2,267 research outputs found

    Improving Children\u27s Authentication Practices with Respect to Graphical Authentication Mechanism

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    A variety of authentication mechanisms are used for online applications to protect user’s data. Prior literature identifies that adults and children often utilize weak authentication practices and our own initial research corroborates that children often create weak usernames and passwords. One reason children adopt weak authentication practices is due to difficulties in remembering their usernames and passwords. Existing literature suggests that people are better at remembering graphical information than text and words. In this dissertation, my research goal is to improve the usability and security of children’s authentication mechanisms. My research includes designing, developing, and evaluating a new graphical user authentication mechanism for children where children choose a sequence of pictures as their password. In our studies, this mechanism, named KidsPic, allowed children (ages 6-11) to create and remember their passwords better than an alphanumeric password. Usability studies identified areas needing further investigation with regards to usability and security. With regards to usability: we investigated whether resolution influences picture selection, the influence of category order on memorability, if the number of objects in a picture influences its selection, and if picture features like dominant colors influences picture selection. With regards to security: we designed and implemented mechanisms to mitigate brute-force and shoulder surfing attacks. For guessing attacks, we conducted a usability study with child dyads. The results and analysis from these additional usability research objectives revealed no influence of picture resolution, order of picture categories, number of objects in each picture, and dominant colors on children choosing pictures for their password. The security research objectives resulted in design enhancements of KidsPic that mitigate bruteforce, shoulder surfing, and guessing attacks

    SOK:young children’s cybersecurity knowledge, skills & practice: a systematic literature review

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    The rise in children’s use of digital technology highlights the need for them to learn to act securely online. Cybersecurity skills require mature cognitive abilities which children only acquire after they start using technology. As such, this paper explores the guidance and current curriculum expectations on cybersecurity aspects in Scotland. Additionally, a systematic review was undertaken of the literature pertaining to cybersecurity education for children on a wider scale including papers from around the world, with 27 peer reviewed papers included in the final review. We discovered that most research focused on assessing children’s knowledge or investigating the efficacy of interventions to improve cybersecurity knowledge and practice. Very few investigated the skills required to carry out the expected cybersecurity actions. For example, high levels of literacy, mature short- and long-term memory, attention, and established meta cognition are all pre-requisites to be able to carry out cybersecurity activities. Our main finding is that empirical research is required to explore the ages at which children have developed essential cognitive abilities and thereby the potential to master cybersecurity skills

    KidzPass:authenticating pre-literate children

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    Many online services require users to authenticate themselves to prove their identity. Text-based passwords are the most widely-used authentication mechanism. Yet a number of population groups struggle with text-based passwords. One of these groups is made up of children aged 3-5. This is an important sector of society, because many of these children use the Internet at home. This was especially true during the COVID-19 pandemic.Young children can struggle with text-based passwords due to their emerging literacy and immature development. The majority of children do not learn to read fluently until age seven. At age four or five, they generally do not have the required skills to create, retain and manage alphanumeric passwords. This might well leave young children vulnerable when online or impose unrealistic demands on their care givers who support them in authenticating themselves.Here, we report on the development and evaluation of two versions of KidzPass, a graphical authentication mechanism that specifically relies on the abilities 3-5 year old children can be expected to possess. We conclude by reporting on lessons learned about designing authentication for this target user group

    Understanding Young People's Experiences of Cybersecurity

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    Young people are increasingly becoming responsible for the security of their devices, yet do not appear to have the knowledge to protect themselves online. In this paper, we explore young people’s knowledge of cybersecurity through a series of workshops with school children, and co-develop cybersecurity lessons aimed at engaging this demographic. We find that technical demonstrations are an effective way of engaging young people’s curiosity in the subject, and that group activities aimed at exploring the subject are preferred methods. We also find that while knowledgeable about cybersecurity theory (e.g. passwords), their actual behaviours did not reflect best practice. We discuss the role of schools in cybersecurity education and how to best embed this content in the curriculum to maximize the engagement of students, including a focus on teaching about cybersecurity protective tools

    Risks and potentials of graphical and gesture-based authentication for touchscreen mobile devices

