14,061 research outputs found

    Reconfigurable Mobile Multimedia Systems

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    This paper discusses reconfigurability issues in lowpower hand-held multimedia systems, with particular emphasis on energy conservation. We claim that a radical new approach has to be taken in order to fulfill the requirements - in terms of processing power and energy consumption - of future mobile applications. A reconfigurable systems-architecture in combination with a QoS driven operating system is introduced that can deal with the inherent dynamics of a mobile system. We present the preliminary results of studies we have done on reconfiguration in hand-held mobile computers: by having reconfigurable media streams, by using reconfigurable processing modules and by migrating functions

    ParaFPGA 2011 : high performance computing with multiple FPGAs : design, methodology and applications

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    ParaFPGA 2011 marks the third mini-symposium devoted to the methodology, design and implementation of parallel applications using FPGAs. The focus of the contributions is mainly on organizing parallel applications in multiple FPGAs. This includes experiences from building a supercomputer with FPGAs, automatic and dedicated balancing of different tasks on heterogeneous FPGA constellations and designing optimal interconnects between collaborating FPGAs

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project

    FPSA: A Full System Stack Solution for Reconfigurable ReRAM-based NN Accelerator Architecture

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    Neural Network (NN) accelerators with emerging ReRAM (resistive random access memory) technologies have been investigated as one of the promising solutions to address the \textit{memory wall} challenge, due to the unique capability of \textit{processing-in-memory} within ReRAM-crossbar-based processing elements (PEs). However, the high efficiency and high density advantages of ReRAM have not been fully utilized due to the huge communication demands among PEs and the overhead of peripheral circuits. In this paper, we propose a full system stack solution, composed of a reconfigurable architecture design, Field Programmable Synapse Array (FPSA) and its software system including neural synthesizer, temporal-to-spatial mapper, and placement & routing. We highly leverage the software system to make the hardware design compact and efficient. To satisfy the high-performance communication demand, we optimize it with a reconfigurable routing architecture and the placement & routing tool. To improve the computational density, we greatly simplify the PE circuit with the spiking schema and then adopt neural synthesizer to enable the high density computation-resources to support different kinds of NN operations. In addition, we provide spiking memory blocks (SMBs) and configurable logic blocks (CLBs) in hardware and leverage the temporal-to-spatial mapper to utilize them to balance the storage and computation requirements of NN. Owing to the end-to-end software system, we can efficiently deploy existing deep neural networks to FPSA. Evaluations show that, compared to one of state-of-the-art ReRAM-based NN accelerators, PRIME, the computational density of FPSA improves by 31x; for representative NNs, its inference performance can achieve up to 1000x speedup.Comment: Accepted by ASPLOS 201

    FPGA implementation of real-time human motion recognition on a reconfigurable video processing architecture

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    In recent years, automatic human motion recognition has been widely researched within the computer vision and image processing communities. Here we propose a real-time embedded vision solution for human motion recognition implemented on a ubiquitous device. There are three main contributions in this paper. Firstly, we have developed a fast human motion recognition system with simple motion features and a linear Support Vector Machine(SVM) classifier. The method has been tested on a large, public human action dataset and achieved competitive performance for the temporal template (eg. ``motion history image") class of approaches. Secondly, we have developed a reconfigurable, FPGA based video processing architecture. One advantage of this architecture is that the system processing performance can be reconfigured for a particular application, with the addition of new or replicated processing cores. Finally, we have successfully implemented a human motion recognition system on this reconfigurable architecture. With a small number of human actions (hand gestures), this stand-alone system is performing reliably, with an 80% average recognition rate using limited training data. This type of system has applications in security systems, man-machine communications and intelligent environments
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