14,784 research outputs found

    Hybridizing Non-dominated Sorting Algorithms: Divide-and-Conquer Meets Best Order Sort

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    Many production-grade algorithms benefit from combining an asymptotically efficient algorithm for solving big problem instances, by splitting them into smaller ones, and an asymptotically inefficient algorithm with a very small implementation constant for solving small subproblems. A well-known example is stable sorting, where mergesort is often combined with insertion sort to achieve a constant but noticeable speed-up. We apply this idea to non-dominated sorting. Namely, we combine the divide-and-conquer algorithm, which has the currently best known asymptotic runtime of O(N(logN)M1)O(N (\log N)^{M - 1}), with the Best Order Sort algorithm, which has the runtime of O(N2M)O(N^2 M) but demonstrates the best practical performance out of quadratic algorithms. Empirical evaluation shows that the hybrid's running time is typically not worse than of both original algorithms, while for large numbers of points it outperforms them by at least 20%. For smaller numbers of objectives, the speedup can be as large as four times.Comment: A two-page abstract of this paper will appear in the proceedings companion of the 2017 Genetic and Evolutionary Computation Conference (GECCO 2017

    ND-Tree-based update: a Fast Algorithm for the Dynamic Non-Dominance Problem

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    In this paper we propose a new method called ND-Tree-based update (or shortly ND-Tree) for the dynamic non-dominance problem, i.e. the problem of online update of a Pareto archive composed of mutually non-dominated points. It uses a new ND-Tree data structure in which each node represents a subset of points contained in a hyperrectangle defined by its local approximate ideal and nadir points. By building subsets containing points located close in the objective space and using basic properties of the local ideal and nadir points we can efficiently avoid searching many branches in the tree. ND-Tree may be used in multiobjective evolutionary algorithms and other multiobjective metaheuristics to update an archive of potentially non-dominated points. We prove that the proposed algorithm has sub-linear time complexity under mild assumptions. We experimentally compare ND-Tree to the simple list, Quad-tree, and M-Front methods using artificial and realistic benchmarks with up to 10 objectives and show that with this new method substantial reduction of the number of point comparisons and computational time can be obtained. Furthermore, we apply the method to the non-dominated sorting problem showing that it is highly competitive to some recently proposed algorithms dedicated to this problem.Comment: 15 pages, 21 figures, 3 table

    Improved dynamical particle swarm optimization method for structural dynamics

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    A methodology to the multiobjective structural design of buildings based on an improved particle swarm optimization algorithm is presented, which has proved to be very efficient and robust in nonlinear problems and when the optimization objectives are in conflict. In particular, the behaviour of the particle swarm optimization (PSO) classical algorithm is improved by dynamically adding autoadaptive mechanisms that enhance the exploration/exploitation trade-off and diversity of the proposed algorithm, avoiding getting trapped in local minima. A novel integrated optimization system was developed, called DI-PSO, to solve this problem which is able to control and even improve the structural behaviour under seismic excitations. In order to demonstrate the effectiveness of the proposed approach, the methodology is tested against some benchmark problems. Then a 3-story-building model is optimized under different objective cases, concluding that the improved multiobjective optimization methodology using DI-PSO is more efficient as compared with those designs obtained using single optimization.Peer ReviewedPostprint (published version
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