89,323 research outputs found
A foundation for machine learning in design
This paper presents a formalism for considering the issues of learning in design. A foundation for machine learning in design (MLinD) is defined so as to provide answers to basic questions on learning in design, such as, "What types of knowledge can be learnt?", "How does learning occur?", and "When does learning occur?". Five main elements of MLinD are presented as the input knowledge, knowledge transformers, output knowledge, goals/reasons for learning, and learning triggers. Using this foundation, published systems in MLinD were reviewed. The systematic review presents a basis for validating the presented foundation. The paper concludes that there is considerable work to be carried out in order to fully formalize the foundation of MLinD
Resource Constrained Structured Prediction
We study the problem of structured prediction under test-time budget
constraints. We propose a novel approach applicable to a wide range of
structured prediction problems in computer vision and natural language
processing. Our approach seeks to adaptively generate computationally costly
features during test-time in order to reduce the computational cost of
prediction while maintaining prediction performance. We show that training the
adaptive feature generation system can be reduced to a series of structured
learning problems, resulting in efficient training using existing structured
learning algorithms. This framework provides theoretical justification for
several existing heuristic approaches found in literature. We evaluate our
proposed adaptive system on two structured prediction tasks, optical character
recognition (OCR) and dependency parsing and show strong performance in
reduction of the feature costs without degrading accuracy
Salience-based selection: attentional capture by distractors less salient than the target
Current accounts of attentional capture predict the most salient stimulus to be invariably selected first. However, existing salience and visual search models assume noise in the map computation or selection process. Consequently, they predict the first selection to be stochastically dependent on salience, implying that attention could even be captured first by the second most salient (instead of the most salient) stimulus in the field. Yet, capture by less salient distractors has not been reported and salience-based selection accounts claim that the distractor has to be more salient in order to capture attention. We tested this prediction using an empirical and modeling approach of the visual search distractor paradigm. For the empirical part, we manipulated salience of target and distractor parametrically and measured reaction time interference when a distractor was present compared to absent. Reaction time interference was strongly correlated with distractor salience relative to the target. Moreover, even distractors less salient than the target captured attention, as measured by reaction time interference and oculomotor capture. In the modeling part, we simulated first selection in the distractor paradigm using behavioral measures of salience and considering the time course of selection including noise. We were able to replicate the result pattern we obtained in the empirical part. We conclude that each salience value follows a specific selection time distribution and attentional capture occurs when the selection time distributions of target and distractor overlap. Hence, selection is stochastic in nature and attentional capture occurs with a certain probability depending on relative salience
Probabilistic Bag-Of-Hyperlinks Model for Entity Linking
Many fundamental problems in natural language processing rely on determining
what entities appear in a given text. Commonly referenced as entity linking,
this step is a fundamental component of many NLP tasks such as text
understanding, automatic summarization, semantic search or machine translation.
Name ambiguity, word polysemy, context dependencies and a heavy-tailed
distribution of entities contribute to the complexity of this problem.
We here propose a probabilistic approach that makes use of an effective
graphical model to perform collective entity disambiguation. Input mentions
(i.e.,~linkable token spans) are disambiguated jointly across an entire
document by combining a document-level prior of entity co-occurrences with
local information captured from mentions and their surrounding context. The
model is based on simple sufficient statistics extracted from data, thus
relying on few parameters to be learned.
Our method does not require extensive feature engineering, nor an expensive
training procedure. We use loopy belief propagation to perform approximate
inference. The low complexity of our model makes this step sufficiently fast
for real-time usage. We demonstrate the accuracy of our approach on a wide
range of benchmark datasets, showing that it matches, and in many cases
outperforms, existing state-of-the-art methods
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