177,537 research outputs found

    Evaluation Design and Technical Assistance Opportunities: Early Findings From the Beacon Community Program Evaluation Teams

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    Examines study designs, evaluation approaches, outcome measures, data sources, challenges, and technical assistance needs among sites in a project under the American Recovery and Reinvestment Act to strengthen health information technology capabilities

    Communities of practice and virtual learning communities : benefits, barriers and success factors

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    A virtual Community of Practice (CoP) is a network of individuals who share a domain of interest about which they communicate online. The practitioners share resources (for example experiences, problems and solutions, tools, methodologies). Such communication results in the improvement of the knowledge of each participant in the community and contributes to the development of the knowledge within the domain. A virtual learning community may involve the conduct of original research but it is more likely that its main purpose is to increase the knowledge of participants, via formal education or professional development. Virtual learning communities could have learning as their main goal or the elearning could be generated as a side effect. Virtual communities of practice (CoPs) and virtual learning communities are becoming widespread within higher education institutions (HEIs) thanks to technological developments which enable increased communication, interactivity among participants and incorporation of collaborative pedagogical models, specifically through information communications technologies (ICTs) They afford the potential for the combination of synchronous and asynchronous communication, access to -and from- geographically isolated communities and international information sharing. Clearly there are benefits to be derived from sharing and learning within and outwith HEIs. There is a sense of connectedness, of shared passion and a deepening of knowledge to be derived from ongoing interaction. Knowledge development can be continuous, cyclical and fluid. However, barriers exist in virtual CoPs and these are defined by the authors and illustrated with quotes from academic staff who have been involved in CoPs. Critical success factors (CSFs) for a virtual CoP are discussed. These include usability of technology; trust in, and acceptance of, ICTs in communication; a sense of belonging among members; paying attention to cross-national and cross-cultural dimensions of the CoP; shared understandings; a common sense of purpose; use of netiquette and user-friendly language and longevity. The authors recognise the enormous potential for the development of CoPs through e-mail discussion lists and discussion boards but have themselves experienced the difficulties inherent in initiating such a community. These are corroborated and illustrated with text from interviews with academic staff. Much of the literature on CoPs emanates from outside Europe, despite the fact that e-learning articles have a large diffusion around Europe. The authors suggest further exploration of this topic by identifying and studying CoPs and virtual learning communities across EU countries

    Boundary Objects and their Use in Agile Systems Engineering

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    Agile methods are increasingly introduced in automotive companies in the attempt to become more efficient and flexible in the system development. The adoption of agile practices influences communication between stakeholders, but also makes companies rethink the management of artifacts and documentation like requirements, safety compliance documents, and architecture models. Practitioners aim to reduce irrelevant documentation, but face a lack of guidance to determine what artifacts are needed and how they should be managed. This paper presents artifacts, challenges, guidelines, and practices for the continuous management of systems engineering artifacts in automotive based on a theoretical and empirical understanding of the topic. In collaboration with 53 practitioners from six automotive companies, we conducted a design-science study involving interviews, a questionnaire, focus groups, and practical data analysis of a systems engineering tool. The guidelines suggest the distinction between artifacts that are shared among different actors in a company (boundary objects) and those that are used within a team (locally relevant artifacts). We propose an analysis approach to identify boundary objects and three practices to manage systems engineering artifacts in industry

    Child Welfare Partnership for Research and Training: A Title IV-E University/Community Collaborative Research Model

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    University-community partnerships are increasingly recognized as valuable in educating students for professional practice and bridging the gap between research and practice. This manuscript describes the evolution and design of a university-community partnership between a School of Social Work in one urban university and local child welfare agencies: the Child Welfare Partnership for Research and Training (CW-PART). This local partnership illustrates types of opportunities and outcomes that emerge when state and local entities leverage greater results from federal funding through partnerships with local universities. The manuscript describes 1), the community-engaged framework used to inform the overall approach and partner roles; 2) evolution of the model from early partnered research successes; 3) core elements of the CWPART university-community partnered research model, and 4) preliminary lessons learned from the pilot phase of model

