9 research outputs found
Super-resolution of 3-dimensional scenes
Super-resolution is an image enhancement method that increases the resolution of images and video. Previously this technique could only be applied to 2D scenes. The super-resolution algorithm developed in this thesis creates high-resolution views of 3-dimensional scenes, using low-resolution images captured from varying, unknown positions
Hierarchical structure-and-motion recovery from uncalibrated images
This paper addresses the structure-and-motion problem, that requires to find
camera motion and 3D struc- ture from point matches. A new pipeline, dubbed
Samantha, is presented, that departs from the prevailing sequential paradigm
and embraces instead a hierarchical approach. This method has several
advantages, like a provably lower computational complexity, which is necessary
to achieve true scalability, and better error containment, leading to more
stability and less drift. Moreover, a practical autocalibration procedure
allows to process images without ancillary information. Experiments with real
data assess the accuracy and the computational efficiency of the method.Comment: Accepted for publication in CVI
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Camera positioning for 3D panoramic image rendering
This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University London.Virtual camera realisation and the proposition of trapezoidal camera architecture are the two broad contributions of this thesis. Firstly, multiple camera and their arrangement constitute a critical component which affect the integrity of visual content acquisition for multi-view video. Currently, linear, convergence, and divergence arrays are the prominent camera topologies adopted. However, the large number of cameras required and their synchronisation are two of prominent challenges usually encountered. The use of virtual cameras can significantly reduce the number of physical cameras used with respect to any of the known
camera structures, hence adequately reducing some of the other implementation issues. This thesis explores to use image-based rendering with and without geometry in the implementations leading to the realisation of virtual cameras. The virtual camera implementation was carried out from the perspective of depth map (geometry) and use of multiple image samples (no geometry). Prior to the virtual camera realisation, the generation of depth map was investigated using region match measures widely known for solving image point correspondence problem. The constructed depth maps have been compare with the ones generated
using the dynamic programming approach. In both the geometry and no geometry approaches, the virtual cameras lead to the rendering of views from a textured depth map, construction of 3D panoramic image of a scene by stitching multiple image samples and performing superposition on them, and computation
of virtual scene from a stereo pair of panoramic images. The quality of these rendered images were assessed through the use of either objective or subjective analysis in Imatest software. Further more, metric reconstruction of a scene was performed by re-projection of the pixel points from multiple image samples with
a single centre of projection. This was done using sparse bundle adjustment algorithm. The statistical summary obtained after the application of this algorithm provides a gauge for the efficiency of the optimisation step. The optimised data was then visualised in Meshlab software environment, hence providing the reconstructed scene. Secondly, with any of the well-established camera arrangements, all cameras are usually constrained to the same horizontal plane. Therefore, occlusion becomes an extremely challenging problem, and a robust camera set-up is required in order to resolve strongly the hidden part of any scene objects.
To adequately meet the visibility condition for scene objects and given that occlusion of the same scene objects can occur, a multi-plane camera structure is highly desirable. Therefore, this thesis also explore trapezoidal camera structure for image acquisition. The approach here is to assess the feasibility and potential
of several physical cameras of the same model being sparsely arranged on the edge of an efficient trapezoid graph. This is implemented both Matlab and Maya. The quality of the depth maps rendered in Matlab are better in Quality
Distributed scene reconstruction from multiple mobile platforms
Recent research on mobile robotics has produced new designs that provide
house-hold robots with omnidirectional motion. The image sensor embedded
in these devices motivates the application of 3D vision techniques on them
for navigation and mapping purposes. In addition to this, distributed cheapsensing
systems acting as unitary entity have recently been discovered as an
efficient alternative to expensive mobile equipment.
In this work we present an implementation of a visual reconstruction method,
structure from motion (SfM), on a low-budget, omnidirectional mobile platform,
and extend this method to distributed 3D scene reconstruction with
several instances of such a platform.
Our approach overcomes the challenges yielded by the plaform. The unprecedented
levels of noise produced by the image compression typical of
the platform is processed by our feature filtering methods, which ensure
suitable feature matching populations for epipolar geometry estimation by
means of a strict quality-based feature selection. The robust pose estimation
algorithms implemented, along with a novel feature tracking system,
enable our incremental SfM approach to novelly deal with ill-conditioned
inter-image configurations provoked by the omnidirectional motion. The
feature tracking system developed efficiently manages the feature scarcity
produced by noise and outputs quality feature tracks, which allow robust
3D mapping of a given scene even if - due to noise - their length is shorter
than what it is usually assumed for performing stable 3D reconstructions.
The distributed reconstruction from multiple instances of SfM is attained
by applying loop-closing techniques. Our multiple reconstruction system
merges individual 3D structures and resolves the global scale problem with
minimal overlaps, whereas in the literature 3D mapping is obtained by overlapping
stretches of sequences. The performance of this system is demonstrated
in the 2-session case.
