8 research outputs found

    An efficient pending interest table control management in named data network

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    Named Data Networking (NDN) is an emerging Internet architecture that employs a new network communication model based on the identity of Internet content. Its core component, the Pending Interest Table (PIT) serves a significant role of recording Interest packet information which is ready to be sent but in waiting for matching Data packet. In managing PIT, the issue of flow PIT sizing has been very challenging due to massive use of long Interest lifetime particularly when there is no flexible replacement policy, hence affecting PIT performance. The aim of this study is to propose an efficient PIT Control Management (PITCM) approach to be used in handling incoming Interest packets in order to mitigate PIT overflow thus enhancing PIT utilization and performance. PITCM consists of Adaptive Virtual PIT (AVPIT) mechanism, Smart Threshold Interest Lifetime (STIL) mechanism and Highest Lifetime Least Request (HLLR) policy. The AVPIT is responsible for obtaining early PIT overflow prediction and reaction. STIL is meant for adjusting lifetime value for incoming Interest packet while HLLR is utilized for managing PIT entries in efficient manner. A specific research methodology is followed to ensure that the work is rigorous in achieving the aim of the study. The network simulation tool is used to design and evaluate PITCM. The results of study show that PITCM outperforms the performance of standard NDN PIT with 45% higher Interest satisfaction rate, 78% less Interest retransmission rate and 65% less Interest drop rate. In addition, Interest satisfaction delay and PIT length is reduced significantly to 33% and 46%, respectively. The contribution of this study is important for Interest packet management in NDN routing and forwarding systems. The AVPIT and STIL mechanisms as well as the HLLR policy can be used in monitoring, controlling and managing the PIT contents for Internet architecture of the future

    An empirical study of receiver-based AIMD flow-control strategies for CCN

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    Ownserver: sistema doméstico de prestação de serviços cloud

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    Neste trabalho foi considerada a possibilidade de incorporar serviços remotos, normalmente associados a serviços web e cloud computing, numa solução local que centralizasse os vários serviços num único sistema e permitisse aos seus utilizadores consumir e configurar os mesmos, quer a partir da rede local, quer remotamente a partir da Internet. Desta forma seria possível conciliar o acesso a partir de qualquer local com internet, característico nas clouds, com a simplicidade de concentrar num só sistema vários serviços que são por norma oferecidos por entidades distintas e ainda permitir aos seus utilizadores o controlo e configuração sobre os mesmos. De forma a validar que este conceito é viável, prático e funcional, foram implementadas duas componentes. Um cliente que corre nos dispositivos dos utilizadores e que proporciona a interface para consumir os serviços disponíveis e um servidor que irá conter e prestar esses serviços aos clientes. Estes serviços incluem lista de contactos, mensagens instantâneas, salas de conversação, transferência de ficheiros, chamadas e conferências de voz e vídeo, pastas remotas, pastas sincronizadas, backups, pastas partilhadas, VoD (Video-on Demand) e AoD (Audio-on Demand). Para o desenvolvimento do cliente e do servidor foi utilizada a framework Qt que recorre à linguagem de programação C++ e ao conjunto de bibliotecas que possui, para o desenvolvimento de aplicações multiplataforma. Para as comunicações entre clientes e servidor, foi utilizado o protocolo XMPP (Extensible Messaging and Presence Protocol), pela forma da biblioteca qxmpp e do servidor XMPP ejabberd. Pelo facto de conter um conjunto de centenas de extensões atualmente ativas que auferem funcionalidades como salas de conversação, transferências de ficheiros e até estabelecer sessões multimédia, graças à sua flexibilidade permitiu ainda a criação de extensões personalizada necessárias para algumas funcionalidades que se pretendeu implementar. Foi ainda utilizado no servidor a framework ffmpeg para suportar algumas funcionalidades multimédia. Após a implementação do cliente para Windows e Linux, e de implementar o servidor em Linux foi realizado um conjunto de testes funcionais para perceber se as funcionalidades e seus mecanismos funcionam corretamente. No caso onde a análise da performance e do consumo de recursos era importante, foram realizados testes de performance e testes de carga

    A hybrid rate control mechanism for forwarding and congestion control in named data network

