26 research outputs found

    Real time architectures for the scale Invariant feature transform algorithm

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    Feature extraction in digital image processing is a very intensive task for a CPU. In order to achieve real time image throughputs, hardware parallelism must be exploited. The speed-up of the system is constrained by the degree of parallelism of the implementation and this one at the same time, by programmable device size and the power dissipation. In this work, issues related to the synthesis of the Scale-Invariant Feature Transform (SIFT) algorithm on a FPGA to obtain target processing rates faster than 50 frames per second for VGA images, are analyzed. In order to increase the speedup of the algorithm, the work includes the analysis of feasible simplifications of the algorithm for a tracking application and the results are synthesized on an FPGA.This work has been partially funded by Spanish government projects TEC2015-66878-C3-2-R (MINECO/FEDER, UE) and TEC2015- 66878-C3-3-R (MINECO/FEDER, UE)

    FPGA synthesis of an stereo image matching architecture for autonomous mobile robots

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    This paper describes a hardware proposal to speed up the process of image matching in stereo vision systems like those employed by autonomous mobile robots. This proposal combines a classical window-based matching approach with a previous stage, where key points are selected from each image of the stereo pair. In this first step the key point extraction method is based on the SIFT algorithm. Thus, in the second step, the window-based matching is only applied to the set of selected key points, instead of to the whole images. For images with a 1% of key points, this method speeds up the matching four orders of magnitude. This proposal is, on the one hand, a better parallelizable architecture than the original SIFT, and on the other, a faster technique than a full image windows matching approach. The architecture has been implemented on a lower power Virtex 6 FPGA and it achieves a image matching speed above 30 fps.This work has been funded by Spanish government project TEC2015-66878-C3-2-R (MINECO/FEDER, UE)

    SA-FEMIP: A Self-Adaptive Features Extractor and Matcher IP-Core Based on Partially Reconfigurable FPGAs for Space Applications

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    Video-based navigation (VBN) is increasingly used in space applications to enable autonomous entry, descent, and landing of aircrafts. VBN algorithms require real-time performances and high computational capabilities, especially to perform features extraction and matching (FEM). In this context, field-programmable gate arrays (FPGAs) can be employed as efficient hardware accelerators. This paper proposes an improved FPGA-based FEM module. Online self-adaptation of the parameters of both the image noise filter and the features extraction algorithm is adopted to improve the algorithm robustness. Experimental results demonstrate the effectiveness of the proposed self-adaptive module. It introduces a marginal resource overhead and no timing performance degradation when compared with the reference state-of-the-art architecture

    A novel algorithm and hardware architecture for fast video-based shape reconstruction of space debris

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    In order to enable the non-cooperative rendezvous, capture, and removal of large space debris, automatic recognition of the target is needed. Video-based techniques are the most suitable in the strict context of space missions, where low-energy consumption is fundamental, and sensors should be passive in order to avoid any possible damage to external objects as well as to the chaser satellite. This paper presents a novel fast shape-from-shading (SfS) algorithm and a field-programmable gate array (FPGA)-based system hardware architecture for video-based shape reconstruction of space debris. The FPGA-based architecture, equipped with a pair of cameras, includes a fast image pre-processing module, a core implementing a feature-based stereo-vision approach, and a processor that executes the novel SfS algorithm. Experimental results show the limited amount of logic resources needed to implement the proposed architecture, and the timing improvements with respect to other state-of-the-art SfS methods. The remaining resources available in the FPGA device can be exploited to integrate other vision-based techniques to improve the comprehension of debris model, allowing a fast evaluation of associated kinematics in order to select the most appropriate approach for capture of the target space debris

    FPGA-based module for SURF extraction

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    We present a complete hardware and software solution of an FPGA-based computer vision embedded module capable of carrying out SURF image features extraction algorithm. Aside from image analysis, the module embeds a Linux distribution that allows to run programs specifically tailored for particular applications. The module is based on a Virtex-5 FXT FPGA which features powerful configurable logic and an embedded PowerPC processor. We describe the module hardware as well as the custom FPGA image processing cores that implement the algorithm's most computationally expensive process, the interest point detection. The module's overall performance is evaluated and compared to CPU and GPU based solutions. Results show that the embedded module achieves comparable disctinctiveness to the SURF software implementation running in a standard CPU while being faster and consuming significantly less power and space. Thus, it allows to use the SURF algorithm in applications with power and spatial constraints, such as autonomous navigation of small mobile robots

