165,901 research outputs found
Route Planning in Transportation Networks
We survey recent advances in algorithms for route planning in transportation
networks. For road networks, we show that one can compute driving directions in
milliseconds or less even at continental scale. A variety of techniques provide
different trade-offs between preprocessing effort, space requirements, and
query time. Some algorithms can answer queries in a fraction of a microsecond,
while others can deal efficiently with real-time traffic. Journey planning on
public transportation systems, although conceptually similar, is a
significantly harder problem due to its inherent time-dependent and
multicriteria nature. Although exact algorithms are fast enough for interactive
queries on metropolitan transit systems, dealing with continent-sized instances
requires simplifications or heavy preprocessing. The multimodal route planning
problem, which seeks journeys combining schedule-based transportation (buses,
trains) with unrestricted modes (walking, driving), is even harder, relying on
approximate solutions even for metropolitan inputs.Comment: This is an updated version of the technical report MSR-TR-2014-4,
previously published by Microsoft Research. This work was mostly done while
the authors Daniel Delling, Andrew Goldberg, and Renato F. Werneck were at
Microsoft Research Silicon Valle
Linear-Space Approximate Distance Oracles for Planar, Bounded-Genus, and Minor-Free Graphs
A (1 + eps)-approximate distance oracle for a graph is a data structure that
supports approximate point-to-point shortest-path-distance queries. The most
relevant measures for a distance-oracle construction are: space, query time,
and preprocessing time. There are strong distance-oracle constructions known
for planar graphs (Thorup, JACM'04) and, subsequently, minor-excluded graphs
(Abraham and Gavoille, PODC'06). However, these require Omega(eps^{-1} n lg n)
space for n-node graphs. We argue that a very low space requirement is
essential. Since modern computer architectures involve hierarchical memory
(caches, primary memory, secondary memory), a high memory requirement in effect
may greatly increase the actual running time. Moreover, we would like data
structures that can be deployed on small mobile devices, such as handhelds,
which have relatively small primary memory. In this paper, for planar graphs,
bounded-genus graphs, and minor-excluded graphs we give distance-oracle
constructions that require only O(n) space. The big O hides only a fixed
constant, independent of \epsilon and independent of genus or size of an
excluded minor. The preprocessing times for our distance oracle are also faster
than those for the previously known constructions. For planar graphs, the
preprocessing time is O(n lg^2 n). However, our constructions have slower query
times. For planar graphs, the query time is O(eps^{-2} lg^2 n). For our
linear-space results, we can in fact ensure, for any delta > 0, that the space
required is only 1 + delta times the space required just to represent the graph
itself
Sampling-based Algorithms for Optimal Motion Planning
During the last decade, sampling-based path planning algorithms, such as
Probabilistic RoadMaps (PRM) and Rapidly-exploring Random Trees (RRT), have
been shown to work well in practice and possess theoretical guarantees such as
probabilistic completeness. However, little effort has been devoted to the
formal analysis of the quality of the solution returned by such algorithms,
e.g., as a function of the number of samples. The purpose of this paper is to
fill this gap, by rigorously analyzing the asymptotic behavior of the cost of
the solution returned by stochastic sampling-based algorithms as the number of
samples increases. A number of negative results are provided, characterizing
existing algorithms, e.g., showing that, under mild technical conditions, the
cost of the solution returned by broadly used sampling-based algorithms
converges almost surely to a non-optimal value. The main contribution of the
paper is the introduction of new algorithms, namely, PRM* and RRT*, which are
provably asymptotically optimal, i.e., such that the cost of the returned
solution converges almost surely to the optimum. Moreover, it is shown that the
computational complexity of the new algorithms is within a constant factor of
that of their probabilistically complete (but not asymptotically optimal)
counterparts. The analysis in this paper hinges on novel connections between
stochastic sampling-based path planning algorithms and the theory of random
geometric graphs.Comment: 76 pages, 26 figures, to appear in International Journal of Robotics
Researc
INTELLIGENT VISION-BASED NAVIGATION SYSTEM
This thesis presents a complete vision-based navigation system that can plan and
follow an obstacle-avoiding path to a desired destination on the basis of an internal map
updated with information gathered from its visual sensor.
For vision-based self-localization, the system uses new floor-edges-specific filters
for detecting floor edges and their pose, a new algorithm for determining the orientation of
the robot, and a new procedure for selecting the initial positions in the self-localization
procedure. Self-localization is based on matching visually detected features with those
stored in a prior map.
