634 research outputs found

    A survey on buffer and rate adaptation optimization in TCP-based streaming media studies

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    Contrary to the popular conventional wisdom that the best transport protocol for the streaming media is UDP, many findings found that most of the transport protocols used nowadays are TCP. Two main reasons that UDP is not being used widely are it is not friendly to other flows and some organizations are blocking this protocol. In the meantime,TCP is naturally reliable and friendly to other flows. But with so many controls inbuilt in the protocol; such as congestion control, flow control, and others with the heavy acknowledgement mechanism, resulting delays and jitters.Thus it’s naturally not friendly to the streaming media.But with all the inherited weaknesses, we have seen explosive growth of streaming media in the Internet. With these contrasting premises, it is very interesting to study and investigate the streaming media via TCP transport protocol,specifically on buffer and rate adaptation optimization

    Enhanced transport protocols for real time and streaming applications on wireless links

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    Real time communications have, in the last decade, become a highly relevant component of Internet applications and services, with both interactive communications and streamed content being used in developed and developing countries alike. Due to the proliferation of mobile devices, wireless media is becoming the means of transmitting a large part of this increasingly important real time communications traffic. Wireless has also become an important technology in developing countries, with satellite communications being increasingly deployed for traffic backhaul and ubiquitous connection to the Internet. A number of issues need to be addressed in order to have an acceptable service quality for real time communications in wireless environments. In addition to this, the availability of multiple wireless interfaces on mobile devices presents an opportunity to improve and further exacerbates the issues already present on single wireless links. Therefore in this thesis, we consider improvements to transport protocols for real time communications and streaming services to address these problems and we provide the following contributions. To deal with wireless link issues of errors and delay, we propose two enhancements. First, an improvement technique for Datagram Congestion Control Protocol CCID4 for long delay wireless (e.g. satellite) links, demonstrating significant performance improvements for Voice over IP applications. To deal with link errors, we have proposed, implemented and evaluated an erasure coding based packet error correction approach for Concurrent Multipath Transfer extension of Stream Control Transport Protocol data transport over multiple wireless paths. We have identified packet reordering as a major cause of performance degradation in both single and multi-path transport protocols for real time communications and media streaming. We have proposed a dynamically resizable buffer based solution to mitigate this problem within the DCCP protocol. For improving the performance of multi-path transport protocols over dissimilar network paths, we have proposed a delay aware packet scheduling scheme, which significantly improves the performance of multimedia and bulk data transfer with CMT-SCTP in heterogeneous multi-path network scenarios. Finally, we have developed a tool for online streaming video quality evaluation experiments, comprising a real-time cross-layer video streaming technique implemented within an open-source H.264 video encoder tool called x264

    Content-Aware Multimedia Communications

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    The demands for fast, economic and reliable dissemination of multimedia information are steadily growing within our society. While people and economy increasingly rely on communication technologies, engineers still struggle with their growing complexity. Complexity in multimedia communication originates from several sources. The most prominent is the unreliability of packet networks like the Internet. Recent advances in scheduling and error control mechanisms for streaming protocols have shown that the quality and robustness of multimedia delivery can be improved significantly when protocols are aware of the content they deliver. However, the proposed mechanisms require close cooperation between transport systems and application layers which increases the overall system complexity. Current approaches also require expensive metrics and focus on special encoding formats only. A general and efficient model is missing so far. This thesis presents efficient and format-independent solutions to support cross-layer coordination in system architectures. In particular, the first contribution of this work is a generic dependency model that enables transport layers to access content-specific properties of media streams, such as dependencies between data units and their importance. The second contribution is the design of a programming model for streaming communication and its implementation as a middleware architecture. The programming model hides the complexity of protocol stacks behind simple programming abstractions, but exposes cross-layer control and monitoring options to application programmers. For example, our interfaces allow programmers to choose appropriate failure semantics at design time while they can refine error protection and visibility of low-level errors at run-time. Based on some examples we show how our middleware simplifies the integration of stream-based communication into large-scale application architectures. An important result of this work is that despite cross-layer cooperation, neither application nor transport protocol designers experience an increase in complexity. Application programmers can even reuse existing streaming protocols which effectively increases system robustness.Der Bedarf unsere Gesellschaft nach kostengĂŒnstiger und zuverlĂ€ssiger Kommunikation wĂ€chst stetig. WĂ€hrend wir uns selbst immer mehr von modernen Kommunikationstechnologien abhĂ€ngig machen, mĂŒssen die Ingenieure dieser Technologien sowohl den Bedarf nach schneller EinfĂŒhrung neuer Produkte befriedigen als auch die wachsende KomplexitĂ€t der Systeme beherrschen. Gerade die Übertragung multimedialer Inhalte wie Video und Audiodaten ist nicht trivial. Einer der prominentesten GrĂŒnde dafĂŒr ist die UnzuverlĂ€ssigkeit heutiger Netzwerke, wie z.B.~dem Internet. Paketverluste und schwankende Laufzeiten können die DarstellungsqualitĂ€t massiv beeintrĂ€chtigen. Wie jĂŒngste Entwicklungen im Bereich der Streaming-Protokolle zeigen, sind jedoch QualitĂ€t und Robustheit der Übertragung effizient kontrollierbar, wenn Streamingprotokolle Informationen ĂŒber den Inhalt der transportierten Daten ausnutzen. Existierende AnsĂ€tze, die den Inhalt von Multimediadatenströmen beschreiben, sind allerdings meist auf einzelne Kompressionsverfahren spezialisiert und verwenden berechnungsintensive Metriken. Das reduziert ihren praktischen Nutzen deutlich. Außerdem erfordert der Informationsaustausch eine enge Kooperation zwischen Applikationen und Transportschichten. Da allerdings die Schnittstellen aktueller Systemarchitekturen nicht darauf vorbereitet sind, mĂŒssen entweder die Schnittstellen erweitert oder alternative Architekturkonzepte geschaffen werden. Die Gefahr beider Varianten ist jedoch, dass sich die KomplexitĂ€t eines Systems dadurch weiter erhöhen kann. Das zentrale Ziel dieser Dissertation ist es deshalb, schichtenĂŒbergreifende Koordination bei gleichzeitiger Reduzierung der KomplexitĂ€t zu erreichen. Hier leistet die Arbeit zwei BetrĂ€ge zum aktuellen Stand der Forschung. Erstens definiert sie ein universelles Modell zur Beschreibung von Inhaltsattributen, wie Wichtigkeiten und AbhĂ€ngigkeitsbeziehungen innerhalb eines Datenstroms. Transportschichten können dieses Wissen zur effizienten Fehlerkontrolle verwenden. Zweitens beschreibt die Arbeit das Noja Programmiermodell fĂŒr multimediale Middleware. Noja definiert Abstraktionen zur Übertragung und Kontrolle multimedialer Ströme, die die Koordination von Streamingprotokollen mit Applikationen ermöglichen. Zum Beispiel können Programmierer geeignete Fehlersemantiken und Kommunikationstopologien auswĂ€hlen und den konkreten Fehlerschutz dann zur Laufzeit verfeinern und kontrolliere

