916 research outputs found

    On multi-view learning with additive models

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    In many scientific settings data can be naturally partitioned into variable groupings called views. Common examples include environmental (1st view) and genetic information (2nd view) in ecological applications, chemical (1st view) and biological (2nd view) data in drug discovery. Multi-view data also occur in text analysis and proteomics applications where one view consists of a graph with observations as the vertices and a weighted measure of pairwise similarity between observations as the edges. Further, in several of these applications the observations can be partitioned into two sets, one where the response is observed (labeled) and the other where the response is not (unlabeled). The problem for simultaneously addressing viewed data and incorporating unlabeled observations in training is referred to as multi-view transductive learning. In this work we introduce and study a comprehensive generalized fixed point additive modeling framework for multi-view transductive learning, where any view is represented by a linear smoother. The problem of view selection is discussed using a generalized Akaike Information Criterion, which provides an approach for testing the contribution of each view. An efficient implementation is provided for fitting these models with both backfitting and local-scoring type algorithms adjusted to semi-supervised graph-based learning. The proposed technique is assessed on both synthetic and real data sets and is shown to be competitive to state-of-the-art co-training and graph-based techniques.Comment: Published in at http://dx.doi.org/10.1214/08-AOAS202 the Annals of Applied Statistics (http://www.imstat.org/aoas/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Unsupervised Domain Adaptation using Graph Transduction Games

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    Unsupervised domain adaptation (UDA) amounts to assigning class labels to the unlabeled instances of a dataset from a target domain, using labeled instances of a dataset from a related source domain. In this paper, we propose to cast this problem in a game-theoretic setting as a non-cooperative game and introduce a fully automatized iterative algorithm for UDA based on graph transduction games (GTG). The main advantages of this approach are its principled foundation, guaranteed termination of the iterative algorithms to a Nash equilibrium (which corresponds to a consistent labeling condition) and soft labels quantifying the uncertainty of the label assignment process. We also investigate the beneficial effect of using pseudo-labels from linear classifiers to initialize the iterative process. The performance of the resulting methods is assessed on publicly available object recognition benchmark datasets involving both shallow and deep features. Results of experiments demonstrate the suitability of the proposed game-theoretic approach for solving UDA tasks.Comment: Oral IJCNN 201

    Discrete-Continuous ADMM for Transductive Inference in Higher-Order MRFs

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    This paper introduces a novel algorithm for transductive inference in higher-order MRFs, where the unary energies are parameterized by a variable classifier. The considered task is posed as a joint optimization problem in the continuous classifier parameters and the discrete label variables. In contrast to prior approaches such as convex relaxations, we propose an advantageous decoupling of the objective function into discrete and continuous subproblems and a novel, efficient optimization method related to ADMM. This approach preserves integrality of the discrete label variables and guarantees global convergence to a critical point. We demonstrate the advantages of our approach in several experiments including video object segmentation on the DAVIS data set and interactive image segmentation

    Few-shot Image Classification based on Gradual Machine Learning

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    Few-shot image classification aims to accurately classify unlabeled images using only a few labeled samples. The state-of-the-art solutions are built by deep learning, which focuses on designing increasingly complex deep backbones. Unfortunately, the task remains very challenging due to the difficulty of transferring the knowledge learned in training classes to new ones. In this paper, we propose a novel approach based on the non-i.i.d paradigm of gradual machine learning (GML). It begins with only a few labeled observations, and then gradually labels target images in the increasing order of hardness by iterative factor inference in a factor graph. Specifically, our proposed solution extracts indicative feature representations by deep backbones, and then constructs both unary and binary factors based on the extracted features to facilitate gradual learning. The unary factors are constructed based on class center distance in an embedding space, while the binary factors are constructed based on k-nearest neighborhood. We have empirically validated the performance of the proposed approach on benchmark datasets by a comparative study. Our extensive experiments demonstrate that the proposed approach can improve the SOTA performance by 1-5% in terms of accuracy. More notably, it is more robust than the existing deep models in that its performance can consistently improve as the size of query set increases while the performance of deep models remains essentially flat or even becomes worse.Comment: 17 pages,6 figures,5 tables, 55 conference
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