3,101 research outputs found

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    Eyeriss v2: A Flexible Accelerator for Emerging Deep Neural Networks on Mobile Devices

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    A recent trend in DNN development is to extend the reach of deep learning applications to platforms that are more resource and energy constrained, e.g., mobile devices. These endeavors aim to reduce the DNN model size and improve the hardware processing efficiency, and have resulted in DNNs that are much more compact in their structures and/or have high data sparsity. These compact or sparse models are different from the traditional large ones in that there is much more variation in their layer shapes and sizes, and often require specialized hardware to exploit sparsity for performance improvement. Thus, many DNN accelerators designed for large DNNs do not perform well on these models. In this work, we present Eyeriss v2, a DNN accelerator architecture designed for running compact and sparse DNNs. To deal with the widely varying layer shapes and sizes, it introduces a highly flexible on-chip network, called hierarchical mesh, that can adapt to the different amounts of data reuse and bandwidth requirements of different data types, which improves the utilization of the computation resources. Furthermore, Eyeriss v2 can process sparse data directly in the compressed domain for both weights and activations, and therefore is able to improve both processing speed and energy efficiency with sparse models. Overall, with sparse MobileNet, Eyeriss v2 in a 65nm CMOS process achieves a throughput of 1470.6 inferences/sec and 2560.3 inferences/J at a batch size of 1, which is 12.6x faster and 2.5x more energy efficient than the original Eyeriss running MobileNet. We also present an analysis methodology called Eyexam that provides a systematic way of understanding the performance limits for DNN processors as a function of specific characteristics of the DNN model and accelerator design; it applies these characteristics as sequential steps to increasingly tighten the bound on the performance limits.Comment: accepted for publication in IEEE Journal on Emerging and Selected Topics in Circuits and Systems. This extended version on arXiv also includes Eyexam in the appendi

    Poor Man's Content Centric Networking (with TCP)

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    A number of different architectures have been proposed in support of data-oriented or information-centric networking. Besides a similar visions, they share the need for designing a new networking architecture. We present an incrementally deployable approach to content-centric networking based upon TCP. Content-aware senders cooperate with probabilistically operating routers for scalable content delivery (to unmodified clients), effectively supporting opportunistic caching for time-shifted access as well as de-facto synchronous multicast delivery. Our approach is application protocol-independent and provides support beyond HTTP caching or managed CDNs. We present our protocol design along with a Linux-based implementation and some initial feasibility checks

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    Linux XIA: an interoperable meta network architecture to crowdsource the future Internet

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    With the growing number of proposed clean-slate redesigns of the Internet, the need for a medium that enables all stakeholders to participate in the realization, evaluation, and selection of these designs is increasing. We believe that the missing catalyst is a meta network architecture that welcomes most, if not all, clean-state designs on a level playing field, lowers deployment barriers, and leaves the final evaluation to the broader community. This paper presents Linux XIA, a native implementation of XIA [12] in the Linux kernel, as a candidate. We first describe Linux XIA in terms of its architectural realizations and algorithmic contributions. We then demonstrate how to port several distinct and unrelated network architectures onto Linux XIA. Finally, we provide a hybrid evaluation of Linux XIA at three levels of abstraction in terms of its ability to: evolve and foster interoperation of new architectures, embed disparate architectures inside the implementation’s framework, and maintain a comparable forwarding performance to that of the legacy TCP/IP implementation. Given this evaluation, we substantiate a previously unsupported claim of XIA: that it readily supports and enables network evolution, collaboration, and interoperability—traits we view as central to the success of any future Internet architecture.This research was supported by the National Science Foundation under awards CNS-1040800, CNS-1345307 and CNS-1347525