    Games for a new climate: experiencing the complexity of future risks

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    This repository item contains a single issue of the Pardee Center Task Force Reports, a publication series that began publishing in 2009 by the Boston University Frederick S. Pardee Center for the Study of the Longer-Range Future.This report is a product of the Pardee Center Task Force on Games for a New Climate, which met at Pardee House at Boston University in March 2012. The 12-member Task Force was convened on behalf of the Pardee Center by Visiting Research Fellow Pablo Suarez in collaboration with the Red Cross/Red Crescent Climate Centre to “explore the potential of participatory, game-based processes for accelerating learning, fostering dialogue, and promoting action through real-world decisions affecting the longer-range future, with an emphasis on humanitarian and development work, particularly involving climate risk management.” Compiled and edited by Janot Mendler de Suarez, Pablo Suarez and Carina Bachofen, the report includes contributions from all of the Task Force members and provides a detailed exploration of the current and potential ways in which games can be used to help a variety of stakeholders – including subsistence farmers, humanitarian workers, scientists, policymakers, and donors – to both understand and experience the difficulty and risks involved related to decision-making in a complex and uncertain future. The dozen Task Force experts who contributed to the report represent academic institutions, humanitarian organization, other non-governmental organizations, and game design firms with backgrounds ranging from climate modeling and anthropology to community-level disaster management and national and global policymaking as well as game design.Red Cross/Red Crescent Climate Centr

    Characterization of whole-body vibration for monorail passenger ride comfort

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    Train travel has always been a major mode of public transport in developed countries. In the inner cities monorails are often used, which are operated at elevated rail or beam, the main advantage being traffic interactions can be minimized while maintaining its original landscape. Ride comfort is the basic requirement for every passenger in all kind of public transports. In monorail, vibration is considered as major factor of discomfort, it transmitted to human body, which contribute many health issues. The aim of this study was to evaluate the whole-body vibration transmission and the effects to the monorail passengers. There were total of twenty-four experiments conducted in a two-car train monorail on its complete line from Kuala Lumpur Sentral to Titiwangsa stations. Human vibration meter (HVM-100) with tri-axial accelerometer pad was used to measure the WBV of passengers and International Standards Organization (ISO) 2631-1: 1997 was used for analysis. The experimental results show that the daily vibration exposure 0.81 m/s2 was higher than the action value 0.5 m/s2 of the standard during peak operation and 0.82 m/s2 during off-peak operation. The health effect was measured 9.90 m/s1.75 during peak operation and 9.94 m/s1.75 during off-peak operation; both values are observed in moderate health effect zone as per standard (8.5 m/s1.75 to 17 m/s1.75). Moreover, the passenger ride comfort was measured, it was found to be fairly-uncomfortable at rear bogie and not-uncomfortable at center of car. The statistical analysis has proven the significance of orientation, location and operating hours by significant value p = 0.000 (i.e. p < α) with 29.5% of the variance has been accounted between groups. This provides justification to standardization of proper priority seating zone. The findings of this study can assist in the standard specification for seating design of monorail. The statistical analysis shows that all results are statistically significant for orientations, locations as well as operations

    Social Entrepreneurship Collaboratory: (SE Lab): A University Incubator for a Rising Generation of Leading Social Entrepreneurs

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    How can universities help create, develop and sustain a rising generation of social entrepreneurs and their ideas? What new forms of learning environments successfully integrate theory and practice? What conditions best support university students interested in studying, participating in, creating and developing social change organizations, thinking through their ideas, and connecting with their inspiration? What is the intellectual content and the rationale for a curriculum addressing this at a university

    Hybrid artificial bee colony algorithm with branch and bound for two–sided assembly line balancing

