7 research outputs found
Performance Tuning of Dual-priority Delta Networks through Queuing Scheduling Disciplines
Differentiated Services (DiffServ) and other scheduling strategies are now widespread in the traditional, “best effort” Internet. These Internet Architectures offer Quality of Service (QoS) guarantees for important customers at the same time as supporting less critical applications of lower priority. Strict priority queuing (PQ), weighted round robin (WRR), and class-based weighted fair queuing (CBWFQ) are three common scheduling disciplines for differentiation of services in telecommunication networks. In this paper, a comparative performance study of the above PQ, WRR and CBWFQ queuing scheduling policies applied on a double-buffered, 6-stage Multistage Interconnection Network (MIN) that natively supports a 2-class priority mechanism is presented and analyzed using simulation experiments. We also consider a 10-stage MIN, to validate that the conclusions drawn from the 6-stage MIN apply to MINs of different sizes. The findings of this paper can be used by MIN designers to optimally configure their networks
On-board B-ISDN fast packet switching architectures. Phase 1: Study
The broadband integrate services digital network (B-ISDN) is an emerging telecommunications technology that will meet most of the telecommunications networking needs in the mid-1990's to early next century. The satellite-based system is well positioned for providing B-ISDN service with its inherent capabilities of point-to-multipoint and broadcast transmission, virtually unlimited connectivity between any two points within a beam coverage, short deployment time of communications facility, flexible and dynamic reallocation of space segment capacity, and distance insensitive cost. On-board processing satellites, particularly in a multiple spot beam environment, will provide enhanced connectivity, better performance, optimized access and transmission link design, and lower user service cost. The following are described: the user and network aspects of broadband services; the current development status in broadband services; various satellite network architectures including system design issues; and various fast packet switch architectures and their detail designs
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Isochronets: A High-speed Network Switching Architecture
Traditional network architectures present two main limitations when applied to High- Speed Networks (HSNs): they do not scale with link speeds and they do not adequately support the Quality of Service (QoS) needs of high-performance applications. This thesis introduces the Isochronets architecture that overcomes both limitations. Isochronets view frame motions over links in analogy to motions on roads. In the latter, traffic lights can synchronize to create green waves of uninterrupted motion. Isochronets accomplish similar uninterrupted motion by periodically configuring network switches to create end-to-end routes in the network. Frames flow along these routes with no required header processing at intermediate switches. Isochronets offer several advantages. First, they are scaleable with respect to transmission speeds. Switches merely configure routes on a time scale that is significantly longer than and independent of the average frame transmission time. Isochronets do not require frame processing and thus avoid conversions from optical to electronic representations. They admit efficient optical transmissions under electronically controlled switches. Second, Isochronets ensure QoS for high-performance applications in terms of latency, jitter, loss, and other service qualities. Isochronet switches can give priority to frames arriving from selected links. At one extreme, they may give a source the right-of-way to the destination by assigning priority to all links in its path. Additionally, other sources may still transmit at lower priority. At the other extreme, they may give no priority to sources and frames en route to the same destination contend for intermediate links. In between, Isochronets can accomplish a myriad of priority allocations with diverse QoS. Third, Isochronets can support multiple protocols without adaptation between different frame structures. End nodes view the network as a media access layer that accepts frames of arbitrary structure. The main contributions of this thesis are: Design of the Isochronets architecture. Design and implementation of a gigabit per second Isochronet switch (Isoswitch). Definition of the Loosely-synchronous Transfer Mode (LTM) and the Synchronous Protocol Stack (SPS) that add synchronous and isochronous services to any existing protocol stack. Performance evaluation of Isochronets
Low Latency Audio Processing
PhDLatency in the live audio processing chain has become a concern for audio engineers and
system designers because significant delays can be perceived and may affect synchronisation
of signals, limit interactivity, degrade sound quality and cause acoustic feedback.
In recent years, latency problems have become more severe since audio processing has
become digitised, high-resolution ADCs and DACs are used, complex processing is
performed, and data communication networks are used for audio signal transmission in
conjunction with other traffic types. In many live audio applications, latency thresholds
are bounded by human perceptions. The applications such as music ensembles and live
monitoring require low delay and predictable latency. Current digital audio systems either
have difficulties to achieve or have to trade-off latency with other important audio
processing functionalities.
This thesis investigated the fundamental causes of the latency in a modern digital audio
processing system: group delay, buffering delay, and physical propagation delay and
their associated system components. By studying the time-critical path of a general
audio system, we focus on three main functional blocks that have the significant impact
on overall latency; the high-resolution digital filters in sigma-delta based ADC/DAC,
the operating system to process low latency audio streams, and the audio networking to
transmit audio with flexibility and convergence.
In this work, we formed new theory and methods to reduce latency and accurately predict
latency for group delay. We proposed new scheduling algorithms for the operating
system that is suitable for low latency audio processing. We designed a new system
architecture and new protocols to produce deterministic networking components that
can contribute the overall timing assurance and predictability of live audio processing.
The results are validated by simulations and experimental tests. Also, this bottom-up
approach is aligned with the methodology that could solve the timing problem of general
cyber-physical systems that require the integration of communication, software and
human interactions