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    While a few years ago, mobile phones were mainly used for making phone calls and texting short messages, the functionality of mobile devices has massively grown. We are surfing the web, sending emails and we are checking our bank accounts on the go. As a consequence, these internet-enabled devices store a lot of potentially sensitive data and require enhanced protection. We argue that authentication often represents the only countermeasure to protect mobile devices from unwanted access. Knowledge-based concepts (e.g., PIN) are the most used authentication schemes on mobile devices. They serve as the main protection barrier for many users and represent the fallback solution whenever alternative mechanisms fail (e.g., fingerprint recognition). This thesis focuses on the risks and potentials of gesture-based authentication concepts that particularly exploit the touch feature of mobile devices. The contribution of our work is threefold. Firstly, the problem space of mobile authentication is explored. Secondly, the design space is systematically evaluated utilizing interactive prototypes. Finally, we provide generalized insights into the impact of specific design factors and present recommendations for the design and the evaluation of graphical gesture-based authentication mechanisms. The problem space exploration is based on four research projects that reveal important real-world issues of gesture-based authentication on mobile devices. The first part focuses on authentication behavior in the wild and shows that the mobile context makes great demands on the usability of authentication concepts. The second part explores usability features of established concepts and indicates that gesture-based approaches have several benefits in the mobile context. The third part focuses on observability and presents a prediction model for the vulnerability of a given grid-based gesture. Finally, the fourth part investigates the predictability of user-selected gesture-based secrets. The design space exploration is based on a design-oriented research approach and presents several practical solutions to existing real-world problems. The novel authentication mechanisms are implemented into working prototypes and evaluated in the lab and the field. In the first part, we discuss smudge attacks and present alternative authentication concepts that are significantly more secure against such attacks. The second part focuses on observation attacks. We illustrate how relative touch gestures can support eyes-free authentication and how they can be utilized to make traditional PIN-entry secure against observation attacks. The third part addresses the problem of predictable gesture choice and presents two concepts which nudge users to select a more diverse set of gestures. Finally, the results of the basic research and the design-oriented applied research are combined to discuss the interconnection of design space and problem space. We contribute by outlining crucial requirements for mobile authentication mechanisms and present empirically proven objectives for future designs. In addition, we illustrate a systematic goal-oriented development process and provide recommendations for the evaluation of authentication on mobile devices.Während Mobiltelefone vor einigen Jahren noch fast ausschließlich zum Telefonieren und zum SMS schreiben genutzt wurden, sind die Anwendungsmöglichkeiten von Mobilgeräten in den letzten Jahren erheblich gewachsen. Wir surfen unterwegs im Netz, senden E-Mails und überprüfen Bankkonten. In der Folge speichern moderne internetfähigen Mobilgeräte eine Vielfalt potenziell sensibler Daten und erfordern einen erhöhten Schutz. In diesem Zusammenhang stellen Authentifizierungsmethoden häufig die einzige Möglichkeit dar, um Mobilgeräte vor ungewolltem Zugriff zu schützen. Wissensbasierte Konzepte (bspw. PIN) sind die meistgenutzten Authentifizierungssysteme auf Mobilgeräten. Sie stellen für viele Nutzer den einzigen Schutzmechanismus dar und dienen als Ersatzlösung, wenn alternative Systeme (bspw. Fingerabdruckerkennung) versagen. Diese Dissertation befasst sich mit den Risiken und Potenzialen gestenbasierter Konzepte, welche insbesondere die Touch-Funktion moderner Mobilgeräte ausschöpfen. Der wissenschaftliche Beitrag dieser Arbeit ist vielschichtig. Zum einen wird der Problemraum mobiler Authentifizierung erforscht. Zum anderen wird der Gestaltungsraum anhand interaktiver Prototypen systematisch evaluiert. Schließlich stellen wir generelle Einsichten bezüglich des Einflusses bestimmter Gestaltungsaspekte dar und geben Empfehlungen für die Gestaltung und Bewertung grafischer gestenbasierter Authentifizierungsmechanismen. Die Untersuchung des Problemraums basiert auf vier Forschungsprojekten, welche praktische Probleme gestenbasierter Authentifizierung offenbaren. Der erste Teil befasst sich mit dem Authentifizierungsverhalten im Alltag und zeigt, dass der mobile Kontext hohe Ansprüche an die Benutzerfreundlichkeit eines Authentifizierungssystems stellt. Der zweite Teil beschäftigt sich mit der Benutzerfreundlichkeit etablierter Methoden und deutet darauf hin, dass gestenbasierte Konzepte vor allem im mobilen Bereich besondere Vorzüge bieten. Im dritten Teil untersuchen wir die Beobachtbarkeit gestenbasierter Eingabe und präsentieren ein Vorhersagemodell, welches die Angreifbarkeit einer gegebenen rasterbasierten Geste abschätzt. Schließlich beschäftigen wir uns mit der Erratbarkeit nutzerselektierter Gesten. Die Untersuchung des Gestaltungsraums basiert auf einem gestaltungsorientierten Forschungsansatz, welcher zu mehreren praxisgerechte Lösungen führt. Die neuartigen Authentifizierungskonzepte werden als interaktive Prototypen umgesetzt und in Labor- und Feldversuchen evaluiert. Im ersten Teil diskutieren wir Fettfingerattacken ("smudge attacks") und präsentieren alternative Authentifizierungskonzepte, welche effektiv vor diesen Angriffen schützen. Der zweite Teil beschäftigt sich mit Angriffen durch Beobachtung und verdeutlicht wie relative Gesten dazu genutzt werden können, um blickfreie Authentifizierung zu gewährleisten oder um PIN-Eingaben vor Beobachtung zu schützen. Der dritte Teil beschäftigt sich mit dem Problem der vorhersehbaren Gestenwahl und präsentiert zwei Konzepte, welche Nutzer dazu bringen verschiedenartige Gesten zu wählen. Die Ergebnisse der Grundlagenforschung und der gestaltungsorientierten angewandten Forschung werden schließlich verknüpft, um die Verzahnung von Gestaltungsraum und Problemraum zu diskutieren. Wir präsentieren wichtige Anforderungen für mobile Authentifizierungsmechanismen und erläutern empirisch nachgewiesene Zielvorgaben für zukünftige Konzepte. Zusätzlich zeigen wir einen zielgerichteten Entwicklungsprozess auf, welcher bei der Entwicklung neuartiger Konzepte helfen wird und geben Empfehlungen für die Evaluation mobiler Authentifizierungsmethoden