    Network architecture for large-scale distributed virtual environments

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    Distributed Virtual Environments (DVEs) provide 3D graphical computer generated environments with stereo sound, supporting real-time collaboration between potentially large numbers of users distributed around the world. Early DVEs has been used over local area networks (LANs). Recently with the Internet's development into the most common embedding for DVEs these distributed applications have been moved towards an exploiting IP networks. This has brought the scalability challenges into the DVEs evolution. The network bandwidth resource is the more limited resource of the DVE system and to improve the DVE's scalability it is necessary to manage carefully this resource. To achieve the saving in the network bandwidth the different types of the network traffic that is produced by the DVEs have to be considered. DVE applications demand· exchange of the data that forms different types of traffic such as a computer data type, video and audio, and a 3D data type to keep the consistency of the application's state. The problem is that the meeting of the QoS requirements of both control and continuous media traffic already have been covered by the existing research. But QoS for transfer of the 3D information has not really been considered. The 3D DVE geometry traffic is very bursty in nature and places a high demands on the network for short intervals of time due to the quite large size of the 3D models and the DVE application requirements to transmit a 3D data as quick as possible. The main motivation in carrying out the work presented in this thesis is to find a solution to improve the scalability of the DVE applications by a consideration the QoS requirements of the 3D DVE geometrical data type. In this work we are investigating the possibility to decrease the network bandwidth utilization by the 3D DVE traffic using the level of detail (LOD) concept and the active networking approach. The background work of the thesis surveys the DVE applications and the scalability requirements of the DVE systems. It also discusses the active networks and multiresolution representation and progressive transmission of the 3D data. The new active networking approach to the transmission of the 3D geometry data within the DVE systems is proposed in this thesis. This approach enhances the currently applied peer-to-peer DVE architecture by adding to the peer-to-peer multicast neny_ork layer filtering of the 3D flows an application level filtering on the active intermediate nodes. The active router keeps the application level information about the placements of users. This information is used by active routers to prune more detailed 3D data flows (higher LODs) in the multicast tree arches that are linked to the distance DVE participants. The exploration of possible benefits of exploiting the proposed active approach through the comparison with the non-active approach is carried out using the simulation­based performance modelling approach. Complex interactions between participants in DVE application and a large number of analyzed variables indicate that flexible simulation is more appropriate than mathematical modelling. To build a test bed will not be feasible. Results from the evaluation demonstrate that the proposed active approach shows potential benefits to the improvement of the DVE's scalability but the degree of improvement depends on the users' movement pattern. Therefore, other active networking methods to support the 3D DVE geometry transmission may also be required

    Quality of Service over Specific Link Layers: state of the art report

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    The Integrated Services concept is proposed as an enhancement to the current Internet architecture, to provide a better Quality of Service (QoS) than that provided by the traditional Best-Effort service. The features of the Integrated Services are explained in this report. To support Integrated Services, certain requirements are posed on the underlying link layer. These requirements are studied by the Integrated Services over Specific Link Layers (ISSLL) IETF working group. The status of this ongoing research is reported in this document. To be more specific, the solutions to provide Integrated Services over ATM, IEEE 802 LAN technologies and low-bitrate links are evaluated in detail. The ISSLL working group has not yet studied the requirements, that are posed on the underlying link layer, when this link layer is wireless. Therefore, this state of the art report is extended with an identification of the requirements that are posed on the underlying wireless link, to provide differentiated Quality of Service

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Introduction to IP multicast in production networks

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    The objective of this paper is to introduce the reader to the world of IP multicasting. I intend to achieve this goal by providing an introduction that bridges the gap between the existing unicast networks and the developing multicast network. The basics of multicast that is covered in the earlier chapter includes the multicast addressing scheme, different protocols used for multicast transmission, various distribution trees that are formed by these protocols and various aspects of multicast forwarding. We take a look at IGMP which is the protocol that runs between the host devices and their first hop multicast routers, enabling the host to join/leave a multicast group. The protocols used for running IP multicast over networks are discussed in detail with additional emphasis on PIM-SM which is the most common among the available selection. The paper concludes with a general overlook on the avenues where multicasting could play a major role benefitting the Internet Service Providers and eve large corporate networks, and a glance on the pros and cons of multicasting
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