88 research outputs found

    Algorithms for compression of high dynamic range images and video

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    The recent advances in sensor and display technologies have brought upon the High Dynamic Range (HDR) imaging capability. The modern multiple exposure HDR sensors can achieve the dynamic range of 100-120 dB and LED and OLED display devices have contrast ratios of 10^5:1 to 10^6:1. Despite the above advances in technology the image/video compression algorithms and associated hardware are yet based on Standard Dynamic Range (SDR) technology, i.e. they operate within an effective dynamic range of up to 70 dB for 8 bit gamma corrected images. Further the existing infrastructure for content distribution is also designed for SDR, which creates interoperability problems with true HDR capture and display equipment. The current solutions for the above problem include tone mapping the HDR content to fit SDR. However this approach leads to image quality associated problems, when strong dynamic range compression is applied. Even though some HDR-only solutions have been proposed in literature, they are not interoperable with current SDR infrastructure and are thus typically used in closed systems. Given the above observations a research gap was identified in the need for efficient algorithms for the compression of still images and video, which are capable of storing full dynamic range and colour gamut of HDR images and at the same time backward compatible with existing SDR infrastructure. To improve the usability of SDR content it is vital that any such algorithms should accommodate different tone mapping operators, including those that are spatially non-uniform. In the course of the research presented in this thesis a novel two layer CODEC architecture is introduced for both HDR image and video coding. Further a universal and computationally efficient approximation of the tone mapping operator is developed and presented. It is shown that the use of perceptually uniform colourspaces for internal representation of pixel data enables improved compression efficiency of the algorithms. Further proposed novel approaches to the compression of metadata for the tone mapping operator is shown to improve compression performance for low bitrate video content. Multiple compression algorithms are designed, implemented and compared and quality-complexity trade-offs are identified. Finally practical aspects of implementing the developed algorithms are explored by automating the design space exploration flow and integrating the high level systems design framework with domain specific tools for synthesis and simulation of multiprocessor systems. The directions for further work are also presented

    The Applications of Discrete Wavelet Transform in Image Processing: A Review

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    This paper reviews the newly published works on applying waves to image processing depending on the analysis of multiple solutions. the wavelet transformation reviewed in detail including wavelet function, integrated wavelet transformation, discrete wavelet transformation, rapid wavelet transformation, DWT properties, and DWT advantages. After reviewing the basics of wavelet transformation theory, various applications of wavelet are reviewed and multi-solution analysis, including image compression, image reduction, image optimization, and image watermark. In addition, we present the concept and theory of quadruple waves for the future progress of wavelet transform applications and quadruple solubility applications. The aim of this paper is to provide a wide-ranging review of the survey found able on wavelet-based image processing applications approaches. It will be beneficial for scholars to execute effective image processing applications approaches

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    Methodology and optimizing of multiple frame format buffering within FPGA H.264/AVC decoder with FRExt.

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    Digital representation of video data is an inherently resource demanding problem that continues to necessitate the development and refinement of coding methods. The H.264/AVC standard, along with its recent Fidelity Range Extensions amendment (FRExt), is quickly being adopted as the standard codec for broadcast and distribution of high definition video. The FRExt amendment, while not necessarily affecting the overall decoder architecture, presents an added complexity of providing efficient memory management for buffering intermediate frames of various pixel color samplings and depths. This thesis evaluated the role of designing the frame buffer of a hardware video decoder, with integrated support for the H.264/AVC codec plus FRExt. With focus on organizing external memory data access, the frame buffer was designed to provide intermediate data storage for the decoder, while using an efficient store and load scheme that takes into consideration each frame pixel format of the video data. VHDL was used to model the frame buffer. Exploitation of reconfigurability and post-synthesis FPGA simulations were used to evaluate behavior, scalability and power consumption, while providing an analysis of approaches to adding FRExt to the memory management. Real-time buffer performance was achieved for two common frame formats at 1080 HD resolution; and an innovative pipeline design provides dynamic switching of formats between video sequences. As an additional consequence of verifying the model, a preexisting Baseline H.264/AVC decoder testbench was augmented to support testing of multiple frame formats

