40,800 research outputs found
Searching and Stopping: An Analysis of Stopping Rules and Strategies
Searching naturally involves stopping points, both at a query level (how far down the ranked list should I go?) and at a session level (how many queries should I issue?). Understanding when searchers stop has been of much interest to the community because it is fundamental to how we evaluate search behaviour and performance. Research has shown that searchers find it difficult to formalise stopping criteria, and typically resort to their intuition of what is "good enough". While various heuristics and stopping criteria have been proposed, little work has investigated how well they perform, and whether searchers actually conform to any of these rules. In this paper, we undertake the first large scale study of stopping rules, investigating how they influence overall session performance, and which rules best match actual stopping behaviour. Our work is focused on stopping at the query level in the context of ad-hoc topic retrieval, where searchers undertake search tasks within a fixed time period. We show that stopping strategies based upon the disgust or frustration point rules - both of which capture a searcher's tolerance to non-relevance - typically result in (i) the best overall performance, and (ii) provide the closest approximation to actual searcher behaviour, although a fixed depth approach also performs remarkably well. Findings from this study have implications regarding how we build measures, and how we conduct simulations of search behaviours
Simple threshold rules solve explore/exploit trade‐offs in a resource accumulation search task
How, and how well, do people switch between exploration and exploitation to search for and accumulate resources? We study the decision processes underlying such exploration/exploitation trade‐offs using a novel card selection task that captures the common situation of searching among multiple resources (e.g., jobs) that can be exploited without depleting. With experience, participants learn to switch appropriately between exploration and exploitation and approach optimal performance. We model participants' behavior on this task with random, threshold, and sampling strategies, and find that a linear decreasing threshold rule best fits participants' results. Further evidence that participants use decreasing threshold‐based strategies comes from reaction time differences between exploration and exploitation; however, participants themselves report non‐decreasing thresholds. Decreasing threshold strategies that “front‐load” exploration and switch quickly to exploitation are particularly effective in resource accumulation tasks, in contrast to optimal stopping problems like the Secretary Problem requiring longer exploration
Report on the Information Retrieval Festival (IRFest2017)
The Information Retrieval Festival took place in April 2017 in Glasgow. The focus of the workshop was to bring together IR researchers from the various Scottish universities and beyond in order to facilitate more awareness, increased interaction and reflection on the status of the field and its future. The program included an industry session, research talks, demos and posters as well as two keynotes. The first keynote was delivered by Prof. Jaana Kekalenien, who provided a historical, critical reflection of realism in Interactive Information Retrieval Experimentation, while the second keynote was delivered by Prof. Maarten de Rijke, who argued for more Artificial Intelligence usage in IR solutions and deployments. The workshop was followed by a "Tour de Scotland" where delegates were taken from Glasgow to Aberdeen for the European Conference in Information Retrieval (ECIR 2017
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An experimental comparison of a genetic algorithm and a hill-climber for term selection
Purpose – The term selection problem for selecting query terms in information filtering and routing has been investigated using hill-climbers of various kinds, largely through the Okapi experiments in the TREC series of conferences. Although these are simple deterministic approaches which examine the effect of changing the weight of one term at a time, they have been shown to improve the retrieval effectiveness of filtering queries in these TREC experiments. Hill-climbers are, however, likely to get trapped in local optima, and the use of more sophisticated local search techniques for this problem that attempt to break out of these optima are worth investigating. To this end, we apply a genetic algorithm (GA) to the same problem.
Design/Methodology/Approach – We use a standard TREC test collection from the TREC-8 filtering track, recording mean average precision and recall measures to allow comparison between the hillclimber and GA algorithms. We also vary elements of the GA, such as probability of a word being included, probability of mutation and population size in order to measure the effect of these variables. Different strategies such as Elitist and Non-Elitist methods are used, as well as Roulette Wheel and Rank selection GA algorithms.
Findings – The results of tests suggest that both techniques are, on average, better than the baseline, but the implemented GA does not match the overall performance of a hill-climber. The Rank selection algorithm does better on average than the Roulette Wheel algorithm. There is no evidence in this study that varying word inclusion probability, mutation probability or Elitist method make much difference to the overall results. Small population sizes do not appear to be as effective as larger population sizes.
Research limitations/implications – The evidence provided here would suggest that being stuck in a local optima for the term selection optimization problem does not appear to be detrimental to the overall success of the hill-climber. The evidence from term rank order would appear to provide extra useful evidence which hill-climbers can use efficiently and effectively to narrow the search space.
Originality/Value – The paper represents the first attempt to compare hill-climbers with GAs on a problem of this type
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Incremental evolution strategy for function optimization
This paper presents a novel evolutionary approach for function optimization Incremental Evolution Strategy (IES). Two strategies are proposed. One is to evolve the input variables incrementally. The whole evolution consists of several phases and one more variable is focused in each phase. The number of phases is equal to the number of variables in maximum. Each phase is composed of two stages: in the single-variable evolution (SVE) stage, evolution is taken on one independent variable in a series of cutting planes; in the multi-variable evolving (MVE) stage, the initial population is formed by integrating the populations obtained by the SVE and the MVE in the last phase. And the evolution is taken on the incremented variable set. The other strategy is a hybrid of particle swarm optimization (PSO) and evolution strategy (ES). PSO is applied to adjust the cutting planes/hyper-planes (in SVEs/MVEs) while (1+1)-ES is applied to searching optima in the cutting planes/hyper-planes. The results of experiments show that the performance of IES is generally better than that of three other evolutionary algorithms, improved normal GA, PSO and SADE_CERAF, in the sense that IES finds solutions closer to the true optima and with more optimal objective values
Social learning strategies modify the effect of network structure on group performance
The structure of communication networks is an important determinant of the
capacity of teams, organizations and societies to solve policy, business and
science problems. Yet, previous studies reached contradictory results about the
relationship between network structure and performance, finding support for the
superiority of both well-connected efficient and poorly connected inefficient
network structures. Here we argue that understanding how communication networks
affect group performance requires taking into consideration the social learning
strategies of individual team members. We show that efficient networks
outperform inefficient networks when individuals rely on conformity by copying
the most frequent solution among their contacts. However, inefficient networks
are superior when individuals follow the best member by copying the group
member with the highest payoff. In addition, groups relying on conformity based
on a small sample of others excel at complex tasks, while groups following the
best member achieve greatest performance for simple tasks. Our findings
reconcile contradictory results in the literature and have broad implications
for the study of social learning across disciplines
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