9 research outputs found

    KBGIS-2: A knowledge-based geographic information system

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    The architecture and working of a recently implemented knowledge-based geographic information system (KBGIS-2) that was designed to satisfy several general criteria for the geographic information system are described. The system has four major functions that include query-answering, learning, and editing. The main query finds constrained locations for spatial objects that are describable in a predicate-calculus based spatial objects language. The main search procedures include a family of constraint-satisfaction procedures that use a spatial object knowledge base to search efficiently for complex spatial objects in large, multilayered spatial data bases. These data bases are represented in quadtree form. The search strategy is designed to reduce the computational cost of search in the average case. The learning capabilities of the system include the addition of new locations of complex spatial objects to the knowledge base as queries are answered, and the ability to learn inductively definitions of new spatial objects from examples. The new definitions are added to the knowledge base by the system. The system is currently performing all its designated tasks successfully, although currently implemented on inadequate hardware. Future reports will detail the performance characteristics of the system, and various new extensions are planned in order to enhance the power of KBGIS-2

    Self-adapting structuring and representation of space

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    The objective of this report is to propose a syntactic formalism for space representation. Beside the well known advantages of hierarchical data structure, the underlying approach has the additional strength of self-adapting to a spatial structure at hand. The formalism is called puzzletree because its generation results in a number of blocks which in a certain order -- like a puzzle - reconstruct the original space. The strength of the approach does not lie only in providing a compact representation of space (e.g. high compression), but also in attaining an ideal basis for further knowledge-based modeling and recognition of objects. The approach may be applied to any higher-dimensioned space (e.g. images, volumes). The report concentrates on the principles of puzzletrees by explaining the underlying heuristic for their generation with respect to 2D spaces, i.e. images, but also schemes their application to volume data. Furthermore, the paper outlines the use of puzzletrees to facilitate higher-level operations like image segmentation or object recognition. Finally, results are shown and a comparison to conventional region quadtrees is done

    Self-adapting structuring and representation of space

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    The objective of this report is to propose a syntactic formalism for space representation. Beside the well known advantages of hierarchical data structure, the underlying approach has the additional strength of self-adapting to a spatial structure at hand. The formalism is called puzzletree because its generation results in a number of blocks which in a certain order -- like a puzzle - reconstruct the original space. The strength of the approach does not lie only in providing a compact representation of space (e.g. high compression), but also in attaining an ideal basis for further knowledge-based modeling and recognition of objects. The approach may be applied to any higher-dimensioned space (e.g. images, volumes). The report concentrates on the principles of puzzletrees by explaining the underlying heuristic for their generation with respect to 2D spaces, i.e. images, but also schemes their application to volume data. Furthermore, the paper outlines the use of puzzletrees to facilitate higher-level operations like image segmentation or object recognition. Finally, results are shown and a comparison to conventional region quadtrees is done

    Remote Sensing Information Sciences Research Group, Santa Barbara Information Sciences Research Group, year 3

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    Research continues to focus on improving the type, quantity, and quality of information which can be derived from remotely sensed data. The focus is on remote sensing and application for the Earth Observing System (Eos) and Space Station, including associated polar and co-orbiting platforms. The remote sensing research activities are being expanded, integrated, and extended into the areas of global science, georeferenced information systems, machine assissted information extraction from image data, and artificial intelligence. The accomplishments in these areas are examined

    Representing Images Using the Quadtree Data Structure (Hebrew Consonants and Vowels)

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    Computing and Information Science

    A sonar-based mapping system for an unmanned undersea vehicle

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    Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2002.Includes bibliographical references (p. 115-118).An unmanned undersea vehicle (UUV) must operate autonomously in a complex, dynamic environment and react intelligently to changing tactical, environmental, and mission variables with no outside intervention. To support these real-time, adaptive mission capabilities, the building and updating of an efficient and accurate map of the tactical scene is critical. The challenges are to obtain useful and comprehensive information about the environment, to represent and fuse this data into an on-board map, to update the map in real-time when new data is discovered, and to save the map for future use while maintaining both efficiency and accuracy. This thesis presents the design and implementation of a sonar-based mapping system for a UUV, and discusses the elements of the mapping system design: representation of static and dynamic obstacles in a mapping system, the need for efficient data structures, the incorporation of sonar measurement uncertainty, and the assimilation of new information into the map. The mapping system consists of a static obstacle map that stores information about stationary objects and a dynamic obstacle map that stores information about moving objects in the underwater environment. The static obstacle map consists of a local map that represents the immediate mission area and a global map that represents the entire mission area. The combination of the separate maps forms an integrated mapping system that represents the UUV's tactical scene, supports a query for the presence or absence of an obstacle at any location, time, and level of certainty, and as such, can be used to support the UUV's mission objectives. This thesis also discusses modeling of noise in the sonar measurements. Since the mapping system must handle noisy sonar measurements, a model of a noisy sonar measurement is an imperative part of the sonar simulation and the validation of the mapping system.by Margaret F. Nervegna.M.Eng

    Murray polygons as a tool in image processing

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    This thesis reports on some applications of murray polygons, which are a generalization of space filling curves and of Peano polygons in particular, to process digital image data. Murray techniques have been used on 2-dimensional and 3-dimensional images, which are in cartesian/polar co-ordinates. Attempts have been made to resolve many associated aspects of image processing, such as connected components labelling, hidden surface removal, scaling, shading, set operations, smoothing, superimposition of images, and scan conversion. Initially different techniques which involve quadtree, octree, and linear run length encoding, for processing images are reviewed. Several image processing problems which are solved using different techniques are described in detail. The steps of the development from Peano polygons via multiple radix arithmetic to murray polygons is described. The outline of a software implementation of the basic and fast algorithms are given and some hints for a hardware implementation are described The application of murray polygons to scan arbitrary images is explained. The use of murray run length encodings to resolve some image processing problems is described. The problem of finding connected components, scaling an image, hidden surface removal, shading, set operations, superimposition of images, and scan conversion are discussed. Most of the operations described in this work are on murray run lengths. Some operations on the images themselves are explained. The results obtained by using murray scan techniques are compared with those obtained by using standard methods such as linear scans, quadtrees, and octrees. All the algorithms obtained using murray scan techniques are finally presented in a menu format work bench. Algorithms are coded in PS-algol and the C language
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