98,616 research outputs found
Efficient and Perfect domination on circular-arc graphs
Given a graph , a \emph{perfect dominating set} is a subset of
vertices such that each vertex is
dominated by exactly one vertex . An \emph{efficient dominating set}
is a perfect dominating set where is also an independent set. These
problems are usually posed in terms of edges instead of vertices. Both
problems, either for the vertex or edge variant, remains NP-Hard, even when
restricted to certain graphs families. We study both variants of the problems
for the circular-arc graphs, and show efficient algorithms for all of them
Route Planning in Transportation Networks
We survey recent advances in algorithms for route planning in transportation
networks. For road networks, we show that one can compute driving directions in
milliseconds or less even at continental scale. A variety of techniques provide
different trade-offs between preprocessing effort, space requirements, and
query time. Some algorithms can answer queries in a fraction of a microsecond,
while others can deal efficiently with real-time traffic. Journey planning on
public transportation systems, although conceptually similar, is a
significantly harder problem due to its inherent time-dependent and
multicriteria nature. Although exact algorithms are fast enough for interactive
queries on metropolitan transit systems, dealing with continent-sized instances
requires simplifications or heavy preprocessing. The multimodal route planning
problem, which seeks journeys combining schedule-based transportation (buses,
trains) with unrestricted modes (walking, driving), is even harder, relying on
approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4,
previously published by Microsoft Research. This work was mostly done while
the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at
Microsoft Research Silicon Valle
Convex Tours of Bounded Curvature
We consider the motion planning problem for a point constrained to move along
a smooth closed convex path of bounded curvature. The workspace of the moving
point is bounded by a convex polygon with m vertices, containing an obstacle in
a form of a simple polygon with vertices. We present an O(m+n) time
algorithm finding the path, going around the obstacle, whose curvature is the
smallest possible.Comment: 11 pages, 5 figures, abstract presented at European Symposium on
Algorithms 199
Forward stagewise regression and the monotone lasso
We consider the least angle regression and forward stagewise algorithms for
solving penalized least squares regression problems. In Efron, Hastie,
Johnstone & Tibshirani (2004) it is proved that the least angle regression
algorithm, with a small modification, solves the lasso regression problem. Here
we give an analogous result for incremental forward stagewise regression,
showing that it solves a version of the lasso problem that enforces
monotonicity. One consequence of this is as follows: while lasso makes optimal
progress in terms of reducing the residual sum-of-squares per unit increase in
-norm of the coefficient , forward stage-wise is optimal per unit
arc-length traveled along the coefficient path. We also study a condition
under which the coefficient paths of the lasso are monotone, and hence the
different algorithms coincide. Finally, we compare the lasso and forward
stagewise procedures in a simulation study involving a large number of
correlated predictors.Comment: Published at http://dx.doi.org/10.1214/07-EJS004 in the Electronic
Journal of Statistics (http://www.i-journals.org/ejs/) by the Institute of
Mathematical Statistics (http://www.imstat.org
Task-based Augmented Contour Trees with Fibonacci Heaps
This paper presents a new algorithm for the fast, shared memory, multi-core
computation of augmented contour trees on triangulations. In contrast to most
existing parallel algorithms our technique computes augmented trees, enabling
the full extent of contour tree based applications including data segmentation.
Our approach completely revisits the traditional, sequential contour tree
algorithm to re-formulate all the steps of the computation as a set of
independent local tasks. This includes a new computation procedure based on
Fibonacci heaps for the join and split trees, two intermediate data structures
used to compute the contour tree, whose constructions are efficiently carried
out concurrently thanks to the dynamic scheduling of task parallelism. We also
introduce a new parallel algorithm for the combination of these two trees into
the output global contour tree. Overall, this results in superior time
performance in practice, both in sequential and in parallel thanks to the
OpenMP task runtime. We report performance numbers that compare our approach to
reference sequential and multi-threaded implementations for the computation of
augmented merge and contour trees. These experiments demonstrate the run-time
efficiency of our approach and its scalability on common workstations. We
demonstrate the utility of our approach in data segmentation applications
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