    Investigating the Third Dimension for Authentication in Immersive Virtual Reality and in the Real World

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    Immersive Virtual Reality (IVR) is a growing 3D environment, where social and commercial applications will require user authentication. Similarly, smart homes in the real world (RW), offer an opportunity to authenticate in the third dimension. For both environments, there is a gap in understanding which elements of the third dimension can be leveraged to improve usability and security of authentication. In particular, investigating transferability of findings between these environments would help towards understanding how rapid prototyping of authentication concepts can be achieved in this context. We identify key elements from prior research that are promising for authentication in the third dimension. Based on these, we propose a concept in which users' authenticate by selecting a series of 3D objects in a room using a pointer. We created a virtual 3D replica of a real world room, which we leverage to evaluate and compare the factors that impact the usability and security of authentication in IVR and RW. In particular, we investigate the influence of randomized user and object positions, in a series of user studies (N=48). We also evaluate shoulder surfing by real world bystanders for IVR (N=75). Our results show that 3D passwords within our concept are resistant against shoulder surfing attacks. Interactions are faster in RW compared to IVR, yet workload is comparable

    Modelling Anti-Phishing Authentication Ceremonies

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    Building and evaluating an inconspicuous smartphone authentication method

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    Tese de mestrado em Engenharia Informática, apresentada à Universidade de Lisboa, através da Faculdade de Ciências, 2013Os smartphones que trazemos connosco estão cada vez mais entranhados nas nossas vidas intimas. Estes dispositivos possibilitam novas formas de trabalhar, de socializar, e ate de nos divertirmos. No entanto, também criaram novos riscos a nossa privacidade. Uma forma comum de mitigar estes riscos e configurar o dispositivo para bloquear apos um período de inatividade. Para voltar a utiliza-lo, e então necessário superar uma barreira de autenticação. Desta forma, se o aparelho cair das mãos de outra pessoa, esta não poderá utiliza-lo de forma a que tal constitua uma ameaça. O desbloqueio com autenticação e, assim, o mecanismo que comummente guarda a privacidade dos utilizadores de smartphones. Porem, os métodos de autenticação atualmente utilizados são maioritariamente um legado dos computadores de mesa. As palavras-passe e códigos de identificação pessoal são tornados menos seguros pelo facto de as pessoas criarem mecanismos para os memorizarem mais facilmente. Alem disso, introduzir estes códigos e inconveniente, especialmente no contexto móvel, em que as interações tendem a ser curtas e a necessidade de autenticação atrapalha a prossecução de outras tarefas. Recentemente, os smartphones Android passaram a oferecer outro método de autenticação, que ganhou um grau de adoção assinalável. Neste método, o código secreto do utilizador e uma sucessão de traços desenhados sobre uma grelha de 3 por 3 pontos apresentada no ecrã táctil. Contudo, quer os códigos textuais/numéricos, quer os padrões Android, são suscetíveis a ataques rudimentares. Em ambos os casos, o canal de entrada e o toque no ecrã táctil; e o canal de saída e o visual. Tal permite que outras pessoas possam observar diretamente a introdução da chave; ou que mais tarde consigam distinguir as marcas deixadas pelos dedos na superfície de toque. Alem disso, estes métodos não são acessíveis a algumas classes de utilizadores, nomeadamente os cegos. Nesta dissertação propõe-se que os métodos de autenticação em smartphones podem ser melhor adaptados ao contexto móvel. Nomeadamente, que a possibilidade de interagir com o dispositivo de forma inconspícua poderá oferecer aos utilizadores um maior grau de controlo e a capacidade de se auto-protegerem contra a observação do seu código secreto. Nesse sentido, foi identificada uma modalidade de entrada que não requer o canal visual: sucessões de toques independentes de localização no ecrã táctil. Estes padrões podem assemelhar-se (mas não estão limitados) a ritmos ou código Morse. A primeira contribuição deste trabalho e uma técnica algorítmica para a deteção destas sucessões de toques, ou frases de toque, como chaves de autenticação. Este reconhecedor requer apenas uma demonstração para configuração, o que o distingue de outras abordagens que necessitam de vários exemplos para treinar o algoritmo. O