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    The two-sided assembly-line balancing (2SALB) is widely used in various production systems especially in high-volume large-size products. However, not many types of research are focused on the study of the 2SALB problem. Recently, the artificial bee colony (ABC) algorithm was used in the solution process where it was considered as a very useful, effective and well-known algorithm. Nevertheless, the ABC is also known to be a slow converging method in achieving an optimal solution. This research is intended to improve the ABC performance in solving the 2SALB problem with the objectives to hybrid ABC algorithm with branch and bound concept and to evaluate the performance of this algorithm in minimizing idle time and number of the workstation . The two-sided assembly line data was tested in modified spreadsheet model which is equipped with random priority rules in order to get multi-solution of ABC approach for balancing two-sided assembly line. The feasible number of workstations was determined with the minimum idle time of every mated station and maintains the minimum one in each cycle. This was done by calculating the partial fitness of the mated station. The branch and bound concept was applied by using mated workstations to overcome the slow convergence of the ABC algorithm and solve the problem optimality. The visual basic application software was used to generate different solutions with the various partial fitness of the proposed approach. The modified ABC algorithm was tested with the 2SALB problems involving P9, P12, P16, P24, P44 and P65 tasks. The results were tested by comparing hybrid ABC with pure ABC, where it was found that hybrid ABC had less number of workstation with minimum partial fitness value. In addition, the comparison was done with other research on ABC with full constraints and the proposed approach shows improvement by reduction of two workstations in sixteen task problem and reduction of one workstation at nine, twenty four and sixty five task problem sizes. As a conclusion, the proposed hybrid of ABC with Branch and Bound concept has increased the effectiveness of 2SALB solutions through the evaluation of many alternative mated stations results before going to assign to next mated stations to obtain minimum workstations with given cycle time solution

    Developing an Action Learning Community Advocacy/Leadership Training Program for Community Health Workers and Their Agencies to Reduce Health Disparities in Arizona Border Communities

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    Community health workers (CHWs) make unique and important contributions to society. They serve as patient advocates, educators, and navigators in our health care system and a growing body of research indicates that they play an important role in the effective delivery of prevention and treatment services in underserved communities. CHWs also serve as informal community leaders and advocates for organizational and community change, providing valuable insiders\u27 insights about health promotion and the interrelatedness of individuals, their community, its institutions, and the surrounding environment. Accion Para La Salud or Action for Health (Accion) is a CDC-funded community based participatory research (CBPR) project addressing the social determinants of health affecting health-related behaviors with the ultimate goal of creating a mode in which community advocacy to address the systems and environmental factors influencing health is integrated into the role of CHWs working in chronic disease prevention. Kingdon\u27s three streams theory and the social ecological model provide an overarching conceptual framework for Accion. The curriculum and training are also grounded in the theory and principles of action learning, which emphasizes learning by doing, teamwork, real-world projects, and reflection. The curriculum was delivered in four workshops over thirteen months and included longitudinal team projects, peer support conference calls, and technical assistance visits. It is now being delivered to new groups of CHWs in Arizona using a condensed two-day workshop format

    An Assurance Framework for Independent Co-assurance of Safety and Security

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    Integrated safety and security assurance for complex systems is difficult for many technical and socio-technical reasons such as mismatched processes, inadequate information, differing use of language and philosophies, etc.. Many co-assurance techniques rely on disregarding some of these challenges in order to present a unified methodology. Even with this simplification, no methodology has been widely adopted primarily because this approach is unrealistic when met with the complexity of real-world system development. This paper presents an alternate approach by providing a Safety-Security Assurance Framework (SSAF) based on a core set of assurance principles. This is done so that safety and security can be co-assured independently, as opposed to unified co-assurance which has been shown to have significant drawbacks. This also allows for separate processes and expertise from practitioners in each domain. With this structure, the focus is shifted from simplified unification to integration through exchanging the correct information at the right time using synchronisation activities
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