    Motion compensation and very low bit rate video coding

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    Recently, many activities of the International Telecommunication Union (ITU) and the International Standard Organization (ISO) are leading to define new standards for very low bit-rate video coding, such as H.263 and MPEG-4 after successful applications of the international standards H.261 and MPEG-1/2 for video coding above 64kbps. However, at very low bit-rate the classic block matching based DCT video coding scheme suffers seriously from blocking artifacts which degrade the quality of reconstructed video frames considerably. To solve this problem, a new technique in which motion compensation is based on dense motion field is presented in this dissertation. Four efficient new video coding algorithms based on this new technique for very low bit-rate are proposed. (1) After studying model-based video coding algorithms, we propose an optical flow based video coding algorithm with thresh-olding techniques. A statistic model is established for distribution of intensity difference between two successive frames, and four thresholds are used to control the bit-rate and the quality of reconstructed frames. It outperforms the typical model-based techniques in terms of complexity and quality of reconstructed frames. (2) An efficient algorithm using DCT coded optical flow. It is found that dense motion fields can be modeled as the first order auto-regressive model, and efficiently compressed with DCT technique, hence achieving very low bit-rate and higher visual quality than the H.263/TMN5. (3) A region-based discrete wavelet transform video coding algorithm. This algorithm implements dense motion field and regions are segmented according to their content significance. The DWT is applied to residual images region by region, and bits are adaptively allocated to regions. It improves the visual quality and PSNR of significant regions while maintaining low bit-rate. (4) A segmentation-based video coding algorithm for stereo sequence. A correlation-feedback algorithm with Kalman filter is utilized to improve the accuracy of optical flow fields. Three criteria, which are associated with 3-D information, 2-D connectivity and motion vector fields, respectively, are defined for object segmentation. A chain code is utilized to code the shapes of the segmented objects. it can achieve very high compression ratio up to several thousands

    Efficient reconfigurable architectures for 3D medical image compression

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Recently, the more widespread use of three-dimensional (3-D) imaging modalities, such as magnetic resonance imaging (MRI), computed tomography (CT), positron emission tomography (PET), and ultrasound (US) have generated a massive amount of volumetric data. These have provided an impetus to the development of other applications, in particular telemedicine and teleradiology. In these fields, medical image compression is important since both efficient storage and transmission of data through high-bandwidth digital communication lines are of crucial importance. Despite their advantages, most 3-D medical imaging algorithms are computationally intensive with matrix transformation as the most fundamental operation involved in the transform-based methods. Therefore, there is a real need for high-performance systems, whilst keeping architectures exible to allow for quick upgradeability with real-time applications. Moreover, in order to obtain efficient solutions for large medical volumes data, an efficient implementation of these operations is of significant importance. Reconfigurable hardware, in the form of field programmable gate arrays (FPGAs) has been proposed as viable system building block in the construction of high-performance systems at an economical price. Consequently, FPGAs seem an ideal candidate to harness and exploit their inherent advantages such as massive parallelism capabilities, multimillion gate counts, and special low-power packages. The key achievements of the work presented in this thesis are summarised as follows. Two architectures for 3-D Haar wavelet transform (HWT) have been proposed based on transpose-based computation and partial reconfiguration suitable for 3-D medical imaging applications. These applications require continuous hardware servicing, and as a result dynamic partial reconfiguration (DPR) has been introduced. Comparative study for both non-partial and partial reconfiguration implementation has shown that DPR offers many advantages and leads to a compelling solution for implementing computationally intensive applications such as 3-D medical image compression. Using DPR, several large systems are mapped to small hardware resources, and the area, power consumption as well as maximum frequency are optimised and improved. Moreover, an FPGA-based architecture of the finite Radon transform (FRAT)with three design strategies has been proposed: direct implementation of pseudo-code with a sequential or pipelined description, and block random access memory (BRAM)- based method. An analysis with various medical imaging modalities has been carried out. Results obtained for image de-noising implementation using FRAT exhibits promising results in reducing Gaussian white noise in medical images. In terms of hardware implementation, promising trade-offs on maximum frequency, throughput and area are also achieved. Furthermore, a novel hardware implementation of 3-D medical image compression system with context-based adaptive variable length coding (CAVLC) has been proposed. An evaluation of the 3-D integer transform (IT) and the discrete wavelet transform (DWT) with lifting scheme (LS) for transform blocks reveal that 3-D IT demonstrates better computational complexity than the 3-D DWT, whilst the 3-D DWT with LS exhibits a lossless compression that is significantly useful for medical image compression. Additionally, an architecture of CAVLC that is capable of compressing high-definition (HD) images in real-time without any buffer between the quantiser and the entropy coder is proposed. Through a judicious parallelisation, promising results have been obtained with limited resources. In summary, this research is tackling the issues of massive 3-D medical volumes data that requires compression as well as hardware implementation to accelerate the slowest operations in the system. Results obtained also reveal a significant achievement in terms of the architecture efficiency and applications performance.Ministry of Higher Education Malaysia (MOHE), Universiti Tun Hussein Onn Malaysia (UTHM) and the British Counci

