1,070 research outputs found
Tracking Gaze and Visual Focus of Attention of People Involved in Social Interaction
The visual focus of attention (VFOA) has been recognized as a prominent
conversational cue. We are interested in estimating and tracking the VFOAs
associated with multi-party social interactions. We note that in this type of
situations the participants either look at each other or at an object of
interest; therefore their eyes are not always visible. Consequently both gaze
and VFOA estimation cannot be based on eye detection and tracking. We propose a
method that exploits the correlation between eye gaze and head movements. Both
VFOA and gaze are modeled as latent variables in a Bayesian switching
state-space model. The proposed formulation leads to a tractable learning
procedure and to an efficient algorithm that simultaneously tracks gaze and
visual focus. The method is tested and benchmarked using two publicly available
datasets that contain typical multi-party human-robot and human-human
interactions.Comment: 15 pages, 8 figures, 6 table
Unobtrusive and pervasive video-based eye-gaze tracking
Eye-gaze tracking has long been considered a desktop technology that finds its use inside the traditional office setting, where the operating conditions may be controlled. Nonetheless, recent advancements in mobile technology and a growing interest in capturing natural human behaviour have motivated an emerging interest in tracking eye movements within unconstrained real-life conditions, referred to as pervasive eye-gaze tracking. This critical review focuses on emerging passive and unobtrusive video-based eye-gaze tracking methods in recent literature, with the aim to identify different research avenues that are being followed in response to the challenges of pervasive eye-gaze tracking. Different eye-gaze tracking approaches are discussed in order to bring out their strengths and weaknesses, and to identify any limitations, within the context of pervasive eye-gaze tracking, that have yet to be considered by the computer vision community.peer-reviewe
Towards End-to-end Video-based Eye-Tracking
Estimating eye-gaze from images alone is a challenging task, in large parts
due to un-observable person-specific factors. Achieving high accuracy typically
requires labeled data from test users which may not be attainable in real
applications. We observe that there exists a strong relationship between what
users are looking at and the appearance of the user's eyes. In response to this
understanding, we propose a novel dataset and accompanying method which aims to
explicitly learn these semantic and temporal relationships. Our video dataset
consists of time-synchronized screen recordings, user-facing camera views, and
eye gaze data, which allows for new benchmarks in temporal gaze tracking as
well as label-free refinement of gaze. Importantly, we demonstrate that the
fusion of information from visual stimuli as well as eye images can lead
towards achieving performance similar to literature-reported figures acquired
through supervised personalization. Our final method yields significant
performance improvements on our proposed EVE dataset, with up to a 28 percent
improvement in Point-of-Gaze estimates (resulting in 2.49 degrees in angular
error), paving the path towards high-accuracy screen-based eye tracking purely
from webcam sensors. The dataset and reference source code are available at
https://ait.ethz.ch/projects/2020/EVEComment: Accepted at ECCV 202
Robot eye-hand coordination learning by watching human demonstrations: a task function approximation approach
We present a robot eye-hand coordination learning method that can directly
learn visual task specification by watching human demonstrations. Task
specification is represented as a task function, which is learned using inverse
reinforcement learning(IRL) by inferring differential rewards between state
changes. The learned task function is then used as continuous feedbacks in an
uncalibrated visual servoing(UVS) controller designed for the execution phase.
Our proposed method can directly learn from raw videos, which removes the need
for hand-engineered task specification. It can also provide task
interpretability by directly approximating the task function. Besides,
benefiting from the use of a traditional UVS controller, our training process
is efficient and the learned policy is independent from a particular robot
platform. Various experiments were designed to show that, for a certain DOF
task, our method can adapt to task/environment variances in target positions,
backgrounds, illuminations, and occlusions without prior retraining.Comment: Accepted in ICRA 201
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild
Non-intrusive, real-time analysis of the dynamics of the eye region allows us
to monitor humans' visual attention allocation and estimate their mental state
during the performance of real-world tasks, which can potentially benefit a
wide range of human-computer interaction (HCI) applications. While commercial
eye-tracking devices have been frequently employed, the difficulty of
customizing these devices places unnecessary constraints on the exploration of
more efficient, end-to-end models of eye dynamics. In this work, we propose
CLERA, a unified model for Cognitive Load and Eye Region Analysis, which
achieves precise keypoint detection and spatiotemporal tracking in a
joint-learning framework. Our method demonstrates significant efficiency and
outperforms prior work on tasks including cognitive load estimation, eye
landmark detection, and blink estimation. We also introduce a large-scale
dataset of 30k human faces with joint pupil, eye-openness, and landmark
annotation, which aims to support future HCI research on human factors and
eye-related analysis.Comment: ACM Transactions on Computer-Human Interactio
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