150,172 research outputs found

    Effects of individual prior knowledge on collaborative knowledge construction and individual learning outcome in videoconferencing

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    This paper deals with collaborative knowledge construction in videoconferencing. The main issue is about how to predict individual learning outcome, in particular how far individual prior knowledge and the collaborative knowledge construction can influence individual learning outcomes. In this context, the influence of prior knowledge and two measures of instructional support, a collaboration script and a content scheme were analyzed concerning the collaborative knowledge construction. An empirical study was conducted with 159 university students as sample. Students learned collaboratively in groups of three in a case based learning environment in videoconferencing and were supported by the instructional support measures. Results show that collaborative knowledge construction had more impact on individual learning outcome than individual prior knowledge.Diese Studie beschƤftigt sich mit der gemeinsamen Wissenskonstruktion in Videokonferenzen. Die Hauptfragestellung befasst sich mit PrƤdiktoren fĆ¼r den individuellen Lernerfolg, insbesondere inwieweit dieser vom individuellen Vorwissen der Lernenden und der gemeinsamen Wissenskonstruktion beeinflusst wird. In diesem Kontext wird analysiert, inwiefern das individuelle Vorwissen und zwei UnterstĆ¼tzungsmaƟnahmen - Wissensschema und Kooperationsskript - Einfluss auf die gemeinsame Wissenskonstruktion nehmen. An der empirischen Studie nahmen 159 UniversitƤtsstudierende teil. Diese lernten kooperativ in Dreiergruppen in einer fallbasierten Lernumgebung in Videokonferenzen und erhielten dabei instruktionale UnterstĆ¼tzung. Die Ergebnisse zeigen, dass die gemeinsame Wissenskonstruktion einen grĆ¶ĆŸeren Einfluss auf die individuellen Lernerfolge hatte, als individuelles Vorwissen

    DIDET: Digital libraries for distributed, innovative design education and teamwork. Final project report

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    The central goal of the DIDET Project was to enhance student learning opportunities by enabling them to partake in global, team based design engineering projects, in which they directly experience different cultural contexts and access a variety of digital information sources via a range of appropriate technology. To achieve this overall project goal, the project delivered on the following objectives: 1. Teach engineering information retrieval, manipulation, and archiving skills to students studying on engineering degree programs. 2. Measure the use of those skills in design projects in all years of an undergraduate degree program. 3. Measure the learning performance in engineering design courses affected by the provision of access to information that would have been otherwise difficult to access. 4. Measure student learning performance in different cultural contexts that influence the use of alternative sources of information and varying forms of Information and Communications Technology. 5. Develop and provide workshops for staff development. 6. Use the measurement results to annually redesign course content and the digital libraries technology. The overall DIDET Project approach was to develop, implement, use and evaluate a testbed to improve the teaching and learning of students partaking in global team based design projects. The use of digital libraries and virtual design studios was used to fundamentally change the way design engineering is taught at the collaborating institutions. This was done by implementing a digital library at the partner institutions to improve learning in the field of Design Engineering and by developing a Global Team Design Project run as part of assessed classes at Strathclyde, Stanford and Olin. Evaluation was carried out on an ongoing basis and fed back into project development, both on the class teaching model and the LauLima system developed at Strathclyde to support teaching and learning. Major findings include the requirement to overcome technological, pedagogical and cultural issues for successful elearning implementations. A need for strong leadership has been identified, particularly to exploit the benefits of cross-discipline team working. One major project output still being developed is a DIDET Project Framework for Distributed Innovative Design, Education and Teamwork to encapsulate all project findings and outputs. The project achieved its goal of embedding major change to the teaching of Design Engineering and Strathclyde's new Global Design class has been both successful and popular with students

    Discovery Learning Experiments in a New Machine Design Laboratory

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    A new Machine Design Laboratory at Marquette University has been created to foster student exploration with hardware and real-world systems. The Laboratory incorporates areas for teaching and training, and has been designed to promote ā€œhands-onā€ and ā€œminds-onā€ learning. It reflects the spirit of transformational learning that is a theme in the College of Engineering. The goal was to create discovery learning oriented experiments for a required junior-level ā€œDesign of Machine Elementsā€ course in mechanical engineering that would give students practical experiences and expose them to physical hardware, actual tools, and real-world design challenges. In the experiments students face a range of real-world tasks: identify and select components, measure parameters (dimensions, speed, force), distinguish between normal and used (worn) components and between proper and abnormal behavior, reverse engineer systems, and justify design choices. The experiments serve to motivate the theory and spark interest in the subject of machine design. This paper presents details of the experiments and summarizes student reactions and our experiences in the Machine Design Laboratory. In addition, the paper provides some insights for others who may wish to develop similar types of experiments

