1,499 research outputs found

    Tracing and Explaining Execution of CLP(FD) Programs

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    Previous work in the area of tracing CLP(FD) programs mainly focuses on providing information about control of execution and domain modification. In this paper, we present a trace structure that provides information about additional important aspects. We incorporate explanations in the trace structure, i.e. reasons for why certain solver actions occur. Furthermore, we come up with a format for describing the execution of the filtering algorithms of global constraints. Some new ideas about the design of the trace are also presented. For example, we have modeled our trace as a nested block structure in order to achieve a hierarchical view. Also, new ways about how to represent and identify different entities such as constraints and domain variables are presented.Comment: 16 pages; Alexandre Tessier, editor; WLPE 2002, http://xxx.lanl.gov/abs/cs.SE/020705

    Debugging Trait Errors as Logic Programs

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    Rust uses traits to define units of shared behavior. Trait constraints build up an implicit set of first-order hereditary Harrop clauses which is executed by a powerful logic programming engine in the trait system. But that power comes at a cost: the number of traits in Rust libraries is increasing, which puts a growing burden on the trait system to help programmers diagnose errors. Beyond a certain size of trait constraints, compiler diagnostics fall off the edge of a complexity cliff, leading to useless error messages. Crate maintainers have created ad-hoc solutions to diagnose common domain-specific errors, but the problem of diagnosing trait errors in general is still open. We propose a trait debugger as a means of getting developers the information necessary to diagnose trait errors in any domain and at any scale. Our proposed tool will extract proof trees from the trait solver, and it will interactively visualize these proof trees to facilitate debugging of trait errors.Comment: 9 pages, 2 figure

    UML Assisted Visual Debugging for Distributed Systems

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    The DOD is developing a Joint Battlespace Infosphere, linking a large number of data sources and user applications. To assist in this process, debugging and analysis tools are required. Software debugging is an extremely difficult cognitive process requiring comprehension of the overall application behavior, along with detailed understanding of specific application components. This is further complicated with distributed systems by the addition of other programs, their large size and synchronization issues. Typical debuggers provide inadequate support for this process, focusing primarily on the details accessible through source code. To overcome this deficiency, this research links the dynamic program execution state to a Unified Modeling Language (UML) class diagram that is reverse-engineered from data accessed within the Java Platform Debug Architecture. This research uses focus + context, graph layout, and color encoding techniques to enhance the standard UML diagram. These techniques organize and present objects and events in a manner that facilitates analysis of system behavior. High-level abstractions commonly used in system design support debugging while maintaining access to low-level details with an interactive display. The user is also able to monitor the control flow through highlighting of the relevant object and method in the display

    CP debugging needs and tools

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    Conventional programming techniques are not well suited for solving many highly combinatorial industrial problems, like scheduling, decision making, resource allocation or planning. Constraint Programming (CP), an emerging software technology, offers an original approach allowing for efficient and flexible solving of complex problems, through combined implementation of various constraint solvers and expert heuristics. Its applications are increasingly elded in various industries

    Visual Debugging of Object-Oriented Systems with the Unified Modeling Language

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    The Department of Defense (DoD) is developing a Joint Battlespace Infosphere, linking a large number of data sources and user applications. Debugging and analysis tools are required to aid in this process. Debugging of large object-oriented systems is a difficult cognitive process that requires understanding of both the overall and detailed behavior of the application. In addition, many such applications linked through a distributed system add to this complexity. Standard debuggers do not utilize visualization techniques, focusing mainly on information extracted directly from the source code. To overcome this deficiency, this research designs and implements a methodology that enables developers to analyze, troubleshoot and evaluate object-oriented systems using visualization techniques. It uses the standard UML class diagram coupled with visualization features such as focus+context, animation, graph layout, color encoding and filtering techniques to organize and present information in a manner that facilitates greater program and system comprehension. Multiple levels of abstraction, from low-level details such as source code and variable information to high-level structural detail in the form of a UML class diagram are accessible along with views of the program s control flow. The methods applied provide a considerable improvement (up to 1110%) in the number of classes that can be displayed in a set display area while still preserving user context and the semantics of UML, thus maintaining system understanding. Usability tests validated the application in terms of three criteria software visualization, debugging, and general system usability
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