716 research outputs found

    Wide area detection system: Conceptual design study

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    An integrated sensor for traffic surveillance on mainline sections of urban freeways is described. Applicable imaging and processor technology is surveyed and the functional requirements for the sensors and the conceptual design of the breadboard sensors are given. Parameters measured by the sensors include lane density, speed, and volume. The freeway image is also used for incident diagnosis

    Automotive climate control based on thermal state estimation

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    Abstract available: p.ii

    National Aeronautics and Space Administration (NASA)/American Society for Engineering Education (ASEE) Summer Faculty Fellowship Program 1988, volume 1

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    The 1988 Johnson Space Center (JSC) National Aeronautics and Space Administration (NASA)/American Society for Engineering Education (ASEE) Summer Faculty Fellowship Program was conducted by the University of Houston and JSC. The 10-week program was operated under the auspices of the ASEE. The program at JSC, as well as the programs at other NASA Centers, was funded by the Office of University Affairs, NASA Headquarters, Washington, D.C. The objectives of the program, which began in 1965 at JSC and in 1964 nationally, are (1) to further the professional knowledge of qualified engineering and science faculty members; (2) to stimulate an exchange of ideas between participants and NASA; (3) to enrich and refresh the research and teaching activities of participants' institutions; and (4) to contribute to the research objectives of the NASA Centers

    Project OASIS: The Design of a Signal Detector for the Search for Extraterrestrial Intelligence

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    An 8 million channel spectrum analyzer (MCSA) was designed the meet to meet the needs of a SETI program. The MCSA puts out a very large data base at very high rates. The development of a device which follows the MCSA, is presented

    THE REALISM OF ALGORITHMIC HUMAN FIGURES A Study of Selected Examples 1964 to 2001

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    It is more than forty years since the first wireframe images of the Boeing Man revealed a stylized hu-man pilot in a simulated pilot's cabin. Since then, it has almost become standard to include scenes in Hollywood movies which incorporate virtual human actors. A trait particularly recognizable in the games industry world-wide is the eagerness to render athletic muscular young men, and young women with hour-glass body-shapes, to traverse dangerous cyberworlds as invincible heroic figures. Tremendous efforts in algorithmic modeling, animation and rendering are spent to produce a realistic and believable appearance of these algorithmic humans. This thesis develops two main strands of research by the interpreting a selection of examples. Firstly, in the computer graphics context, over the forty years, it documents the development of the creation of the naturalistic appearance of images (usually called photorealism ). In particular, it de-scribes and reviews the impact of key algorithms in the course of the journey of the algorithmic human figures towards realism . Secondly, taking a historical perspective, this work provides an analysis of computer graphics in relation to the concept of realism. A comparison of realistic images of human figures throughout history with their algorithmically-generated counterparts allows us to see that computer graphics has both learned from previous and contemporary art movements such as photorealism but also taken out-of-context elements, symbols and properties from these art movements with a questionable naivety. Therefore, this work also offers a critique of the justification of the use of their typical conceptualization in computer graphics. Although the astounding technical achievements in the field of algorithmically-generated human figures are paralleled by an equally astounding disregard for the history of visual culture, from the beginning 1964 till the breakthrough 2001, in the period of the digital information processing machine, a new approach has emerged to meet the apparently incessant desire of humans to create artificial counterparts of themselves. Conversely, the theories of traditional realism have to be extended to include new problems that those active algorithmic human figures present

    I Am Error

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    I Am Error is a platform study of the Nintendo Family Computer (or Famicom), a videogame console first released in Japan in July 1983 and later exported to the rest of the world as the Nintendo Entertainment System (or NES). The book investigates the underlying computational architecture of the console and its effects on the creative works (e.g. videogames) produced for the platform. I Am Error advances the concept of platform as a shifting configuration of hardware and software that extends even beyond its ‘native’ material construction. The book provides a deep technical understanding of how the platform was programmed and engineered, from code to silicon, including the design decisions that shaped both the expressive capabilities of the machine and the perception of videogames in general. The book also considers the platform beyond the console proper, including cartridges, controllers, peripherals, packaging, marketing, licensing, and play environments. Likewise, it analyzes the NES’s extension and afterlife in emulation and hacking, birthing new genres of creative expression such as ROM hacks and tool-assisted speed runs. I Am Error considers videogames and their platforms to be important objects of cultural expression, alongside cinema, dance, painting, theater and other media. It joins the discussion taking place in similar burgeoning disciplines—code studies, game studies, computational theory—that engage digital media with critical rigor and descriptive depth. But platform studies is not simply a technical discussion—it also keeps a keen eye on the cultural, social, and economic forces that influence videogames. No platform exists in a vacuum: circuits, code, and console alike are shaped by the currents of history, politics, economics, and culture—just as those currents are shaped in kind