For planning, the system demonstrates for the first time a real-world application of
the neural-resistive grid method to robot navigation. The neural-resistive grid is modified
with a new connectivity scheme that allows the representation of the collision-free space of
a robot with finite dimensions via divergent connections between the spatial memory layer
and the neuro-resistive grid layer.
A new control system is proposed. It uses a Smith Predictor architecture that has
been modified for navigation applications and for intermittent delayed feedback typical of
artificial vision. A receding horizon control strategy is implemented using Normalised
Radial Basis Function nets as path encoders, to ensure continuous motion during the delay
between measurements.
The system is tested in a simplified environment where an obstacle placed
anywhere is detected visually and is integrated in the path planning process.
The results show the validity of the control concept and the crucial importance of a
robust vision-based self-localization process
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Lowest common ancestor interconnection networks
Lowest Common Ancestor (LCA) networks are built using switches capable of connecting u + d inputs/outputs in a permutation pattern. For n source nodes and I stages of switches, n/d switches are used in stage l - n/d - u/d in stage l - 2, and in general , n-u^l-i-l/d^l-i switches in stage i. The resulting hierarchical structure possesses interesting connectivity and permutational properties. A full characterization of LCA networks is presented together with a permutation routing algorithm for a family of LCA networks. The algorithm uses the network itself to collect and disseminate information about the permutation. A schedule of O(dp log_d/u n) passes is obtained with a switch set-up cost factor of O(log_d/u n) (p is the minimum number of passes that an algorithm with global knowledge schedules)
Re-designing Dynamic Content Delivery in the Light of a Virtualized Infrastructure
We explore the opportunities and design options enabled by novel SDN and NFV
technologies, by re-designing a dynamic Content Delivery Network (CDN) service.
Our system, named MOSTO, provides performance levels comparable to that of a
regular CDN, but does not require the deployment of a large distributed
infrastructure. In the process of designing the system, we identify relevant
functions that could be integrated in the future Internet infrastructure. Such
functions greatly simplify the design and effectiveness of services such as
MOSTO. We demonstrate our system using a mixture of simulation, emulation,
testbed experiments and by realizing a proof-of-concept deployment in a
planet-wide commercial cloud system.Comment: Extended version of the paper accepted for publication in JSAC
special issue on Emerging Technologies in Software-Driven Communication -
November 201
Traffic Engineering in G-MPLS networks with QoS guarantees
In this paper a new Traffic Engineering (TE) scheme to efficiently route sub-wavelength requests with different QoS requirements is proposed for G-MPLS networks. In most previous studies on TE based on dynamic traffic grooming, the objectives were to minimize the rejection probability by respecting the constraints of the optical node architecture, but without considering service differentiation. In practice, some high-priority (HP) connections can instead be characterized by specific constraints on the maximum tolerable end-to-end delay and packet-loss ratio. The proposed solution consists of a distributed two-stage scheme: each time a new request arrives, an on-line dynamic grooming scheme finds a route which fulfills the QoS requirements. If a HP request is blocked at the ingress router, a preemption algorithm is executed locally in order to create room for this traffic. The proposed preemption mechanism minimizes the network disruption, both in term of number of rerouted low-priority connections and new set-up lightpaths, and the signaling complexity. Extensive simulation experiments are performed to demonstrate the efficiency of our scheme
Gozar: NAT-friendly Peer Sampling with One-Hop Distributed NAT Traversal
Gossip-based peer sampling protocols have been widely used as a building block for many large-scale distributed applications. However, Network Address Translation gateways (NATs) cause most existing gossiping protocols to break down, as nodes cannot establish direct connections to nodes behind NATs (private nodes). In addition, most of the existing NAT traversal algorithms for establishing connectivity to private nodes rely on third party servers running at a well-known, public IP addresses. In this paper, we present Gozar, a gossip-based peer sampling service that: (i) provides uniform random samples in the presence of NATs, and (ii) enables direct connectivity to sampled nodes using a fully distributed NAT traversal service, where connection messages require only a single
hop to connect to private nodes. We show in simulation that Gozar preserves the randomness properties of a gossip-based peer sampling service. We show the robustness of Gozar when a large fraction of nodes reside behind NATs and also in
catastrophic failure scenarios. For example, if 80% of nodes are behind NATs, and 80% of the nodes fail, more than 92% of the remaining nodes stay connected. In addition, we compare Gozar with existing NAT-friendly gossip-based peer sampling services, Nylon and ARRG. We show that Gozar is the only system that supports one-hop NAT traversal, and its overhead is roughly half of Nylon’s
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