The management of noise, the stability against ill-configurations and the
robustness of our SfM system is validated on a number of experiments and
compared with state-of-the-art approaches. Possible future research areas
are also discussed
Robust convex optimisation techniques for autonomous vehicle vision-based navigation
This thesis investigates new convex optimisation techniques for motion and pose estimation. Numerous computer vision problems can be formulated as optimisation problems. These optimisation problems are generally solved via linear techniques using the singular value decomposition or iterative methods under an L2 norm minimisation. Linear techniques have the advantage of offering a closed-form solution that is simple to implement. The quantity being minimised is, however, not geometrically or statistically meaningful. Conversely, L2 algorithms rely on iterative estimation, where a cost function is minimised using algorithms such as Levenberg-Marquardt, Gauss-Newton, gradient descent or conjugate gradient. The cost functions involved are geometrically interpretable and can statistically be optimal under an assumption of Gaussian noise. However, in addition to their sensitivity to initial conditions, these algorithms are often slow and bear a high probability of getting trapped in a local minimum or producing infeasible solutions, even for small noise levels.
In light of the above, in this thesis we focus on developing new techniques for finding solutions via a convex optimisation framework that are globally optimal. Presently convex optimisation techniques in motion estimation have revealed enormous advantages. Indeed, convex optimisation ensures getting a global minimum, and the cost function is geometrically meaningful.
Moreover, robust optimisation is a recent approach for optimisation under uncertain data. In recent years the need to cope with uncertain data has become especially acute, particularly where real-world applications are concerned. In such circumstances, robust optimisation aims to recover an optimal solution whose feasibility must be guaranteed for any realisation of the uncertain data. Although many researchers avoid uncertainty due to the added complexity in constructing a robust
optimisation model and to lack of knowledge as to the nature of these uncertainties, and especially their propagation, in this thesis robust convex optimisation, while estimating the uncertainties at every step is investigated for the motion estimation problem.
First, a solution using convex optimisation coupled to the recursive least squares (RLS) algorithm and the robust H filter is developed for motion estimation. In another solution, uncertainties and their propagation are incorporated in a robust L convex optimisation framework for monocular visual motion estimation. In this solution, robust least squares is combined with a second order cone program (SOCP). A technique to improve the accuracy and the robustness of the fundamental matrix is also investigated in this thesis. This technique uses the covariance intersection approach to fuse feature location uncertainties, which leads to more consistent motion estimates.
Loop-closure detection is crucial in improving the robustness of navigation algorithms. In practice, after long navigation in an unknown environment, detecting that a vehicle is in a location it has previously visited gives the opportunity to increase the accuracy and consistency of the estimate. In this context, we have developed an efficient appearance-based method for visual loop-closure detection based on the combination of a Gaussian mixture model with the KD-tree data structure.
Deploying this technique for loop-closure detection, a robust L convex posegraph optimisation solution for unmanned aerial vehicle (UAVs) monocular motion estimation is introduced as well. In the literature, most proposed solutions formulate the pose-graph optimisation as a least-squares problem by minimising a cost function using iterative methods. In this work, robust convex optimisation under the L norm is adopted, which efficiently corrects the UAV’s pose after loop-closure detection.
To round out the work in this thesis, a system for cooperative monocular visual motion estimation with multiple aerial vehicles is proposed. The cooperative motion estimation employs state-of-the-art approaches for optimisation, individual motion estimation and registration. Three-view geometry algorithms in a convex optimisation framework are deployed on board the monocular vision system for each vehicle. In addition, vehicle-to-vehicle relative pose estimation is performed with a novel robust registration solution in a global optimisation framework. In parallel, and as a complementary solution for the relative pose, a robust non-linear H solution is designed as well to fuse measurements from the UAVs’ on-board inertial sensors with the visual estimates.