    Energy management engineering : a predictive energy management system incorporating an adaptive neural network for the direct heating of domestic and industrial fluid mediums.

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    The objective of this research project is to improve the control and provide a more cost-efficient operation in the direct heating of stored domestic or industrial fluid mediums; such to be achieved by means of an intelligent automated energy management system. For the residential customer this system concept applies to the hot water supply as stored in the familiar hot water cylinder; for the industrial or commercial customer the scope is considerably greater with larger quantities and varieties of fluid mediums. Both areas can obtain significant financial savings with improved energy management. Both consumers and power supply and distribution companies will benefit with increased utilisation of cheaper 'off-peak' electricity; reducing costs and spreading the system load demand. The project has focussed on domestic energy management with a definite view to the wider field of industrial applications. Domestic energy control methodology and equipment has not significantly altered for decades. However, computer hardware and software has since then flourished to an unprecedented proportion and has become relatively cheap and versatile; these factors pave the way for the application of computer technology in this area of great potential. The technology allows the implementation of a 'hot water energy management system', which makes a forecast of the hot water demand for the next 24 hours and proceeds to provide this demand in the most efficient manner possible. In the (near) future, the system, known as FEMS for Fluid Energy Management System, is able to take advantage and in fact will promote the use of a retail 'dynamic spot price tariff’. FEMS is a combination of hardware and software developed to replace the existing cylinder thermostat, take care of the necessary data-acquisition and control the cylinder's total energy instead of it's (single point) temperature. This provides, besides heating cost reduction, a greater accuracy, a degree of flexibility, improved feedback, legionella inhibition, and a diagnostic capability. To the domestic consumer the latter three items are of greatest relevance. The crux of the system lies in its predictive ability. Having explored the more conventional alternatives, a suitable solution was found in the utilisation of the Elman recurrent neural networks, which focus on the temporal characteristics of the hot water demand time series and are able to adapt to changing environments, coping with the presence of any non-linearity and noise in the data. Prior to developing FEMS a study was made of the basic fluid behaviour in medium and high pressure domestic hot water cylinders, an area not well-covered to date and of interest to engineers and manufacturers alike. For this step data acquisition equipment and software was purposely created. The control software plus equipment were combined into a fully automated test system with minimal operator input, allowing a large amount of data to be gathered over a period measured in months. A similar system was subsequently used to collect actual hot water demand data from a residential family, and in fact forms the basis for FEMS. Finally an enhanced version of FEMS is discussed and it is shown how the system is able to output multiple prediction and utilise varying tariff rates

    Software as Text

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    Software as Tex

    Small business innovation research: Abstracts of 1984. Phase 1 awards

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    On September 27, 1984, the National Aeronautics and Space Administration announced the selection of Phase I projects for the Small Business Innovation Research Program. These awards resulted from the evaluation of proposals submitted in response to the 1984 Program Solicitation, SBIR 84-1. In order to make available information on the technical content of the Phase I projects supported by the NASA SBIR Program, the abstracts of those proposals which resulted in awards of contracts are given. In addition, the name and address of the firm performing the work are given for those who may desired additional information about the project. Propulsion, aerodynamics, computer techniques, exobiology and composite materials are among the areas covered

    Data systems elements technology assessment and system specifications, issue no. 2

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    The ability to satisfy the objectives of future NASA Office of Applications programs is dependent on technology advances in a number of areas of data systems. The hardware and software technology of end-to-end systems (data processing elements through ground processing, dissemination, and presentation) are examined in terms of state of the art, trends, and projected developments in the 1980 to 1985 timeframe. Capability is considered in terms of elements that are either commercially available or that can be implemented from commercially available components with minimal development
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