13,045 research outputs found

    An Introduction to 3D User Interface Design

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    3D user interface design is a critical component of any virtual environment (VE) application. In this paper, we present a broad overview of three-dimensional (3D) interaction and user interfaces. We discuss the effect of common VE hardware devices on user interaction, as well as interaction techniques for generic 3D tasks and the use of traditional two-dimensional interaction styles in 3D environments. We divide most user interaction tasks into three categories: navigation, selection/manipulation, and system control. Throughout the paper, our focus is on presenting not only the available techniques, but also practical guidelines for 3D interaction design and widely held myths. Finally, we briefly discuss two approaches to 3D interaction design, and some example applications with complex 3D interaction requirements. We also present an annotated online bibliography as a reference companion to this article

    DepAnn - An Annotation Tool for Dependency Treebanks

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    DepAnn is an interactive annotation tool for dependency treebanks, providing both graphical and text-based annotation interfaces. The tool is aimed for semi-automatic creation of treebanks. It aids the manual inspection and correction of automatically created parses, making the annotation process faster and less error-prone. A novel feature of the tool is that it enables the user to view outputs from several parsers as the basis for creating the final tree to be saved to the treebank. DepAnn uses TIGER-XML, an XML-based general encoding format for both, representing the parser outputs and saving the annotated treebank. The tool includes an automatic consistency checker for sentence structures. In addition, the tool enables users to build structures manually, add comments on the annotations, modify the tagsets, and mark sentences for further revision

    DARIAH and the Benelux

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    The Reactor Room: An Immersive Chernobyl Exhibition

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    The Reactor Room: An Immersive Chernobyl Exhibition is a digital installation featuring the work of students in Professor José Vergara’s course Chernobyl: Nuclear Narratives and the Environment (Spring 2020) at Swarthmore College. Students designed this interactive exhibition to facilitate public engagement with the catastrophe. Students researched topics of their own choosing and produced outward-facing digital projects that investigate diverse aspects of Chernobyl’s cultural, environmental, social, and political consequences: maps that visually trace the radioactive fallout; biographies of key figures who experienced, survived, and perpetrated one of the worst nuclear disasters in history; audio-based works that engage with the sounds, silences, and songs associated with Chernobyl; a virtual tour of street art in Pripyat; annotated poetry translations; timelines and StoryMaps that trace Chernobyl\u27s effects on flora, fauna, and culture, among many others. Individually, these projects are snapshots that reflect the fragmented narratives and memories of Chernobyl. Together, they invite readers to become an active participant in the study of Chernobyl’s mythology

    Selected Information Management Resources for Implementing New Knowledge Environments: An Annotated Bibliography

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    This annotated bibliography reviews scholarly work in the area of building and analyzing digital document collections with the aim of establishing a baseline of knowledge for work in the field of digital humanities. The bibliography is organized around three main topics: data stores, text corpora, and analytical facilitators. Each of these is then further divided into sub-topics to provide a broad snapshot of modern information management techniques for building and analyzing digital documents collections

    Generating collaborative systems for digital libraries: A model-driven approach

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    This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework

    A bibliography of six years (1951-1956) research in arithmetic

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    Thesis (Ed.M.)--Boston Universit
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