in the application of evolutionary algorithms and other optimal algorithms to solving the TSP problem. It brings together researchers with applications in Artificial Immune Systems, Genetic Algorithms, Neural Networks and Differential Evolution Algorithm. Hybrid systems, like Fuzzy Maps, Chaotic Maps and Parallelized TSP are also presented. Most importantly, this book presents both theoretical as well as practical applications of TSP, which will be a vital tool for researchers and graduate entry students in the field of applied Mathematics, Computing Science and Engineering

    Traveling Salesman Problem

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    The idea behind TSP was conceived by Austrian mathematician Karl Menger in mid 1930s who invited the research community to consider a problem from the everyday life from a mathematical point of view. A traveling salesman has to visit exactly once each one of a list of m cities and then return to the home city. He knows the cost of traveling from any city i to any other city j. Thus, which is the tour of least possible cost the salesman can take? In this book the problem of finding algorithmic technique leading to good/optimal solutions for TSP (or for some other strictly related problems) is considered. TSP is a very attractive problem for the research community because it arises as a natural subproblem in many applications concerning the every day life. Indeed, each application, in which an optimal ordering of a number of items has to be chosen in a way that the total cost of a solution is determined by adding up the costs arising from two successively items, can be modelled as a TSP instance. Thus, studying TSP can never be considered as an abstract research with no real importance

    On the Traveling Salesman Problem in Nautical Environments: an Evolutionary Computing Approach to Optimization of Tourist Route Paths in Medulin, Croatia

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    The Traveling salesman problem (TSP) defines the problem of finding the optimal path between multiple points, connected by paths of a certain cost. This paper applies that problem formulation in the maritime environment, specifically a path planning problem for a tour boat visiting popular tourist locations in Medulin, Croatia. The problem is solved using two evolutionary computing methods ā€“ the genetic algorithm (GA) and the simulated annealing (SA) - and comparing the results (are compared) by an extensive search of the solution space. The results show that evolutionary computing algorithms provide comparable results to an extensive search in a shorter amount of time, with SA providing better results of the two

    Small nets and short paths optimising neural computation

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    How Good Is Neural Combinatorial Optimization?

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    Traditional solvers for tackling combinatorial optimization (CO) problems are usually designed by human experts. Recently, there has been a surge of interest in utilizing Deep Learning, especially Deep Reinforcement Learning, to automatically learn effective solvers for CO. The resultant new paradigm is termed Neural Combinatorial Optimization (NCO). However, the advantages and disadvantages of NCO over other approaches have not been well studied empirically or theoretically. In this work, we present a comprehensive comparative study of NCO solvers and alternative solvers. Specifically, taking the Traveling Salesman Problem as the testbed problem, we assess the performance of the solvers in terms of five aspects, i.e., effectiveness, efficiency, stability, scalability and generalization ability. Our results show that in general the solvers learned by NCO approaches still fall short of traditional solvers in nearly all these aspects. A potential benefit of the former would be their superior time and energy efficiency on small-size problem instances when sufficient training instances are available. We hope this work would help better understand the strengths and weakness of NCO, and provide a comprehensive evaluation protocol for further benchmarking NCO approaches against other approaches

    An Edge-Aware Graph Autoencoder Trained on Scale-Imbalanced Data for Travelling Salesman Problems

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    Recent years have witnessed a surge in research on machine learning for combinatorial optimization since learning-based approaches can outperform traditional heuristics and approximate exact solvers at a lower computation cost. However, most existing work on supervised neural combinatorial optimization focuses on TSP instances with a fixed number of cities and requires large amounts of training samples to achieve a good performance, making them less practical to be applied to realistic optimization scenarios. This work aims to develop a data-driven graph representation learning method for solving travelling salesman problems (TSPs) with various numbers of cities. To this end, we propose an edge-aware graph autoencoder (EdgeGAE) model that can learn to solve TSPs after being trained on solution data of various sizes with an imbalanced distribution. We formulate the TSP as a link prediction task on sparse connected graphs. A residual gated encoder is trained to learn latent edge embeddings, followed by an edge-centered decoder to output link predictions in an end-to-end manner. To improve the model's generalization capability of solving large-scale problems, we introduce an active sampling strategy into the training process. In addition, we generate a benchmark dataset containing 50,000 TSP instances with a size from 50 to 500 cities, following an extremely scale-imbalanced distribution, making it ideal for investigating the model's performance for practical applications. We conduct experiments using different amounts of training data with various scales, and the experimental results demonstrate that the proposed data-driven approach achieves a highly competitive performance among state-of-the-art learning-based methods for solving TSPs.Comment: 35 pages, 7 figure

    Attention, Learn to Solve Routing Problems!

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    The recently presented idea to learn heuristics for combinatorial optimization problems is promising as it can save costly development. However, to push this idea towards practical implementation, we need better models and better ways of training. We contribute in both directions: we propose a model based on attention layers with benefits over the Pointer Network and we show how to train this model using REINFORCE with a simple baseline based on a deterministic greedy rollout, which we find is more efficient than using a value function. We significantly improve over recent learned heuristics for the Travelling Salesman Problem (TSP), getting close to optimal results for problems up to 100 nodes. With the same hyperparameters, we learn strong heuristics for two variants of the Vehicle Routing Problem (VRP), the Orienteering Problem (OP) and (a stochastic variant of) the Prize Collecting TSP (PCTSP), outperforming a wide range of baselines and getting results close to highly optimized and specialized algorithms.Comment: Accepted at ICLR 2019. 25 pages, 7 figure
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