213 research outputs found
Fully Observable Non-deterministic Planning as Assumption-Based Reactive Synthesis
We contribute to recent efforts in relating two approaches to automatic synthesis, namely, automated planning and discrete reactive synthesis. First, we develop a declarative characterization of the standard “fairness” assumption on environments in non-deterministic planning, and show that strong-cyclic plans are correct solution concepts for fair environments. This complements, and arguably completes, the existing foundational work on non-deterministic planning, which focuses on characterizing (and computing) plans enjoying special “structural” properties, namely loopy but closed policy structures. Second, we provide an encoding suitable for reactive synthesis that avoids the naive exponential state space blowup. To do so, special care has to be taken to specify the fairness assumption on the environment in a succinct manner.Fil: D'ippolito, Nicolás Roque. Consejo Nacional de Investigaciones CientĂficas y TĂ©cnicas. Oficina de CoordinaciĂłn Administrativa Ciudad Universitaria. Instituto de InvestigaciĂłn en Ciencias de la ComputaciĂłn. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Instituto de InvestigaciĂłn en Ciencias de la ComputaciĂłn; ArgentinaFil: Rodriguez, Natalia. Universidad de Buenos Aires. Facultad de Ciencias Exactas y Naturales. Departamento de ComputaciĂłn; ArgentinaFil: Sardina, Sebastian. RMIT University; Australi
A multi-paradigm language for reactive synthesis
This paper proposes a language for describing reactive synthesis problems
that integrates imperative and declarative elements. The semantics is defined
in terms of two-player turn-based infinite games with full information.
Currently, synthesis tools accept linear temporal logic (LTL) as input, but
this description is less structured and does not facilitate the expression of
sequential constraints. This motivates the use of a structured programming
language to specify synthesis problems. Transition systems and guarded commands
serve as imperative constructs, expressed in a syntax based on that of the
modeling language Promela. The syntax allows defining which player controls
data and control flow, and separating a program into assumptions and
guarantees. These notions are necessary for input to game solvers. The
integration of imperative and declarative paradigms allows using the paradigm
that is most appropriate for expressing each requirement. The declarative part
is expressed in the LTL fragment of generalized reactivity(1), which admits
efficient synthesis algorithms, extended with past LTL. The implementation
translates Promela to input for the Slugs synthesizer and is written in Python.
The AMBA AHB bus case study is revisited and synthesized efficiently,
identifying the need to reorder binary decision diagrams during strategy
construction, in order to prevent the exponential blowup observed in previous
work.Comment: In Proceedings SYNT 2015, arXiv:1602.0078
LTLf and LDLf Synthesis under Partial Observability
In this paper, we study synthesis under partial observability for logical specifications over finite traces expressed in LTLf/LDLf. This form of synthesis can be seen as a generalization of planning under partial observability in nondeterministic domains, which is known to be 2EXPTIME-complete. We start by showing that the usual "belief-state construction" used in planning under partial observability works also for general LTLf/LDLf synthesis, though with a jump in computational complexity from 2EXPTIME to 3EXPTIME. Then we show that the belief-state construction can be avoided in favor of a direct automata construction which exploits projection to hide unobservable propositions. This allow us to prove that the problem remains 2EXPTIME-complete. The new synthesis technique proposed is effective and readily implementable
Synthesis of distributed systems
This thesis offers a comprehensive solution of the distributed synthesis problem. It starts with the problem of solving Parity games, which form an integral part of the automata-theoretic synthesis algorithms we use. We improve the known complexity bound for solving parity games with n positions and c colors approximately from O(n^(1/2*c)) to O(n^(1/3*c)), and introduce an accelerated strategy improvement technique that can consider all combinations of local improvements in every update step, selecting the globally optimal combination. We then demonstrate the decidability and finite model property of alternating-time specification languages, and determine the complexity of the satisfiability and synthesis problem for the alternating-time μ-calculus and the temporal logic ATL*. The impact of the architecture, that is, the set of system processes with known (white-box) and unknown (black-box) implementation, and the com- munication structure between them, is determined. We introduce information forks, a simple but comprehensive criterion that characterizes all architectures for which the synthesis problem is undecidable. The information fork crite- rion takes the impact of nondeterminism, the communication topology, and the specification language into account. For decidable architectures, we present an automata-based synthesis algorithm. We introduce bounded synthesis, which deviates from general synthesis by considering only implementations up to a predefined size, and thus avoids the expensive representation of all solutions. We develop a SAT based approach to bounded synthesis, which is nondeterministic quasilinear in the minimal implementation instead of nonelementary in the system specification. We determine the complexity of open synthesis under the assumption of probabilistic or reactive environments. Our automata based approach allows for a seamless integration of the new environment models into the uniform synthesis algorithm. Finally, we study the synthesis problem for asynchronous systems. We show that distributed synthesis remains only decidable for architectures with a single black-box process, and determine the complexity of the synthesis problem for different scheduler types. Furthermore, we combine the undecidability results and synthesis procedures for synchronous and asynchronous systems; systems that are globally asynchronous and locally synchronous are decidable if all black-box components are contained in a single fork-free synchronized component.Diese Dissertation löst das Syntheseproblem fĂĽr verteilte Systeme.
