3,838 research outputs found

    Cognitive Radio Programming: Existing Solutions and Open Issues

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    Software defined radio (sdr) technology has evolved rapidly and is now reaching market maturity, providing solutions for cognitive radio applications. Still, a lot of issues have yet to be studied. In this paper, we highlight the constraints imposed by recent radio protocols and we present current architectures and solutions for programming sdr. We also list the challenges to overcome in order to reach mastery of future cognitive radios systems.La radio logicielle a évolué rapidement pour atteindre la maturité nécessaire pour être mise sur le marché, offrant de nouvelles solutions pour les applications de radio cognitive. Cependant, beaucoup de problèmes restent à étudier. Dans ce papier, nous présentons les contraintes imposées par les nouveaux protocoles radios, les architectures matérielles existantes ainsi que les solutions pour les programmer. De plus, nous listons les difficultés à surmonter pour maitriser les futurs systèmes de radio cognitive

    Adaptive OFDM System Design For Cognitive Radio

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    Recently, Cognitive Radio has been proposed as a promising technology to improve spectrum utilization. A highly flexible OFDM system is considered to be a good candidate for the Cognitive Radio baseband processing where individual carriers can be switched off for frequencies occupied by a licensed user. In order to support such an adaptive OFDM system, we propose a Multiprocessor System-on-Chip (MPSoC) architecture which can be dynamically reconfigured. However, the complexity and flexibility of the baseband processing makes the MPSoC design a difficult task. This paper presents a design technology for mapping flexible OFDM baseband for Cognitive Radio on a multiprocessor System-on-Chip (MPSoC)

    Intrinsically Evolvable Artificial Neural Networks

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    Dedicated hardware implementations of neural networks promise to provide faster, lower power operation when compared to software implementations executing on processors. Unfortunately, most custom hardware implementations do not support intrinsic training of these networks on-chip. The training is typically done using offline software simulations and the obtained network is synthesized and targeted to the hardware offline. The FPGA design presented here facilitates on-chip intrinsic training of artificial neural networks. Block-based neural networks (BbNN), the type of artificial neural networks implemented here, are grid-based networks neuron blocks. These networks are trained using genetic algorithms to simultaneously optimize the network structure and the internal synaptic parameters. The design supports online structure and parameter updates, and is an intrinsically evolvable BbNN platform supporting functional-level hardware evolution. Functional-level evolvable hardware (EHW) uses evolutionary algorithms to evolve interconnections and internal parameters of functional modules in reconfigurable computing systems such as FPGAs. Functional modules can be any hardware modules such as multipliers, adders, and trigonometric functions. In the implementation presented, the functional module is a neuron block. The designed platform is suitable for applications in dynamic environments, and can be adapted and retrained online. The online training capability has been demonstrated using a case study. A performance characterization model for RC implementations of BbNNs has also been presented

    Hierarchical N-Body problem on graphics processor unit

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    Galactic simulation is an important cosmological computation, and represents a classical N-body problem suitable for implementation on vector processors. Barnes-Hut algorithm is a hierarchical N-Body method used to simulate such galactic evolution systems. Stream processing architectures expose data locality and concurrency available in multimedia applications. On the other hand, there are numerous compute-intensive scientific or engineering applications that can potentially benefit from such computational and communication models. These applications are traditionally implemented on vector processors. Stream architecture based graphics processor units (GPUs) present a novel computational alternative for efficiently implementing such high-performance applications. Rendering on a stream architecture sustains high performance, while user-programmable modules allow implementing complex algorithms efficiently. GPUs have evolved over the years, from being fixed-function pipelines to user programmable processors. In this thesis, we focus on the implementation of Barnes-Hut algorithm on typical current-generation programmable GPUs. We exploit computation and communication requirements present in Barnes-Hut algorithm to expose their suitability for user-programmable GPUs. Our implementation of the Barnes-Hut algorithm is formulated as a fragment shader targeting the selected GPU. We discuss implementation details, design issues, results, and challenges encountered in programming the fragment shader

    Traffic Management Applications for Stateful SDN Data Plane

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    The successful OpenFlow approach to Software Defined Networking (SDN) allows network programmability through a central controller able to orchestrate a set of dumb switches. However, the simple match/action abstraction of OpenFlow switches constrains the evolution of the forwarding rules to be fully managed by the controller. This can be particularly limiting for a number of applications that are affected by the delay of the slow control path, like traffic management applications. Some recent proposals are pushing toward an evolution of the OpenFlow abstraction to enable the evolution of forwarding policies directly in the data plane based on state machines and local events. In this paper, we present two traffic management applications that exploit a stateful data plane and their prototype implementation based on OpenState, an OpenFlow evolution that we recently proposed.Comment: 6 pages, 9 figure
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