    High-performance hardware accelerators for image processing in space applications

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    Mars is a hard place to reach. While there have been many notable success stories in getting probes to the Red Planet, the historical record is full of bad news. The success rate for actually landing on the Martian surface is even worse, roughly 30%. This low success rate must be mainly credited to the Mars environment characteristics. In the Mars atmosphere strong winds frequently breath. This phenomena usually modifies the lander descending trajectory diverging it from the target one. Moreover, the Mars surface is not the best place where performing a safe land. It is pitched by many and close craters and huge stones, and characterized by huge mountains and hills (e.g., Olympus Mons is 648 km in diameter and 27 km tall). For these reasons a mission failure due to a landing in huge craters, on big stones or on part of the surface characterized by a high slope is highly probable. In the last years, all space agencies have increased their research efforts in order to enhance the success rate of Mars missions. In particular, the two hottest research topics are: the active debris removal and the guided landing on Mars. The former aims at finding new methods to remove space debris exploiting unmanned spacecrafts. These must be able to autonomously: detect a debris, analyses it, in order to extract its characteristics in terms of weight, speed and dimension, and, eventually, rendezvous with it. In order to perform these tasks, the spacecraft must have high vision capabilities. In other words, it must be able to take pictures and process them with very complex image processing algorithms in order to detect, track and analyse the debris. The latter aims at increasing the landing point precision (i.e., landing ellipse) on Mars. Future space-missions will increasingly adopt Video Based Navigation systems to assist the entry, descent and landing (EDL) phase of space modules (e.g., spacecrafts), enhancing the precision of automatic EDL navigation systems. For instance, recent space exploration missions, e.g., Spirity, Oppurtunity, and Curiosity, made use of an EDL procedure aiming at following a fixed and precomputed descending trajectory to reach a precise landing point. This approach guarantees a maximum landing point precision of 20 km. By comparing this data with the Mars environment characteristics, it is possible to understand how the mission failure probability still remains really high. A very challenging problem is to design an autonomous-guided EDL system able to even more reduce the landing ellipse, guaranteeing to avoid the landing in dangerous area of Mars surface (e.g., huge craters or big stones) that could lead to the mission failure. The autonomous behaviour of the system is mandatory since a manual driven approach is not feasible due to the distance between Earth and Mars. Since this distance varies from 56 to 100 million of km approximately due to the orbit eccentricity, even if a signal transmission at the light speed could be possible, in the best case the transmission time would be around 31 minutes, exceeding so the overall duration of the EDL phase. In both applications, algorithms must guarantee self-adaptability to the environmental conditions. Since the Mars (and in general the space) harsh conditions are difficult to be predicted at design time, these algorithms must be able to automatically tune the internal parameters depending on the current conditions. Moreover, real-time performances are another key factor. Since a software implementation of these computational intensive tasks cannot reach the required performances, these algorithms must be accelerated via hardware. For this reasons, this thesis presents my research work done on advanced image processing algorithms for space applications and the associated hardware accelerators. My research activity has been focused on both the algorithm and their hardware implementations. Concerning the first aspect, I mainly focused my research effort to integrate self-adaptability features in the existing algorithms. While concerning the second, I studied and validated a methodology to efficiently develop, verify and validate hardware components aimed at accelerating video-based applications. This approach allowed me to develop and test high performance hardware accelerators that strongly overcome the performances of the actual state-of-the-art implementations. The thesis is organized in four main chapters. Chapter 2 starts with a brief introduction about the story of digital image processing. The main content of this chapter is the description of space missions in which digital image processing has a key role. A major effort has been spent on the missions in which my research activity has a substantial impact. In particular, for these missions, this chapter deeply analizes and evaluates the state-of-the-art approaches and algorithms. Chapter 3 analyzes and compares the two technologies used to implement high performances hardware accelerators, i.e., Application Specific Integrated Circuits (ASICs) and Field Programmable Gate Arrays (FPGAs). Thanks to this information the reader may understand the main reasons behind the decision of space agencies to exploit FPGAs instead of ASICs for high-performance hardware accelerators in space missions, even if FPGAs are more sensible to Single Event Upsets (i.e., transient error induced on hardware component by alpha particles and solar radiation in space). Moreover, this chapter deeply describes the three available space-grade FPGA technologies (i.e., One-time Programmable, Flash-based, and SRAM-based), and the main fault-mitigation techniques against SEUs that are mandatory for employing space-grade FPGAs in actual missions. Chapter 4 describes one of the main contribution of my research work: a library of high-performance hardware accelerators for image processing in space applications. The basic idea behind this library is to offer to designers a set of validated hardware components able to strongly speed up the basic image processing operations commonly used in an image processing chain. In other words, these components can be directly used as elementary building blocks to easily create a complex image processing system, without wasting time in the debug and validation phase. This library groups the proposed hardware accelerators in IP-core families. The components contained in a same family share the same provided functionality and input/output interface. This harmonization in the I/O interface enables to substitute, inside a complex image processing system, components of the same family without requiring modifications to the system communication infrastructure. In addition to the analysis of the internal architecture of the proposed components, another important aspect of this chapter is the methodology used to develop, verify and validate the proposed high performance image processing hardware accelerators. This methodology involves the usage of different programming and hardware description languages in order to support the designer from the algorithm modelling up to the hardware implementation and validation. Chapter 5 presents the proposed complex image processing systems. In particular, it exploits a set of actual case studies, associated with the most recent space agency needs, to show how the hardware accelerator components can be assembled to build a complex image processing system. In addition to the hardware accelerators contained in the library, the described complex system embeds innovative ad-hoc hardware components and software routines able to provide high performance and self-adaptable image processing functionalities. To prove the benefits of the proposed methodology, each case study is concluded with a comparison with the current state-of-the-art implementations, highlighting the benefits in terms of performances and self-adaptability to the environmental conditions

