164 research outputs found
Software, Image and Audio Watermarking Algorithmic Techniques
Digital watermarking involves embedding a watermark value within a digital object, such as image, audio, video, text and software, to prove authenticity in case of intellectual property infringement. Headed to this direction, in this paper we survey our previous algorithmic techniques for software and image watermarking and present a new developing idea based on them for audio watermarking. Our watermarking techniques take as an input a watermark that is an integer which can be efficiently encoded as a self-inverting permutation . We demonstrate multiple representations of self-inverting permutations, namely reducible permutation graphs, two-dimensional and one-dimensional matrices. We propose efficient algorithmic techniques for watermarking software, image and audio that exploit self-inverting permutation representations in order to embed the watermark by making imperceptible modifications and producing equivalent watermarked objects of high fidelity
QUALITY-DRIVEN CROSS LAYER DESIGN FOR MULTIMEDIA SECURITY OVER RESOURCE CONSTRAINED WIRELESS SENSOR NETWORKS
The strong need for security guarantee, e.g., integrity and authenticity, as well as privacy and confidentiality in wireless multimedia services has driven the development of an emerging research area in low cost Wireless Multimedia Sensor Networks (WMSNs). Unfortunately, those conventional encryption and authentication techniques cannot be applied directly to WMSNs due to inborn challenges such as extremely limited energy, computing and bandwidth resources. This dissertation provides a quality-driven security design and resource allocation framework for WMSNs. The contribution of this dissertation bridges the inter-disciplinary research gap between high layer multimedia signal processing and low layer computer networking. It formulates the generic problem of quality-driven multimedia resource allocation in WMSNs and proposes a cross layer solution. The fundamental methodologies of multimedia selective encryption and stream authentication, and their application to digital image or video compression standards are presented. New multimedia selective encryption and stream authentication schemes are proposed at application layer, which significantly reduces encryption/authentication complexity. In addition, network resource allocation methodologies at low layers are extensively studied. An unequal error protection-based network resource allocation scheme is proposed to achieve the best effort media quality with integrity and energy efficiency guarantee. Performance evaluation results show that this cross layer framework achieves considerable energy-quality-security gain by jointly designing multimedia selective encryption/multimedia stream authentication and communication resource allocation
A NOVEL JOINT PERCEPTUAL ENCRYPTION AND WATERMARKING SCHEME (JPEW) WITHIN JPEG FRAMEWORK
Due to the rapid growth in internet and multimedia technologies, many new
commercial applications like video on demand (VOD), pay-per-view and real-time
multimedia broadcast etc, have emerged. To ensure the integrity and confidentiality of
the multimedia content, the content is usually watermarked and then encrypted or vice
versa. If the multimedia content needs to be watermarked and encrypted at the same
time, the watermarking function needs to be performed first followed by encryption
function. Hence, if the watermark needs to be extracted then the multimedia data
needs to be decrypted first followed by extraction of the watermark. This results in
large computational overhead. The solution provided in the literature for this problem
is by using what is called partial encryption, in which media data are partitioned into
two parts - one to be watermarked and the other is encrypted. In addition, some
multimedia applications i.e. video on demand (VOD), Pay-TV, pay-per-view etc,
allow multimedia content preview which involves „perceptual‟ encryption wherein all
or some selected part of the content is, perceptually speaking, distorted with an
encryption key. Up till now no joint perceptual encryption and watermarking scheme
has been proposed in the literature.
In this thesis, a novel Joint Perceptual Encryption and Watermarking (JPEW)
scheme is proposed that is integrated within JPEG standard. The design of JPEW
involves the design and development of both perceptual encryption and watermarking
schemes that are integrated in JPEG and feasible within the „partial‟ encryption
framework. The perceptual encryption scheme exploits the energy distribution of AC
components and DC components bitplanes of continuous-tone images and is carried
out by selectively encrypting these AC coefficients and DC components bitplanes.
The encryption itself is based on a chaos-based permutation reported in an earlier
work. Similarly, in contrast to the traditional watermarking schemes, the proposed
watermarking scheme makes use of DC component of the image and it is carried out
by selectively substituting certain bitplanes of DC components with watermark bits.
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Apart from the aforesaid JPEW, additional perceptual encryption scheme, integrated
in JPEG, has also been proposed. The scheme is outside of joint framework and
implements perceptual encryption on region of interest (ROI) by scrambling the DCT
blocks of the chosen ROI.
The performances of both, perceptual encryption and watermarking schemes are
evaluated and compared with Quantization Index modulation (QIM) based
watermarking scheme and reversible Histogram Spreading (RHS) based perceptual
encryption scheme. The results show that the proposed watermarking scheme is
imperceptible and robust, and suitable for authentication. Similarly, the proposed
perceptual encryption scheme outperforms the RHS based scheme in terms of number
of operations required to achieve a given level of perceptual encryption and provides
control over the amount of perceptual encryption. The overall security of the JPEW
has also been evaluated. Additionally, the performance of proposed separate
perceptual encryption scheme has been thoroughly evaluated in terms of security and
compression efficiency. The scheme is found to be simpler in implementation, have
insignificant effect on compression ratios and provide more options for the selection
of control factor
WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)
The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000
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