19,260 research outputs found
Computing with arrays of coupled oscillators: An application to preattentive texture discrimination
Recent experimental findings (Gray et al. 1989; Eckhorn et al. 1988) seem to indicate that rapid oscillations and phase-lockings of different populations of cortical neurons play an important role in neural computations. In particular, global stimulus properties could be reflected in the correlated firing of spatially distant cells. Here we describe how simple coupled oscillator networks can be used to model the data and to investigate whether useful tasks can be performed by oscillator architectures. A specific demonstration is given for the problem of preattentive texture discrimination. Texture images are convolved with different sets of Gabor filters feeding into several corresponding arrays of coupled oscillators. After a brief transient, the dynamic evolution in the arrays leads to a separation of the textures by a phase labeling mechanism. The importance of noise and of long range connections is briefly discussed
Motion clouds: model-based stimulus synthesis of natural-like random textures for the study of motion perception
Choosing an appropriate set of stimuli is essential to characterize the
response of a sensory system to a particular functional dimension, such as the
eye movement following the motion of a visual scene. Here, we describe a
framework to generate random texture movies with controlled information
content, i.e., Motion Clouds. These stimuli are defined using a generative
model that is based on controlled experimental parametrization. We show that
Motion Clouds correspond to dense mixing of localized moving gratings with
random positions. Their global envelope is similar to natural-like stimulation
with an approximate full-field translation corresponding to a retinal slip. We
describe the construction of these stimuli mathematically and propose an
open-source Python-based implementation. Examples of the use of this framework
are shown. We also propose extensions to other modalities such as color vision,
touch, and audition
Automatic Model Based Dataset Generation for Fast and Accurate Crop and Weeds Detection
Selective weeding is one of the key challenges in the field of agriculture
robotics. To accomplish this task, a farm robot should be able to accurately
detect plants and to distinguish them between crop and weeds. Most of the
promising state-of-the-art approaches make use of appearance-based models
trained on large annotated datasets. Unfortunately, creating large agricultural
datasets with pixel-level annotations is an extremely time consuming task,
actually penalizing the usage of data-driven techniques. In this paper, we face
this problem by proposing a novel and effective approach that aims to
dramatically minimize the human intervention needed to train the detection and
classification algorithms. The idea is to procedurally generate large synthetic
training datasets randomizing the key features of the target environment (i.e.,
crop and weed species, type of soil, light conditions). More specifically, by
tuning these model parameters, and exploiting a few real-world textures, it is
possible to render a large amount of realistic views of an artificial
agricultural scenario with no effort. The generated data can be directly used
to train the model or to supplement real-world images. We validate the proposed
methodology by using as testbed a modern deep learning based image segmentation
architecture. We compare the classification results obtained using both real
and synthetic images as training data. The reported results confirm the
effectiveness and the potentiality of our approach.Comment: To appear in IEEE/RSJ IROS 201
Biologically Inspired Dynamic Textures for Probing Motion Perception
Perception is often described as a predictive process based on an optimal
inference with respect to a generative model. We study here the principled
construction of a generative model specifically crafted to probe motion
perception. In that context, we first provide an axiomatic, biologically-driven
derivation of the model. This model synthesizes random dynamic textures which
are defined by stationary Gaussian distributions obtained by the random
aggregation of warped patterns. Importantly, we show that this model can
equivalently be described as a stochastic partial differential equation. Using
this characterization of motion in images, it allows us to recast motion-energy
models into a principled Bayesian inference framework. Finally, we apply these
textures in order to psychophysically probe speed perception in humans. In this
framework, while the likelihood is derived from the generative model, the prior
is estimated from the observed results and accounts for the perceptual bias in
a principled fashion.Comment: Twenty-ninth Annual Conference on Neural Information Processing
Systems (NIPS), Dec 2015, Montreal, Canad
Interpreting Deep Visual Representations via Network Dissection
The success of recent deep convolutional neural networks (CNNs) depends on
learning hidden representations that can summarize the important factors of
variation behind the data. However, CNNs often criticized as being black boxes
that lack interpretability, since they have millions of unexplained model
parameters. In this work, we describe Network Dissection, a method that
interprets networks by providing labels for the units of their deep visual
representations. The proposed method quantifies the interpretability of CNN
representations by evaluating the alignment between individual hidden units and
a set of visual semantic concepts. By identifying the best alignments, units
are given human interpretable labels across a range of objects, parts, scenes,
textures, materials, and colors. The method reveals that deep representations
are more transparent and interpretable than expected: we find that
representations are significantly more interpretable than they would be under a
random equivalently powerful basis. We apply the method to interpret and
compare the latent representations of various network architectures trained to
solve different supervised and self-supervised training tasks. We then examine
factors affecting the network interpretability such as the number of the
training iterations, regularizations, different initializations, and the
network depth and width. Finally we show that the interpreted units can be used
to provide explicit explanations of a prediction given by a CNN for an image.