    Quality of service differentiation for multimedia delivery in wireless LANs

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    Delivering multimedia content to heterogeneous devices over a variable networking environment while maintaining high quality levels involves many technical challenges. The research reported in this thesis presents a solution for Quality of Service (QoS)-based service differentiation when delivering multimedia content over the wireless LANs. This thesis has three major contributions outlined below: 1. A Model-based Bandwidth Estimation algorithm (MBE), which estimates the available bandwidth based on novel TCP and UDP throughput models over IEEE 802.11 WLANs. MBE has been modelled, implemented, and tested through simulations and real life testing. In comparison with other bandwidth estimation techniques, MBE shows better performance in terms of error rate, overhead, and loss. 2. An intelligent Prioritized Adaptive Scheme (iPAS), which provides QoS service differentiation for multimedia delivery in wireless networks. iPAS assigns dynamic priorities to various streams and determines their bandwidth share by employing a probabilistic approach-which makes use of stereotypes. The total bandwidth to be allocated is estimated using MBE. The priority level of individual stream is variable and dependent on stream-related characteristics and delivery QoS parameters. iPAS can be deployed seamlessly over the original IEEE 802.11 protocols and can be included in the IEEE 802.21 framework in order to optimize the control signal communication. iPAS has been modelled, implemented, and evaluated via simulations. The results demonstrate that iPAS achieves better performance than the equal channel access mechanism over IEEE 802.11 DCF and a service differentiation scheme on top of IEEE 802.11e EDCA, in terms of fairness, throughput, delay, loss, and estimated PSNR. Additionally, both objective and subjective video quality assessment have been performed using a prototype system. 3. A QoS-based Downlink/Uplink Fairness Scheme, which uses the stereotypes-based structure to balance the QoS parameters (i.e. throughput, delay, and loss) between downlink and uplink VoIP traffic. The proposed scheme has been modelled and tested through simulations. The results show that, in comparison with other downlink/uplink fairness-oriented solutions, the proposed scheme performs better in terms of VoIP capacity and fairness level between downlink and uplink traffic

    Video quality estimation of {DCCP} streaming over wireless networks

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    International audienceThis paper describes a streaming architecture simulation model above Network Simulator 2 (NS2) which allows to define specific transport properties. Multimedia contents are specific because they are time-dependent and they can undergo small deterioration if necessary. We simulate such a congestion control that has the ability to decrease the multimedia quality in case of network congestion in order to decrease packet losses and packet delivery delays. We integrate this video congestion control inside DCCP (Datagram Congestion Control Protocol) and TFRC (TCP Friendly Rate Control). The transcoding of the multimedia contents is realized thanks to the NetMoVie simulation model which is an RTP mixer. We compare the adaptive transport solution to the classic transport solution without any adaptive mechanism. The Peak Signal-to-Noise Ratio (PSNR) of the received multimedia contents is measured and compared for better visualization

    DeepSHARQ: hybrid error coding using deep learning

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    Cyber-physical systems operate under changing environments and on resource-constrained devices. Communication in these environments must use hybrid error coding, as pure pro- or reactive schemes cannot always fulfill application demands or have suboptimal performance. However, finding optimal coding configurations that fulfill application constraints—e.g., tolerate loss and delay—under changing channel conditions is a computationally challenging task. Recently, the systems community has started addressing these sorts of problems using hybrid decomposed solutions, i.e., algorithmic approaches for wellunderstood formalized parts of the problem and learning-based approaches for parts that must be estimated (either for reasons of uncertainty or computational intractability). For DeepSHARQ, we revisit our own recent work and limit the learning problem to block length prediction, the major contributor to inference time (and its variation) when searching for hybrid error coding configurations. The remaining parameters are found algorithmically, and hence we make individual contributions with respect to finding close-to-optimal coding configurations in both of these areas—combining them into a hybrid solution. DeepSHARQ applies block length regularization in order to reduce the neural networks in comparison to purely learningbased solutions. The hybrid solution is nearly optimal concerning the channel efficiency of coding configurations it generates, as it is trained so deviations from the optimum are upper bound by a configurable percentage. In addition, DeepSHARQ is capable of reacting to channel changes in real time, thereby enabling cyber-physical systems even on resource-constrained platforms. Tightly integrating algorithmic and learning-based approaches allows DeepSHARQ to react to channel changes faster and with a more predictable time than solutions that rely only on either of the two approaches
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