    implementation of emotional behavior of autistic children using SIFT target FPGA

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    Children suffering from autism have difficulties in recognizing the emotions of others which hampers their interpersonal communication. A stable detection system can help such children to easily interact with the external world. In this thesis, an efficient way is proposed which can successfully detect the signs (facial or hand gestures) of such children using Scale Invariant Feature Transform (SIFT) algorithm. Ways of implementing the algorithm on Field Programmable Gate Arrays(FPGA) is also mentioned briefly in this thesis. The algorithm helps in extracting distinctive features from an image using scale invariant features and obtains feature descriptors from the keypoint

    Semi-dense SLAM on an FPGA SoC

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    Deploying advanced Simultaneous Localisation and Mapping, or SLAM, algorithms in autonomous low-power robotics will enable emerging new applications which require an accurate and information rich reconstruction of the environment. This has not been achieved so far because accuracy and dense 3D reconstruction come with a high computational complexity. This paper discusses custom hardware design on a novel platform for embedded SLAM, an FPGA-SoC, combining an embedded CPU and programmable logic on the same chip. The use of programmable logic, tightly integrated with an efficient multicore embedded CPU stands to provide an effective solution to this problem. In this work an average framerate of more than 4 frames/second for a resolution of 320×240 has been achieved with an estimated power of less than 1 Watt for the custom hardware. In comparison to the software-only version, running on a dual-core ARM processor, an acceleration of 2× has been achieved for LSD-SLAM, without any compromise in the quality of the result

    TreeBASIS Feature Descriptor and Its Hardware Implementation

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    This paper presents a novel feature descriptor called TreeBASIS that provides improvements in descriptor size, computation time, matching speed, and accuracy. This new descriptor uses a binary vocabulary tree that is computed using basis dictionary images and a test set of feature region images. To facilitate real-time implementation, a feature region image is binary quantized and the resulting quantized vector is passed into the BASIS vocabulary tree. A Hamming distance is then computed between the feature region image and the effectively descriptive basis dictionary image at a node to determine the branch taken and the path the feature region image takes is saved as a descriptor. The TreeBASIS feature descriptor is an excellent candidate for hardware implementation because of its reduced descriptor size and the fact that descriptors can be created and features matched without the use of floating point operations. The TreeBASIS descriptor is more computationally and space efficient than other descriptors such as BASIS, SIFT, and SURF. Moreover, it can be computed entirely in hardware without the support of a CPU for additional software-based computations. Experimental results and a hardware implementation show that the TreeBASIS descriptor compares well with other descriptors for frame-to-frame homography computation while requiring fewer hardware resources
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