4,201 research outputs found

    Augmented reality meeting table: a novel multi-user interface for architectural design

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    Immersive virtual environments have received widespread attention as providing possible replacements for the media and systems that designers traditionally use, as well as, more generally, in providing support for collaborative work. Relatively little attention has been given to date however to the problem of how to merge immersive virtual environments into real world work settings, and so to add to the media at the disposal of the designer and the design team, rather than to replace it. In this paper we report on a research project in which optical see-through augmented reality displays have been developed together with prototype decision support software for architectural and urban design. We suggest that a critical characteristic of multi user augmented reality is its ability to generate visualisations from a first person perspective in which the scale of rendition of the design model follows many of the conventions that designers are used to. Different scales of model appear to allow designers to focus on different aspects of the design under consideration. Augmenting the scene with simulations of pedestrian movement appears to assist both in scale recognition, and in moving from a first person to a third person understanding of the design. This research project is funded by the European Commission IST program (IST-2000-28559)

    Vision based 3D Gesture Tracking using Augmented Reality and Virtual Reality for Improved Learning Applications

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    3D gesture recognition and tracking based augmented reality and virtual reality have become a big interest of research because of advanced technology in smartphones. By interacting with 3D objects in augmented reality and virtual reality, users get better understanding of the subject matter where there have been requirements of customized hardware support and overall experimental performance needs to be satisfactory. This research investigates currently various vision based 3D gestural architectures for augmented reality and virtual reality. The core goal of this research is to present analysis on methods, frameworks followed by experimental performance on recognition and tracking of hand gestures and interaction with virtual objects in smartphones. This research categorized experimental evaluation for existing methods in three categories, i.e. hardware requirement, documentation before actual experiment and datasets. These categories are expected to ensure robust validation for practical usage of 3D gesture tracking based on augmented reality and virtual reality. Hardware set up includes types of gloves, fingerprint and types of sensors. Documentation includes classroom setup manuals, questionaries, recordings for improvement and stress test application. Last part of experimental section includes usage of various datasets by existing research. The overall comprehensive illustration of various methods, frameworks and experimental aspects can significantly contribute to 3D gesture recognition and tracking based augmented reality and virtual reality.Peer reviewe

    Freeform User Interfaces for Graphical Computing

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    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    Augmented Reality based 3D Human Hands Tracking from Monocular True Images Using Convolutional Neural Network

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    Precise modeling of hand tracking from monocular moving camera calibration parameters using semantic cues is an active area of research concern for the researchers due to lack of accuracy and computational overheads. In this context, deep learning based framework, i.e. convolutional neural network based human hands tracking as well as recognizing pose of hands in the current camera frame become active research problem. In addition, tracking based on monocular camera needs to be addressed due to updated technology such as Unity3D engine and other related augmented reality plugins. This research aims to track human hands in continuous frame by using the tracked points to draw 3D model of the hands as an overlay in the original tracked image. In the proposed methodology, Unity3D environment was used for localizing hand object in augmented reality (AR). Later, convolutional neural network was used to detect hand palm and hand keypoints based on cropped region of interest (ROI). Proposed method by this research achieved accuracy rate of 99.2% where single monocular true images were used for tracking. Experimental validation shows the efficiency of the proposed methodology.Peer reviewe
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