reconhecedor foi avaliado e demonstrou ser preciso e computacionalmente eficiente. Esta contribuição foi enriquecida com o desenvolvimento de uma aplicação Android que demonstra o conceito. A segunda contribuição e uma exploração de fatores humanos envolvidos no uso de frases de toque para autenticação. E consubstanciada em três estudos com utilizadores, em que o método de autenticação proposto e comparado com as alternativas mais comuns: PIN e o padrão Android. O primeiro estudo (N=30) compara os três métodos no que que diz respeito a resistência a observação e à usabilidade, entendida num sentido lato, que inclui a experiencia de utilização (UX). Os resultados sugerem que a usabilidade das três abordagens e comparável, e que em condições de observação perfeitas, nos três casos existe grande viabilidade de sucesso para um atacante. O segundo estudo (N=19) compara novamente os três métodos mas, desta feita, num cenário de autenticação inconspícua. Com efeito, os participantes tentaram introduzir os códigos com o dispositivo situado por baixo de uma mesa, fora do alcance visual. Neste caso, demonstra-se que a autenticação com frases de toque continua a ser usável. Já com as restantes alternativas existe uma diminuição substancial das medidas de usabilidade. Tal sugere que a autenticação por frases de toque suporta a capacidade de interação inconspícua, criando assim a possibilidade de os utilizadores se protegerem contra possíveis atacantes. O terceiro estudo (N=16) e uma avaliação de usabilidade e aceitação do método de autenticação com utilizadores cegos. Neste estudo, são também elicitadas estratégias de ocultação suportadas pela autenticação por frases de toque. Os resultados sugerem que a técnica e também adequada a estes utilizadores.As our intimate lives become more tangled with the smartphones we carry, privacy has become an increasing concern. A widely available option to mitigate security risks is to set a device so that it locks after a period of inactivity, requiring users to authenticate for subsequent use. Current methods for establishing one's identity are known to be susceptible to even rudimentary observation attacks. The mobile context in which interactions with smartphones are prone to occur further facilitates shoulder-surfing. We submit that smartphone authentication methods can be better adapted to the mobile context. Namely, the ability to interact with the device in an inconspicuous manner could offer users more control and the ability to self-protect against observation. Tapping is a communication modality between a user and a device that can be appropriated for that purpose. This work presents a technique for employing sequences of taps, or tap phrases, as authentication codes. An efficient and accurate tap phrase recognizer, that does not require training, is presented. Three user studies were conducted to compare this approach to the current leading methods. Results indicate that the tapping method remains usable even under inconspicuous authentications scenarios. Furthermore, we found that it is appropriate for blind users, to whom usability barriers and security risks are of special concern

    How WEIRD is Usable Privacy and Security Research? (Extended Version)

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    In human factor fields such as human-computer interaction (HCI) and psychology, researchers have been concerned that participants mostly come from WEIRD (Western, Educated, Industrialized, Rich, and Democratic) countries. This WEIRD skew may hinder understanding of diverse populations and their cultural differences. The usable privacy and security (UPS) field has inherited many research methodologies from research on human factor fields. We conducted a literature review to understand the extent to which participant samples in UPS papers were from WEIRD countries and the characteristics of the methodologies and research topics in each user study recruiting Western or non-Western participants. We found that the skew toward WEIRD countries in UPS is greater than that in HCI. Geographic and linguistic barriers in the study methods and recruitment methods may cause researchers to conduct user studies locally. In addition, many papers did not report participant demographics, which could hinder the replication of the reported studies, leading to low reproducibility. To improve geographic diversity, we provide the suggestions including facilitate replication studies, address geographic and linguistic issues of study/recruitment methods, and facilitate research on the topics for non-WEIRD populations.Comment: This paper is the extended version of the paper presented at USENIX SECURITY 202
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