    Motion compensation for image compression: pel-recursive motion estimation algorithm

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    In motion pictures there is a certain amount of redundancy between consecutive frames. These redundancies can be exploited by using interframe prediction techniques. To further enhance the efficiency of interframe prediction, motion estimation and compensation, various motion compensation techniques can be used. There are two distinct techniques for motion estimation block matching and pel-recursive block matching has been widely used as it produces a better signal-to-noise ratio or a lower bit rate for transmission than the pel-recursive method. In this thesis, various pel-recursive motion estimation techniques such as steepest descent gradient algorithm have been considered and simulated. [Continues.

    Digital Color Imaging

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    This paper surveys current technology and research in the area of digital color imaging. In order to establish the background and lay down terminology, fundamental concepts of color perception and measurement are first presented us-ing vector-space notation and terminology. Present-day color recording and reproduction systems are reviewed along with the common mathematical models used for representing these devices. Algorithms for processing color images for display and communication are surveyed, and a forecast of research trends is attempted. An extensive bibliography is provided

    Expanding Dimensionality in Cinema Color: Impacting Observer Metamerism through Multiprimary Display

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    Television and cinema display are both trending towards greater ranges and saturation of reproduced colors made possible by near-monochromatic RGB illumination technologies. Through current broadcast and digital cinema standards work, system designs employing laser light sources, narrow-band LED, quantum dots and others are being actively endorsed in promotion of Wide Color Gamut (WCG). Despite artistic benefits brought to creative content producers, spectrally selective excitations of naturally different human color response functions exacerbate variability of observer experience. An exaggerated variation in color-sensing is explicitly counter to the exhaustive controls and calibrations employed in modern motion picture pipelines. Further, singular standard observer summaries of human color vision such as found in the CIE’s 1931 and 1964 color matching functions and used extensively in motion picture color management are deficient in recognizing expected human vision variability. Many researchers have confirmed the magnitude of observer metamerism in color matching in both uniform colors and imagery but few have shown explicit color management with an aim of minimized difference in observer perception variability. This research shows that not only can observer metamerism influences be quantitatively predicted and confirmed psychophysically but that intentionally engineered multiprimary displays employing more than three primaries can offer increased color gamut with drastically improved consistency of experience. To this end, a seven-channel prototype display has been constructed based on observer metamerism models and color difference indices derived from the latest color vision demographic research. This display has been further proven in forced-choice paired comparison tests to deliver superior color matching to reference stimuli versus both contemporary standard RGB cinema projection and recently ratified standard laser projection across a large population of color-normal observers
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