Sie beginnt mit verbesserten Algorithmen zum Lösen von Parity Spielen, die einen integralen Bestandteil der Automaten basierten Synthese bilden. Die bekannte Komplexitätsschranke für das Lösen von Parity Spielen mit n Knoten und c Farben wird von ca. O(n^(1/2*c)) auf ca. O(n^(1/3*c)) verbessert, und es wird eine beschleunigte Strategie Verbesserungsmethode entwickelt, die, in jedem Schritt, die optimale Kombination aller lokalen Verbesserungen findet. Die Entscheidbarkeit alternierender Logiken wird gezeigt, und die Komplexität des Erfüllbarkeits- und Syntheseproblems für das Alternierende µ-Kalkül (EXPTIME-vollständig) und die Temporallogik ATL* (2EXPTIME-vollständig) bestimmt. Der Einfluss der Systemarchitektur, der Spezifikationssprache und, damit verbunden, des Implementierungsmodells (deterministisch vs. nichtdeterministisch) auf die Entscheidbarkeit und Komplexität des Syntheseproblems wird herausgearbeitet. Es wird gezeigt, dass die Klasse der entscheidbaren Architekturen durch die Abwesenheit von Information Forks, einem einfachen und leicht prüfbaren Kriterium auf der Kommunikationsarchitektur, vollständig beschrieben werden kann. Für entscheidbare Architekturen wird ein einheitliches Automaten basiertes Syntheseverfahren entwickelt. Darüber hinaus wird ein SAT basiertes Verfahren entwickelt, dass die Repräsentation aller Lösungen in einem Automaten umgeht. Die Komplexität des SAT basierten Verfahrens ist nichtdeterministisch quasilinear in der Größe des minimalen Modells, statt nicht-elementar in der Größe der Spezifikation. Für probabilistische und reaktive Umgebungen wird die Komplexität des offenen Syntheseproblems bestimmt, und jeweils ein Automaten basiertes Syntheseverfahren entwickelt, dass sich nahtlos in das Syntheseverfahren für verteilte Systeme integrieren lässt. Ferner wird gezeigt, dass verteilte Synthese für asynchrone Systeme nur dann entscheidbar bleibt, wenn lediglich die Implementierung einer Komponente konstruiert werden soll. Schließlich werden die Entscheidbarkeitsresultate und Synthese Algorithmen für synchrone und asynchrone Modelle zusammengeführt: Global asynchrone lokal synchrone Systeme sind entscheidbar, wenn alle zu synthetisierenden Prozesse in der gleichen synchronisierten Komponente liegen, und diese Komponente keine Information Forks enthält
On the verification of parametric and real-time systems
2009 - 2010Parametric and Real-Time Systems play a central role in the theory underlying
the Verification and Synthesis problems.
Real-time systems are present everywhere and are used in safety critical
applications, such as flight controllers. Failures in such systems can be
very expensive and even life threatening and, moreover, they are quite
hard to design and verify. For these reasons, the development of formal
methods for the modeling and analysis of safety-critical systems is
an active area of computer science research.
The standard formalism used to specify the wished behaviour of a realtime
system is temporal logic. Traditional temporal logics, such as linear
temporal logic (LTL), allow only qualitative assertions about the temporal
ordering of events. However, in several circumstances, for assessing the
efficiency of the system being modeled, it may be useful to have additional
quantitative guarantees. An extension of LTL with a real-time semantics
is given by the Metric Interval Temporal Logic (MITL), where changes
of truth values happen according to a splitting of the line of non-negative
reals into intervals.
However, even with quantitative temporal logics, we would actually like
to find out what quantitative bounds can be placed on the logic operators.
In this thesis we face with the above problem proposing a parametric
extension of MITL, that is the parametric metric interval temporal logic
(PMITL), which allows to introduce parameters within intervals . For this
logic, we study decision problems which are the analogous of satisfiability,
validity and model-checking problems for non-parametric temporal
logic. PMITL turns out to be decidable and we show that, when parameter
valuations give only non-singular sets, the considered problems are all
decidable, EXPSPACE-complete, and have the same complexity as in MITL.
Moreover, we investigate the computational complexity of these problems
for natural fragments of PMITL, and show that in meaningful fragments
of the logic they are PSPACE-complete.
We also consider a remarkable problem expressed by queries where the
values that each parameter may assume are either existentially or universally
quantified. We solve this problem in several cases and we propose an
algorithm in EXPSPACE.
Another interesting application of the temporal logic is when it is used
to express specification of concurrent programs, where programs and properties
are formalized as regular languages of infinite words. In this case,
the verification problem (whether the program satisfies the specification)
corresponds to solve the language inclusion problem.
In the second part of this thesis we consider the Synthesis problem for realtime
systems, investigating the applicability of automata constructions that
avoid determinization for solving the language inclusion problem and the
realizability problem for real-time logics. Since Safra’s determinization
procedure is difficult to implement, we present Safraless algorithms for
automata on infinite timed words. [edited by author]IX n.s
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