13 research outputs found

    Studying the Impact of Trained Staff on Evacuation Scenarios by Agent-Based Simulation

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    Human evacuation experiments can trigger distress, be unethical and present high costs. As a solution, computer simulations can predict the effectiveness of new emergency management procedures. This paper applies multi-agent simulation to measure the influence of staff members with diverse training levels on evacuation time. A previously developed and validated model was extended with explicit mechanisms to simulate staff members helping people to egress. The majority of parameter settings have been based on empirical data acquired in earlier studies. Therefore, simulation results are expected to be realistic. Results show that staff are more effective in complex environments, especially when trained. Not only specialised security professionals but, especially, regular workers of shopping facilities and offices play a significant role in evacuation processes when adequately trained. These results can inform policy makers and crowd managers on new emergency management procedures

    Experiencing Simulated Confrontations in Virtual Reality

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    The use of virtual reality (VR) to simulate confrontational human behaviour has significant potential for use in training, where the recreation of uncomfortable feelings may help users to prepare for challenging real-life situations. In this paper we present a user study (n=68) in which participants experienced simulated confrontational behaviour performed by a virtual character either in immersive VR, or on a 2D display. Participants reported a higher elevation in anxiety in VR, which correlated positively with a perceived sense of physical space. Character believability was influenced negatively by visual elements of the simulation, and positively by behavioural elements, which complements findings from previous work.We recommend the use of VR for simulations of confrontational behaviour, where a realistic emotional response is part of the intended experience. We also discuss incorporation of domain knowledge of human behaviours, and carefully crafted motion-captured sequences, to increase users’ sense of believability
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