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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Next Generation Cloud Computing: New Trends and Research Directions
The landscape of cloud computing has significantly changed over the last
decade. Not only have more providers and service offerings crowded the space,
but also cloud infrastructure that was traditionally limited to single provider
data centers is now evolving. In this paper, we firstly discuss the changing
cloud infrastructure and consider the use of infrastructure from multiple
providers and the benefit of decentralising computing away from data centers.
These trends have resulted in the need for a variety of new computing
architectures that will be offered by future cloud infrastructure. These
architectures are anticipated to impact areas, such as connecting people and
devices, data-intensive computing, the service space and self-learning systems.
Finally, we lay out a roadmap of challenges that will need to be addressed for
realising the potential of next generation cloud systems.Comment: Accepted to Future Generation Computer Systems, 07 September 201
Applications of satellite technology to broadband ISDN networks
Two satellite architectures for delivering broadband integrated services digital network (B-ISDN) service are evaluated. The first is assumed integral to an existing terrestrial network, and provides complementary services such as interconnects to remote nodes as well as high-rate multicast and broadcast service. The interconnects are at a 155 Mbs rate and are shown as being met with a nonregenerative multibeam satellite having 10-1.5 degree spots. The second satellite architecture focuses on providing private B-ISDN networks as well as acting as a gateway to the public network. This is conceived as being provided by a regenerative multibeam satellite with on-board ATM (asynchronous transfer mode) processing payload. With up to 800 Mbs offered, higher satellite EIRP is required. This is accomplished with 12-0.4 degree hopping beams, covering a total of 110 dwell positions. It is estimated the space segment capital cost for architecture one would be about 250M. The net user cost is given for a variety of scenarios, but the cost for 155 Mbs services is shown to be about $15-22/minute for 25 percent system utilization
CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines
Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective.
The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines.
From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research
Trusted Computing and Secure Virtualization in Cloud Computing
Large-scale deployment and use of cloud computing in industry
is accompanied and in the same time hampered by concerns regarding protection of
data handled by cloud computing providers. One of the consequences of moving
data processing and storage off company premises is that organizations have
less control over their infrastructure. As a result, cloud service (CS) clients
must trust that the CS provider is able to protect their data and
infrastructure from both external and internal attacks. Currently however, such
trust can only rely on organizational processes declared by the CS
provider and can not be remotely verified and validated by an external party.
Enabling the CS client to verify the integrity of the host where the
virtual machine instance will run, as well as to ensure that the virtual
machine image has not been tampered with, are some steps towards building
trust in the CS provider. Having the tools to perform such
verifications prior to the launch of the VM instance allows the CS
clients to decide in runtime whether certain data should be stored- or calculations
should be made on the VM instance offered by the CS provider.
This thesis combines three components -- trusted computing, virtualization technology
and cloud computing platforms -- to address issues of trust and
security in public cloud computing environments. Of the three components,
virtualization technology has had the longest evolution and is a cornerstone
for the realization of cloud computing. Trusted computing is a recent
industry initiative that aims to implement the root of trust in a hardware
component, the trusted platform module. The initiative has been formalized
in a set of specifications and is currently at version 1.2. Cloud computing
platforms pool virtualized computing, storage and network resources in
order to serve a large number of customers customers that use a multi-tenant
multiplexing model to offer on-demand self-service over broad network.
Open source cloud computing platforms are, similar to trusted computing, a
fairly recent technology in active development.
The issue of trust in public cloud environments is addressed
by examining the state of the art within cloud computing security and
subsequently addressing the issues of establishing trust in the launch of a
generic virtual machine in a public cloud environment. As a result, the thesis
proposes a trusted launch protocol that allows CS clients
to verify and ensure the integrity of the VM instance at launch time, as
well as the integrity of the host where the VM instance is launched. The protocol
relies on the use of Trusted Platform Module (TPM) for key generation and data protection.
The TPM also plays an essential part in the integrity attestation of the
VM instance host. Along with a theoretical, platform-agnostic protocol,
the thesis also describes a detailed implementation design of the protocol
using the OpenStack cloud computing platform.
In order the verify the implementability of the proposed protocol, a prototype
implementation has built using a distributed deployment of OpenStack.
While the protocol covers only the trusted launch procedure using generic
virtual machine images, it presents a step aimed to contribute towards
the creation of a secure and trusted public cloud computing environment
Interactive Visual Analysis of Networked Systems: Workflows for Two Industrial Domains
We report on a first study of interactive visual analysis of networked systems. Working with ABB Corporate Research and Ericsson Research, we have created workflows which demonstrate the potential of visualization in the domains of industrial automation and telecommunications. By a workflow in this context, we mean a sequence of visualizations and the actions for generating them. Visualizations can be any images that represent properties of the data sets analyzed, and actions typically either change the selection of data visualized or change the visualization by choice of technique or change of parameters
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