    Assessment of Institutional Thickness in the Turkish Context

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    The LAB@FUTURE Project - Moving Towards the Future of E-Learning

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    This paper presents Lab@Future, an advanced e-learning platform that uses novel Information and Communication Technologies to support and expand laboratory teaching practices. For this purpose, Lab@Future uses real and computer-generated objects that are interfaced using mechatronic systems, augmented reality, mobile technologies and 3D multi user environments. The main aim is to develop and demonstrate technological support for practical experiments in the following focused subjects namely: Fluid Dynamics - Science subject in Germany, Geometry - Mathematics subject in Austria, History and Environmental Awareness Ć¢ā‚¬ā€œ Arts and Humanities subjects in Greece and Slovenia. In order to pedagogically enhance the design and functional aspects of this e-learning technology, we are investigating the dialogical operationalisation of learning theories so as to leverage our understanding of teaching and learning practices in the targeted context of deployment

    A teaching experiment to foster the conceptual understanding of multiplication based on children's literature to facilitate dialogic learning

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    The importance of conceptual understanding as opposed to low-level procedural knowledge in mathematics has been well documented (Hiebert & Carpenter, 1992). Development of conceptual understanding of multiplication is fostered when students recognise the equal group structure that is common in all multiplicative problems (Mulligan & Mitchelmore, 1996). This paper reports on the theoretical development of a transformative teaching experiment based on conjecture-driven research design (Confrey & Lachance, 1999) that aims to enhance Year 3 studentsā€™ conceptual understanding of multiplication. The teaching experiment employs childrenā€™s literature as a motivational catalyst and mediational tool for students to explore and engage in multiplication activities and dialogue. The SOLO taxonomy (Biggs & Collis, 1989) is used to both frame the novel teaching and learning activities, as well as assess the level of studentsā€™ conceptual understanding of multiplication as displayed in the products derived from the experiment. Further, studentā€™s group interactions will be analysed in order to investigate the social processes that may contribute positively to learning

    Development of OCIPSE Learning Model to Increase Students' Scientific Creativity in Natural Science Learning

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    This Research & Development (R & D) has the main goal to develop and produce OCIPSE learning model. The main product of this research is the OCIPSE learning model with five phases, they are 1) Orient and organize the students for study; 2) Collaborative Investigation; 3) Presentation and discussion; 4) Strengthening of scientific creativity; and 5) Evaluate and provide recognition. The OCIPSE learning model' quality data is obtained through an expert validation process by using the OCIPSE learning model Qualification Assessment Instrument. The OCIPSE learning model quality analysis used an average validity score, single measures ICC, and Cronbach's coefficient alpha. The result of the research shows OCIPSE learning model with average content validity (3.69), construct validity (3.69), with the validity of each aspect statistically in (rĪ± = .92) and reliability in (Ī± = .87).  The results of this study indicate that the developed OCIPSE learning model was declared qualified by experts. The research implication is that a qualified OCIPSE learning model can be used to enhance the scientific creativity of junior high school students in natural science learning.&nbsp

    Collaborative Gaze Channelling for Improved Cooperation During Robotic Assisted Surgery

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    The use of multiple robots for performing complex tasks is becoming a common practice for many robot applications. When different operators are involved, effective cooperation with anticipated manoeuvres is important for seamless, synergistic control of all the end-effectors. In this paper, the concept of Collaborative Gaze Channelling (CGC) is presented for improved control of surgical robots for a shared task. Through eye tracking, the fixations of each operator are monitored and presented in a shared surgical workspace. CGC permits remote or physically separated collaborators to share their intention by visualising the eye gaze of their counterparts, and thus recovers, to a certain extent, the information of mutual intent that we rely upon in a vis-Ć -vis working setting. In this study, the efficiency of surgical manipulation with and without CGC for controlling a pair of bimanual surgical robots is evaluated by analysing the level of coordination of two independent operators. Fitts' law is used to compare the quality of movement with or without CGC. A total of 40 subjects have been recruited for this study and the results show that the proposed CGC framework exhibits significant improvement (p<0.05) on all the motion indices used for quality assessment. This study demonstrates that visual guidance is an implicit yet effective way of communication during collaborative tasks for robotic surgery. Detailed experimental validation results demonstrate the potential clinical value of the proposed CGC framework. Ā© 2012 Biomedical Engineering Society.link_to_subscribed_fulltex
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