17,639 research outputs found
A Multi-disciplinary Approach to the Investigation of Aspects of Serial Order in Cognition
Serial order processing or Sequence processing underlies many human activities such as speech, language, skill learning, planning, problem solving, etc. Investigating the\ud
neural bases of sequence processing enables us to understand serial order in cognition and helps us building intelligent devices. In the current paper, various\ud
cognitive issues related to sequence processing will be discussed with examples. Some of the issues are: distributed versus local representation, pre-wired versus\ud
adaptive origins of representation, implicit versus explicit learning, fixed/flat versus hierarchical organization, timing aspects, order information embedded in sequences, primacy versus recency in list learning and aspects of sequence perception such as recognition, recall and generation. Experimental results that give evidence for the involvement of various brain areas will be described. Finally, theoretical frameworks based on Markov models and Reinforcement Learning paradigm will be presented. These theoretical ideas are useful for studying sequential phenomena in a principled way
Behavioral Learning of Aircraft Landing Sequencing Using a Society of Probabilistic Finite State Machines
Air Traffic Control (ATC) is a complex safety critical environment. A tower
controller would be making many decisions in real-time to sequence aircraft.
While some optimization tools exist to help the controller in some airports,
even in these situations, the real sequence of the aircraft adopted by the
controller is significantly different from the one proposed by the optimization
algorithm. This is due to the very dynamic nature of the environment. The
objective of this paper is to test the hypothesis that one can learn from the
sequence adopted by the controller some strategies that can act as heuristics
in decision support tools for aircraft sequencing. This aim is tested in this
paper by attempting to learn sequences generated from a well-known sequencing
method that is being used in the real world. The approach relies on a genetic
algorithm (GA) to learn these sequences using a society Probabilistic
Finite-state Machines (PFSMs). Each PFSM learns a different sub-space; thus,
decomposing the learning problem into a group of agents that need to work
together to learn the overall problem. Three sequence metrics (Levenshtein,
Hamming and Position distances) are compared as the fitness functions in GA. As
the results suggest, it is possible to learn the behavior of the
algorithm/heuristic that generated the original sequence from very limited
information
The future of technology enhanced active learning â a roadmap
The notion of active learning refers to the active involvement of learner in the learning process,
capturing ideas of learning-by-doing and the fact that active participation and knowledge construction leads to deeper and more sustained learning. Interactivity, in particular learnercontent interaction, is a central aspect of technology-enhanced active learning. In this roadmap,
the pedagogical background is discussed, the essential dimensions of technology-enhanced active learning systems are outlined and the factors that are expected to influence these systems currently and in the future are identified. A central aim is to address this promising field from a
best practices perspective, clarifying central issues and formulating an agenda for future developments in the form of a roadmap
Ontology technology for the development and deployment of learning technology systems - a survey
The World-Wide Web is undergoing dramatic changes at the moment. The Semantic Web is an initiative to bring meaning to the Web. The Semantic Web is based on ontology
technology â a knowledge representation framework â at its core. We illustrate the importance of this evolutionary development. We survey five scenarios demonstrating different forms of applications of ontology technologies in the development and deployment of learning technology
systems. Ontology technologies are highly useful to organise, personalise, and publish learning content and to discover, generate, and compose learning objects
ChimpCheck: Property-Based Randomized Test Generation for Interactive Apps
We consider the problem of generating relevant execution traces to test rich
interactive applications. Rich interactive applications, such as apps on mobile
platforms, are complex stateful and often distributed systems where
sufficiently exercising the app with user-interaction (UI) event sequences to
expose defects is both hard and time-consuming. In particular, there is a
fundamental tension between brute-force random UI exercising tools, which are
fully-automated but offer low relevance, and UI test scripts, which are manual
but offer high relevance. In this paper, we consider a middle way---enabling a
seamless fusion of scripted and randomized UI testing. This fusion is
prototyped in a testing tool called ChimpCheck for programming, generating, and
executing property-based randomized test cases for Android apps. Our approach
realizes this fusion by offering a high-level, embedded domain-specific
language for defining custom generators of simulated user-interaction event
sequences. What follows is a combinator library built on industrial strength
frameworks for property-based testing (ScalaCheck) and Android testing (Android
JUnit and Espresso) to implement property-based randomized testing for Android
development. Driven by real, reported issues in open source Android apps, we
show, through case studies, how ChimpCheck enables expressing effective testing
patterns in a compact manner.Comment: 20 pages, 21 figures, Symposium on New ideas, New Paradigms, and
Reflections on Programming and Software (Onward!2017
Stone tools and the linguistic capabilities of earlier hominids
The evolution of human manipulative abilities may be clearly linked to the evolution of speech motor control Both creativity and complexity in vocal and manipulative gestures may be closely linked to a single dimension of brain evolution â the evolution of absolute brain size. Inferring the linguistic capabilities of earlier hominids from their lithic artefacts, however, required us to take account of domain-specific constraints on manipulative skill In this article we report on a pilot flint-knapping experiment designed to identify such constraints âin actionâ
Thoughts about disordered thinking: measuring and quantifying the laws of order and disorder
Peer ReviewedPostprint (author's final draft
An enhanced classifier system for autonomous robot navigation in dynamic environments
In many cases, a real robot application requires the navigation in dynamic environments. The navigation problem involves two main tasks: to avoid obstacles and to reach a goal. Generally, this problem could be faced considering reactions and sequences of actions. For solving the navigation problem a complete controller, including actions and reactions, is needed. Machine learning techniques has been applied to learn these controllers. Classifier Systems (CS) have proven their ability of continuos learning in these domains. However, CS have some problems in reactive systems. In this paper, a modified CS is proposed to overcome these problems. Two special mechanisms are included in the developed CS to allow the learning of both reactions and sequences of actions. The learning process has been divided in two main tasks: first, the discrimination between a predefined set of rules and second, the discovery of new rules to obtain a successful operation in dynamic environments. Different experiments have been carried out using a mini-robot Khepera to find a generalised solution. The results show the ability of the system to continuous learning and adaptation to new situations.Publicad
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