5,225 research outputs found
An Architectural Framework for Collaboration of Heterogeneous Communication Devices Using WAP and Mobile Device Augmented(MDA)Gateway Integration
Within the last couple of years, the challenge of displaying collaborative multimedia
information has become very important with the large diversity of communication devices
such as Personal Computers, laptops, notebooks and handheld devices. The shared data
and information may be presented with different views depending on the communication
device used by a particular collaborator. The use of various web tools (HTML, WML etc)
offers some solutions to the problem but if the target application requires more complex
features such as rich multimedia data than is manageable using HTML or WML format,
something else need to be done. In this paper, we propose a framework that integrates WAP
and MDA Gateway to support collaboration among virtual teams and nomadic workers
using heterogeneous communication devices. We then discuss an approach for augmenting
mobile device small screen capabilities with surrounding large screen display device
The Design of a System Architecture for Mobile Multimedia Computers
This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies
Lessons learned from the design of a mobile multimedia system in the Moby Dick project
Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
Semantic multimedia remote display for mobile thin clients
Current remote display technologies for mobile thin clients convert practically all types of graphical content into sequences of images rendered by the client. Consequently, important information concerning the content semantics is lost. The present paper goes beyond this bottleneck by developing a semantic multimedia remote display. The principle consists of representing the graphical content as a real-time interactive multimedia scene graph. The underlying architecture features novel components for scene-graph creation and management, as well as for user interactivity handling. The experimental setup considers the Linux X windows system and BiFS/LASeR multimedia scene technologies on the server and client sides, respectively. The implemented solution was benchmarked against currently deployed solutions (VNC and Microsoft-RDP), by considering text editing and WWW browsing applications. The quantitative assessments demonstrate: (1) visual quality expressed by seven objective metrics, e.g., PSNR values between 30 and 42 dB or SSIM values larger than 0.9999; (2) downlink bandwidth gain factors ranging from 2 to 60; (3) real-time user event management expressed by network round-trip time reduction by factors of 4-6 and by uplink bandwidth gain factors from 3 to 10; (4) feasible CPU activity, larger than in the RDP case but reduced by a factor of 1.5 with respect to the VNC-HEXTILE
A review of personal communications services
This article can be accessed from the link below - Copyright @ 2009 Nova Science Publishers, LtdPCS is an acronym for Personal Communications Service. PCS has two layers of
meaning. At the low layer, from the technical perspective, PCS is a 2G mobile
communication technology operating at the 1900 MHz frequency range. At the upper
layer, PCS is often used as an umbrella term that includes various wireless access and
personal mobility services with the ultimate goal of enabling users to freely communicate
with anyone at anytime and anywhere according to their demand. Ubiquitous PCS can be implemented by integrating the wireless and wireline systems on the basis of intelligent network (IN), which provides network functions of terminal and personal mobility. In this chapter, we focus on various aspects of PCS except location management. First we describe the motivation and technological evolution for personal communications. Then we introduce three key issues related to PCS: spectrum allocation, mobility, and standardization efforts. Since PCS involves several different communication
technologies, we introduce its heterogeneous and distributed system architecture. IN is
also described in detail because it plays a critical role in the development of PCS. Finally, we introduce the application of PCS and its deployment status since the mid-term of 1990âs.This work was supported in part by the National Natural Science Foundation of China
under Grant No. 60673159 and 70671020; the National High-Tech Research and Development Plan of China under Grant No. 2006AA01Z214, and the Engineering and Physical Sciences Research Council (EPSRC) of UK under Grant EP/E060722/1
Design techniques for low-power systems
Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low-power design and techniques to exploit them on the architecture of the system. We focus on: minimizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system including error control, system decomposition, communication and MAC protocols, and low-power short range networks
High-Speed Communications Over Polymer Optical Fibers for In-Building Cabling and Home Networking
This paper focuses on high-speed cabling using polymer optical fibers (POF) in home networking. In particular, we report about the results obtained in the POF-ALL European Project, which is relevant to the Sixth Framework Program, and after two years of the European Project POF-PLUS, which is relevant to the Seventh Framework Program, focusing on their research activities about the use of poly-metyl-metha-acrilate step-index optical fibers for home applications. In particular, for that which concerns POF-ALL, we will describe eight-level pulse amplitude modulation (8-PAM) and orthogonal frequency-division multiplexing (OFDM) approaches for 100-Mb/s transmission over a target distance of 300 m, while for that which concerns POF-PLUS, we will describe a fully digital and a mixed analog-digital solution, both based on intensity modulation direct detection, for transmitting 1 Gb/s over a target distance of 50 m. The ultimate experimental results from the POF-ALL project will be given, while for POF-PLUS, which is still ongoing, we will only show our most recent preliminary results
Low Power system Design techniques for mobile computers
Portable products are being used increasingly. Because these systems are battery powered, reducing power consumption is vital. In this report we give the properties of low power design and techniques to exploit them on the architecture of the system. We focus on: min imizing capacitance, avoiding unnecessary and wasteful activity, and reducing voltage and frequency. We review energy reduction techniques in the architecture and design of a hand-held computer and the wireless communication system, including error control, sys tem decomposition, communication and MAC protocols, and low power short range net works
Will SDN be part of 5G?
For many, this is no longer a valid question and the case is considered
settled with SDN/NFV (Software Defined Networking/Network Function
Virtualization) providing the inevitable innovation enablers solving many
outstanding management issues regarding 5G. However, given the monumental task
of softwarization of radio access network (RAN) while 5G is just around the
corner and some companies have started unveiling their 5G equipment already,
the concern is very realistic that we may only see some point solutions
involving SDN technology instead of a fully SDN-enabled RAN. This survey paper
identifies all important obstacles in the way and looks at the state of the art
of the relevant solutions. This survey is different from the previous surveys
on SDN-based RAN as it focuses on the salient problems and discusses solutions
proposed within and outside SDN literature. Our main focus is on fronthaul,
backward compatibility, supposedly disruptive nature of SDN deployment,
business cases and monetization of SDN related upgrades, latency of general
purpose processors (GPP), and additional security vulnerabilities,
softwarization brings along to the RAN. We have also provided a summary of the
architectural developments in SDN-based RAN landscape as not all work can be
covered under the focused issues. This paper provides a comprehensive survey on
the state of the art of SDN-based RAN and clearly points out the gaps in the
technology.Comment: 33 pages, 10 figure
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