Our results highlight that interpretability is an important property of deep
neural networks that provides new insights into their hierarchical structure.Comment: *B. Zhou and D. Bau contributed equally to this work. 15 pages, 27
figure
Modeling Dynamic Swarms
This paper proposes the problem of modeling video sequences of dynamic swarms
(DS). We define DS as a large layout of stochastically repetitive spatial
configurations of dynamic objects (swarm elements) whose motions exhibit local
spatiotemporal interdependency and stationarity, i.e., the motions are similar
in any small spatiotemporal neighborhood. Examples of DS abound in nature,
e.g., herds of animals and flocks of birds. To capture the local spatiotemporal
properties of the DS, we present a probabilistic model that learns both the
spatial layout of swarm elements and their joint dynamics that are modeled as
linear transformations. To this end, a spatiotemporal neighborhood is
associated with each swarm element, in which local stationarity is enforced
both spatially and temporally. We assume that the prior on the swarm dynamics
is distributed according to an MRF in both space and time. Embedding this model
in a MAP framework, we iterate between learning the spatial layout of the swarm
and its dynamics. We learn the swarm transformations using ICM, which iterates
between estimating these transformations and updating their distribution in the
spatiotemporal neighborhoods. We demonstrate the validity of our method by
conducting experiments on real video sequences. Real sequences of birds, geese,
robot swarms, and pedestrians evaluate the applicability of our model to real
world data.Comment: 11 pages, 17 figures, conference paper, computer visio
A preliminary approach to intelligent x-ray imaging for baggage inspection at airports
Identifying explosives in baggage at airports relies on being able to characterize the materials that make up an X-ray image. If a suspicion is generated during the imaging process (step 1), the image data could be enhanced by adapting the scanning parameters (step 2). This paper addresses the first part of this problem and uses textural signatures to recognize and characterize materials and hence enabling system control. Directional Gabor-type filtering was applied to a series of different X-ray images. Images were processed in such a way as to simulate a line scanning geometry. Based on our experiments with images of industrial standards and our own samples it was found that different materials could be characterized in terms of the frequency range and orientation of the filters. It was also found that the signal strength generated by the filters could be used as an indicator of visibility and optimum imaging conditions predicted
Visual Aftereffect Of Texture Density Contingent On Color Of Frame
An aftereffect of perceived texture density contingent on the color of a surrounding region is reported. In a series of experiments, participants were adapted, with fixation, to stimuli in which the relative density of two achromatic texture regions was perfectly correlated with the color presented in a surrounding region. Following adaptation, the perceived relative density of the two regions was contingent on the color of the surrounding region or of the texture elements themselves. For example, if high density on the left was correlated with a blue surround during adaptation (and high density on the right with a yellow surround), then in order for the left and right textures to appear equal in the assessment phase, denser texture was required on the left in the presence of a blue surround (and denser texture on the right in the context of a yellow surround). Contingent aftereffects were found (1) with black-and-white scatter-dot textures, (2) with luminance-balanced textures, and (3) when the texture elements, rather than the surrounds, were colored during assessment. Effect size was decreased when the elements themselves were colored, but also when spatial subportions of the surround were used for the presentation of color. The effect may be mediated by retinal color spreading (Pöppel, 1986) and appears consistent with a local associative account of contingent aftereffects, such as Barlow\u27s (1990) model of modifiable inhibition
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