The suggested contributions have been exhaustively evaluated over a number of real-image data experiments in the laboratory using monocular vision systems and range imaging devices. In this thesis, we propose several solutions towards the goal of robust visual motion estimation using convex optimisation. We show that the convex optimisation framework may be extended to include uncertainty information, to achieve robust and optimal solutions. We observed that convex optimisation is a practical and very appealing alternative to linear techniques and iterative methods
Multi-camera simultaneous localization and mapping
In this thesis, we study two aspects of simultaneous localization and mapping (SLAM) for multi-camera systems: minimal solution methods for the scaled motion of non-overlapping and partially overlapping two camera systems and enabling online, real-time mapping of large areas using the parallelism inherent in the visual simultaneous localization and mapping (VSLAM) problem. We present the only existing minimal solution method for six degree of freedom structure and motion estimation using a non-overlapping, rigid two camera system with known intrinsic and extrinsic calibration. One example application of our method is the three-dimensional reconstruction of urban scenes from video. Because our method does not require the cameras' fields-of-view to overlap, we are able to maximize coverage of the scene and avoid processing redundant, overlapping imagery. Additionally, we developed a minimal solution method for partially overlapping stereo camera systems to overcome degeneracies inherent to non-overlapping two-camera systems but still have a wide total field of view. The method takes two stereo images as its input. It uses one feature visible in all four views and three features visible across two temporal view pairs to constrain the system camera's motion. We show in synthetic experiments that our method creates rotation and translation estimates that are more accurate than the perspective three-point method as the overlap in the stereo camera's fields-of-view is reduced. A final part of this thesis is the development of an online, real-time visual SLAM system that achieves real-time speed by exploiting the parallelism inherent in the VSLAM problem. We show that feature tracking, relative pose estimation, and global mapping operations such as loop detection and loop correction can be effectively parallelized. Additionally, we demonstrate that a combination of short baseline, differentially tracked corner features, which can be tracked at high frame rates and wide baseline matchable but slower to compute features such as the scale-invariant feature transform can facilitate high speed visual odometry and at the same time support location recognition for loop detection and global geometric error correction
Applications in Monocular Computer Vision using Geometry and Learning : Map Merging, 3D Reconstruction and Detection of Geometric Primitives
As the dream of autonomous vehicles moving around in our world comes closer, the problem of robust localization and mapping is essential to solve. In this inherently structured and geometric problem we also want the agents to learn from experience in a data driven fashion. How the modern Neural Network models can be combined with Structure from Motion (SfM) is an interesting research question and this thesis studies some related problems in 3D reconstruction, feature detection, SfM and map merging.In Paper I we study how a Bayesian Neural Network (BNN) performs in Semantic Scene Completion, where the task is to predict a semantic 3D voxel grid for the Field of View of a single RGBD image. We propose an extended task and evaluate the benefits of the BNN when encountering new classes at inference time. It is shown that the BNN outperforms the deterministic baseline.Papers II-ÂIII are about detection of points, lines and planes defining a Room Layout in an RGB image. Due to the repeated textures and homogeneous colours of indoor surfaces it is not ideal to only use point features for Structure from Motion. The idea is to complement the point features by detecting a Wireframe – a connected set of line segments – which marks the intersection of planes in the Room Layout. Paper II concerns a task for detecting a Semantic Room Wireframe and implements a Neural Network model utilizing a Graph Convolutional Network module. The experiments show that the method is more flexible than previous Room Layout Estimation methods and perform better than previous Wireframe Parsing methods. Paper III takes the task closer to Room Layout Estimation by detecting a connected set of semantic polygons in an RGB image. The endÂ-to-Âend trainable model is a combination of a Wireframe Parsing model and a Heterogeneous Graph Neural Network. We show promising results by outperforming state of the art models for Room Layout Estimation using synthetic Wireframe detections. However, the joint Wireframe and Polygon detector requires further research to compete with the state of the art models.In Paper IV we propose minimal solvers for SfM with parallel cylinders. The problem may be reduced to estimating circles in 2D and the paper contributes with theory for the twoÂview relative motion and twoÂ-circle relative structure problem. Fast solvers are derived and experiments show good performance in both simulation and on real data.Papers V-ÂVII cover the task of map merging. That is, given a set of individually optimized point clouds with camera poses from a SfM pipeline, how can the solutions be effectively merged without completely reÂsolving the Structure from Motion problem? Papers VÂ-VI introduce an effective method for merging and shows the effectiveness through experiments of real and simulated data. Paper VII considers the matching problem for point clouds and proposes minimal solvers that allows for deformation ofeach point cloud. Experiments show that the method robustly matches point clouds with drift in the SfM solution
On Improving Generalization of CNN-Based Image Classification with Delineation Maps Using the CORF Push-Pull Inhibition Operator
Deployed image classification pipelines are typically dependent on the images captured in real-world environments. This means that images might be affected by different sources of perturbations (e.g. sensor noise in low-light environments). The main challenge arises by the fact that image quality directly impacts the reliability and consistency of classification tasks. This challenge has, hence, attracted wide interest within the computer vision communities. We propose a transformation step that attempts to enhance the generalization ability of CNN models in the presence of unseen noise in the test set. Concretely, the delineation maps of given images are determined using the CORF push-pull inhibition operator. Such an operation transforms an input image into a space that is more robust to noise before being processed by a CNN. We evaluated our approach on the Fashion MNIST data set with an AlexNet model. It turned out that the proposed CORF-augmented pipeline achieved comparable results on noise-free images to those of a conventional AlexNet classification model without CORF delineation maps, but it consistently achieved significantly superior performance on test images perturbed with different levels of Gaussian and uniform noise