17,033 research outputs found

    CSNL: A cost-sensitive non-linear decision tree algorithm

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    This article presents a new decision tree learning algorithm called CSNL that induces Cost-Sensitive Non-Linear decision trees. The algorithm is based on the hypothesis that nonlinear decision nodes provide a better basis than axis-parallel decision nodes and utilizes discriminant analysis to construct nonlinear decision trees that take account of costs of misclassification. The performance of the algorithm is evaluated by applying it to seventeen datasets and the results are compared with those obtained by two well known cost-sensitive algorithms, ICET and MetaCost, which generate multiple trees to obtain some of the best results to date. The results show that CSNL performs at least as well, if not better than these algorithms, in more than twelve of the datasets and is considerably faster. The use of bagging with CSNL further enhances its performance showing the significant benefits of using nonlinear decision nodes. The performance of the algorithm is evaluated by applying it to seventeen data sets and the results are compared with those obtained by two well known cost-sensitive algorithms, ICET and MetaCost, which generate multiple trees to obtain some of the best results to date. The results show that CSNL performs at least as well, if not better than these algorithms, in more than twelve of the data sets and is considerably faster. The use of bagging with CSNL further enhances its performance showing the significant benefits of using non-linear decision nodes

    A survey of cost-sensitive decision tree induction algorithms

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    The past decade has seen a significant interest on the problem of inducing decision trees that take account of costs of misclassification and costs of acquiring the features used for decision making. This survey identifies over 50 algorithms including approaches that are direct adaptations of accuracy based methods, use genetic algorithms, use anytime methods and utilize boosting and bagging. The survey brings together these different studies and novel approaches to cost-sensitive decision tree learning, provides a useful taxonomy, a historical timeline of how the field has developed and should provide a useful reference point for future research in this field

    Cost-Sensitive Classification: Empirical Evaluation of a Hybrid Genetic Decision Tree Induction Algorithm

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    This paper introduces ICET, a new algorithm for cost-sensitive classification. ICET uses a genetic algorithm to evolve a population of biases for a decision tree induction algorithm. The fitness function of the genetic algorithm is the average cost of classification when using the decision tree, including both the costs of tests (features, measurements) and the costs of classification errors. ICET is compared here with three other algorithms for cost-sensitive classification - EG2, CS-ID3, and IDX - and also with C4.5, which classifies without regard to cost. The five algorithms are evaluated empirically on five real-world medical datasets. Three sets of experiments are performed. The first set examines the baseline performance of the five algorithms on the five datasets and establishes that ICET performs significantly better than its competitors. The second set tests the robustness of ICET under a variety of conditions and shows that ICET maintains its advantage. The third set looks at ICET's search in bias space and discovers a way to improve the search.Comment: See http://www.jair.org/ for any accompanying file

    Inducing safer oblique trees without costs

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    Decision tree induction has been widely studied and applied. In safety applications, such as determining whether a chemical process is safe or whether a person has a medical condition, the cost of misclassification in one of the classes is significantly higher than in the other class. Several authors have tackled this problem by developing cost-sensitive decision tree learning algorithms or have suggested ways of changing the distribution of training examples to bias the decision tree learning process so as to take account of costs. A prerequisite for applying such algorithms is the availability of costs of misclassification. Although this may be possible for some applications, obtaining reasonable estimates of costs of misclassification is not easy in the area of safety. This paper presents a new algorithm for applications where the cost of misclassifications cannot be quantified, although the cost of misclassification in one class is known to be significantly higher than in another class. The algorithm utilizes linear discriminant analysis to identify oblique relationships between continuous attributes and then carries out an appropriate modification to ensure that the resulting tree errs on the side of safety. The algorithm is evaluated with respect to one of the best known cost-sensitive algorithms (ICET), a well-known oblique decision tree algorithm (OC1) and an algorithm that utilizes robust linear programming

    Cost-Sensitive Decision Trees with Completion Time Requirements

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    In many classification tasks, managing costs and completion times are the main concerns. In this paper, we assume that the completion time for classifying an instance is determined by its class label, and that a late penalty cost is incurred if the deadline is not met. This time requirement enriches the classification problem but posts a challenge to developing a solution algorithm. We propose an innovative approach for the decision tree induction, which produces multiple candidate trees by allowing more than one splitting attribute at each node. The user can specify the maximum number of candidate trees to control the computational efforts required to produce the final solution. In the tree-induction process, an allocation scheme is used to dynamically distribute the given number of candidate trees to splitting attributes according to their estimated contributions to cost reduction. The algorithm finds the final tree by backtracking. An extensive experiment shows that the algorithm outperforms the top-down heuristic and can effectively obtain the optimal or near-optimal decision trees without an excessive computation time.classification, decision tree, cost and time sensitive learning, late penalty

    Learning When Training Data are Costly: The Effect of Class Distribution on Tree Induction

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    For large, real-world inductive learning problems, the number of training examples often must be limited due to the costs associated with procuring, preparing, and storing the training examples and/or the computational costs associated with learning from them. In such circumstances, one question of practical importance is: if only n training examples can be selected, in what proportion should the classes be represented? In this article we help to answer this question by analyzing, for a fixed training-set size, the relationship between the class distribution of the training data and the performance of classification trees induced from these data. We study twenty-six data sets and, for each, determine the best class distribution for learning. The naturally occurring class distribution is shown to generally perform well when classifier performance is evaluated using undifferentiated error rate (0/1 loss). However, when the area under the ROC curve is used to evaluate classifier performance, a balanced distribution is shown to perform well. Since neither of these choices for class distribution always generates the best-performing classifier, we introduce a budget-sensitive progressive sampling algorithm for selecting training examples based on the class associated with each example. An empirical analysis of this algorithm shows that the class distribution of the resulting training set yields classifiers with good (nearly-optimal) classification performance

    A cost-sensitive decision tree learning algorithm based on a multi-armed bandit framework

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    This paper develops a new algorithm for inducing cost-sensitive decision trees that is inspired by the multi-armed bandit problem, in which a player in a casino has to decide which slot machine (bandit) from a selection of slot machines is likely to pay out the most. Game Theory proposes a solution to this multi-armed bandit problem by using a process of exploration and exploitation in which reward is maximized. This paper utilizes these concepts to develop a new algorithm by viewing the rewards as a reduction in costs, and utilizing the exploration and exploitation techniques so that a compromise between decisions based on accuracy and decisions based on costs can be found. The algorithm employs the notion of lever pulls in the multi-armed bandit game to select the attributes during decision tree induction, using a look-ahead methodology to explore potential attributes and exploit the attributes which maximizes the reward. The new algorithm is evaluated on fifteen datasets and compared to six well-known algorithms J48, EG2, MetaCost, AdaCostM1, ICET and ACT. The results obtained show that the new multi-armed based algorithm can produce more cost-effective trees without compromising accuracy. The paper also includes a critical appraisal of the limitations of the new algorithm and proposes avenues for further research
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