21,781 research outputs found

    An extensible architecture for run-time monitoring of conversational web services

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    Trust in Web services will be greatly enhanced if these are subject to run-time verification, even if they were previously tested, since their context of execution is subject to continuous change; and services may also be upgraded without notifying their consumers in advance. Conversational Web services introduce added complexity when it comes to run-time verification, since they follow a conversation protocol and they have a state bound to the session of each consumer accessing them. Furthermore, conversational Web services have different policies on how they maintain their state. Access to states can be private or shared; and states may be transient or persistent. These differences must be taken into account when building a scalable architecture for run-time verification through monitoring. This paper, building on a previously proposed theoretical framework for run-time verification of conversational Web services, presents the design, implementation and validation of a novel run-time monitoring architecture for conversational services, which aims to provide a holistic monitoring framework enabling the integration of different verification tools. The architecture is validated by running a sequence of test scenarios, based on a realistic example. The experimental results revealed that the monitoring activities have a tolerable overhead on the operation of a Web service

    Designing and Implementing Embodied Agents: Learning from Experience

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    In this paper, we provide an overview of part of our experience in designing and implementing some of the embodied agents and talking faces that we have used for our research into human computer interaction. We focus on the techniques that were used and evaluate this with respect to the purpose that the agents and faces were to serve and the costs involved in producing and maintaining the software. We discuss the function of this research and development in relation to the educational programme of our graduate students

    Multimodal agent interfaces and system architectures for health and fitness companions

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    Multimodal conversational spoken dialogues using physical and virtual agents provide a potential interface to motivate and support users in the domain of health and fitness. In this paper we present how such multimodal conversational Companions can be implemented to support their owners in various pervasive and mobile settings. In particular, we focus on different forms of multimodality and system architectures for such interfaces

    Motivations, Classification and Model Trial of Conversational Agents for Insurance Companies

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    Advances in artificial intelligence have renewed interest in conversational agents. So-called chatbots have reached maturity for industrial applications. German insurance companies are interested in improving their customer service and digitizing their business processes. In this work we investigate the potential use of conversational agents in insurance companies by determining which classes of agents are of interest to insurance companies, finding relevant use cases and requirements, and developing a prototype for an exemplary insurance scenario. Based on this approach, we derive key findings for conversational agent implementation in insurance companies.Comment: 12 pages, 6 figure, accepted for presentation at The International Conference on Agents and Artificial Intelligence 2019 (ICAART 2019

    On the simulation of interactive non-verbal behaviour in virtual humans

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    Development of virtual humans has focused mainly in two broad areas - conversational agents and computer game characters. Computer game characters have traditionally been action-oriented - focused on the game-play - and conversational agents have been focused on sensible/intelligent conversation. While virtual humans have incorporated some form of non-verbal behaviour, this has been quite limited and more importantly not connected or connected very loosely with the behaviour of a real human interacting with the virtual human - due to a lack of sensor data and no system to respond to that data. The interactional aspect of non-verbal behaviour is highly important in human-human interactions and previous research has demonstrated that people treat media (and therefore virtual humans) as real people, and so interactive non-verbal behaviour is also important in the development of virtual humans. This paper presents the challenges in creating virtual humans that are non-verbally interactive and drawing corollaries with the development history of control systems in robotics presents some approaches to solving these challenges - specifically using behaviour based systems - and shows how an order of magnitude increase in response time of virtual humans in conversation can be obtained and that the development of rapidly responding non-verbal behaviours can start with just a few behaviours with more behaviours added without difficulty later in development
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