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    Named Data Networking (NDN) is an emerging Internet architecture that employs a pull-based, in-path caching, hop-by-hop, and multi-path transport architecture. Therefore, transport algorithms which use conventional paradigms would not work correctly in the NDN environment, since the content source location frequently changes. These changes raise forwarding and congestion control problems, and they directly affect the link utilization, fairness, and stability of the network. This study proposes a Hybrid Rate Control Mechanism (HRCM) to control the forwarding rate and link congestion to enhance network scalability, stability, and fairness performance. HRCM consists of three schemes namely Shaping Deficit Weight Round Robin (SDWRR), Queue-delay Parallel Multipath (QPM), and Explicit Control Agile-based conservative window adaptation (EC-Agile). The SDWRR scheme is scheduling different flows in router interfaces by fairly detecting and notifying the link congestion. The QPM scheme has been designed to forward Interest packets to all available paths that utilize idle bandwidths. The EC-Agile scheme controls forwarding rates by examining each packet received. The proposed HRCM was evaluated by comparing it with two different mechanisms, namely Practical Congestion Control (PCON) and Hop-by-hop Interest Shaping (HIS) through ndnSIM simulation. The findings show that HRCM enhances the forwarding rate and fairness. HRCM outperforms HIS and PCON in terms of throughput by 75%, delay 20%, queue length 55%, link utilization 41%, fairness 20%, and download time 20%. The proposed HRCM contributes to providing an enhanced forwarding rate and fairness in NDN with different types of traffic flow. Thus, the SDWRR, QPM, and EC-Agile schemes can be used in monitoring, controlling, and managing congestion and forwarding for the Internet of the future

    Information-centric communication in mobile and wireless networks

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    Information-centric networking (ICN) is a new communication paradigm that has been proposed to cope with drawbacks of host-based communication protocols, namely scalability and security. In this thesis, we base our work on Named Data Networking (NDN), which is a popular ICN architecture, and investigate NDN in the context of wireless and mobile ad hoc networks. In a first part, we focus on NDN efficiency (and potential improvements) in wireless environments by investigating NDN in wireless one-hop communication, i.e., without any routing protocols. A basic requirement to initiate informationcentric communication is the knowledge of existing and available content names. Therefore, we develop three opportunistic content discovery algorithms and evaluate them in diverse scenarios for different node densities and content distributions. After content names are known, requesters can retrieve content opportunistically from any neighbor node that provides the content. However, in case of short contact times to content sources, content retrieval may be disrupted. Therefore, we develop a requester application that keeps meta information of disrupted content retrievals and enables resume operations when a new content source has been found. Besides message efficiency, we also evaluate power consumption of information-centric broadcast and unicast communication. Based on our findings, we develop two mechanisms to increase efficiency of information-centric wireless one-hop communication. The first approach called Dynamic Unicast (DU) avoids broadcast communication whenever possible since broadcast transmissions result in more duplicate Data transmissions, lower data rates and higher energy consumption on mobile nodes, which are not interested in overheard Data, compared to unicast communication. Hence, DU uses broadcast communication only until a content source has been found and then retrieves content directly via unicast from the same source. The second approach called RC-NDN targets efficiency of wireless broadcast communication by reducing the number of duplicate Data transmissions. In particular, RC-NDN is a Data encoding scheme for content sources that increases diversity in wireless broadcast transmissions such that multiple concurrent requesters can profit from each others’ (overheard) message transmissions. If requesters and content sources are not in one-hop distance to each other, requests need to be forwarded via multi-hop routing. Therefore, in a second part of this thesis, we investigate information-centric wireless multi-hop communication. First, we consider multi-hop broadcast communication in the context of rather static community networks. We introduce the concept of preferred forwarders, which relay Interest messages slightly faster than non-preferred forwarders to reduce redundant duplicate message transmissions. While this approach works well in static networks, the performance may degrade in mobile networks if preferred forwarders may regularly move away. Thus, to enable routing in mobile ad hoc networks, we extend DU for multi-hop communication. Compared to one-hop communication, multi-hop DU requires efficient path update mechanisms (since multi-hop paths may expire quickly) and new forwarding strategies to maintain NDN benefits (request aggregation and caching) such that only a few messages need to be transmitted over the entire end-to-end path even in case of multiple concurrent requesters. To perform quick retransmission in case of collisions or other transmission errors, we implement and evaluate retransmission timers from related work and compare them to CCNTimer, which is a new algorithm that enables shorter content retrieval times in information-centric wireless multi-hop communication. Yet, in case of intermittent connectivity between requesters and content sources, multi-hop routing protocols may not work because they require continuous end-to-end paths. Therefore, we present agent-based content retrieval (ACR) for delay-tolerant networks. In ACR, requester nodes can delegate content retrieval to mobile agent nodes, which move closer to content sources, can retrieve content and return it to requesters. Thus, ACR exploits the mobility of agent nodes to retrieve content from remote locations. To enable delay-tolerant communication via agents, retrieved content needs to be stored persistently such that requesters can verify its authenticity via original publisher signatures. To achieve this, we develop a persistent caching concept that maintains received popular content in repositories and deletes unpopular content if free space is required. Since our persistent caching concept can complement regular short-term caching in the content store, it can also be used for network caching to store popular delay-tolerant content at edge routers (to reduce network traffic and improve network performance) while real-time traffic can still be maintained and served from the content store
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