461 research outputs found

    Probabilistic Perception Revision in AgentSpeak(L)

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    Agent programming is mostly a symbolic discipline and, as such, draws little benefits from probabilistic areas as machine learning and graphical models. However, the greatest objective of agent research is the achievement of autonomy in dynamical and complex environments — a goal that implies embracing uncertainty and therefore the entailed representations, algorithms and techniques. This paper proposes an innovative and conflict free two layer approach to agent programming that uses already established methods and tools from both symbolic and probabilistic artificial intelligence. Moreover, this method is illustrated by means of a widely used agent programming example, GOLDMINERS

    The New Bayesian Surprise Rareness (BSR) Measure For Cognitive Agents' Reasoning And Decision Making

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    Kehairanan Bayesian (Bayesian Surprise) ialah satu kajian tentang kejadian kehairanan dan sebagaimana yang pernah dikaji oleh pengkaji-pengkaji lain sebelum ini, kejadian-kejadian yang jarang berlaku dianggap sebagai suatu yang menghairankan juga. Bayesian Surprise is the study of surprise occurrence and as previously studied by others, occurrences that were rare are considered surprising as well

    Analysis of distributed fusion alternatives in coordinated vision agents

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    6 pages, 10 figures.-- Contributed to: 11th International Conference on Information Fusion (FUSION'2008, Cologne, Germany, Jun 30-Jul 3, 2008).In this paper, we detail some technical alternatives when building a coherent distributed visual sensor network by using the multi-agent paradigm. We argue that the multi-agent paradigm fits well within the visual sensor network architecture and in this paper we specially focus on the problem of distributed data fusion. Three different data fusion coordination schemes are proposed and experimental results of passive fusion are presented and discussed. The main contributions of this paper are twofold, first we propose the use of multi-agent paradigm as the visual sensor architecture and present a real system results. Secondly, the use of feedback information in the visual sensors, called active fusion, is proposed. The experimental results prove that the multi-agent paradigm fits well within the visual sensor network and provide a novel mechanism to develop a real visual sensor network system.This work was partially supported by projects MADRINET, TEC2005-07186-C03-02, SINPROB, TSI2005-07344-C02-02.Publicad

    CernoCAMAL : a probabilistic computational cognitive architecture

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    This thesis presents one possible way to develop a computational cognitive architecture, dubbed CernoCAMAL, that can be used to govern artificial minds probabilistically. The primary aim of the CernoCAMAL research project is to investigate how its predecessor architecture CAMAL can be extended to reason probabilistically about domain model objects through perception, and how the probability formalism can be integrated into its BDI (Belief-Desire-Intention) model to coalesce a number of mechanisms and processes. The motivation and impetus for extending CAMAL and developing CernoCAMAL is the considerable evidence that probabilistic thinking and reasoning is linked to cognitive development and plays a role in cognitive functions, such as decision making and learning. This leads us to believe that a probabilistic reasoning capability is an essential part of human intelligence. Thus, it should be a vital part of any system that attempts to emulate human intelligence computationally. The extensions and augmentations to CAMAL, which are the main contributions of the CernoCAMAL research project, are as follows: - The integration of the EBS (Extended Belief Structure) that associates a probability value with every belief statement, in order to represent the degrees of belief numerically. - The inclusion of the CPR (CernoCAMAL Probabilistic Reasoner) that reasons probabilistically over the goal- and task-oriented perceptual feedback generated by reactive sub-systems. - The compatibility of the probabilistic BDI model with the affect and motivational models and affective and motivational valences used throughout CernoCAMAL. A succession of experiments in simulation and robotic testbeds is carried out to demonstrate improvements and increased efficacy in CernoCAMAL’s overall cognitive performance. A discussion and critical appraisal of the experimental results, together with a summary, a number of potential future research directions, and some closing remarks conclude the thesis

    CernoCAMAL : a probabilistic computational cognitive architecture

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    This thesis presents one possible way to develop a computational cognitive architecture, dubbed CernoCAMAL, that can be used to govern artificial minds probabilistically. The primary aim of the CernoCAMAL research project is to investigate how its predecessor architecture CAMAL can be extended to reason probabilistically about domain model objects through perception, and how the probability formalism can be integrated into its BDI (Belief-Desire-Intention) model to coalesce a number of mechanisms and processes.The motivation and impetus for extending CAMAL and developing CernoCAMAL is the considerable evidence that probabilistic thinking and reasoning is linked to cognitive development and plays a role in cognitive functions, such as decision making and learning. This leads us to believe that a probabilistic reasoning capability is an essential part of human intelligence. Thus, it should be a vital part of any system that attempts to emulate human intelligence computationally.The extensions and augmentations to CAMAL, which are the main contributions of the CernoCAMAL research project, are as follows:- The integration of the EBS (Extended Belief Structure) that associates a probability value with every belief statement, in order to represent the degrees of belief numerically.- The inclusion of the CPR (CernoCAMAL Probabilistic Reasoner) that reasons probabilistically over the goal- and task-oriented perceptual feedback generated by reactive sub-systems.- The compatibility of the probabilistic BDI model with the affect and motivational models and affective and motivational valences used throughout CernoCAMAL.A succession of experiments in simulation and robotic testbeds is carried out to demonstrate improvements and increased efficacy in CernoCAMAL’s overall cognitive performance. A discussion and critical appraisal of the experimental results, together with a summary, a number of potential future research directions, and some closing remarks conclude the thesis

    Modeling social norms in real-world agent-based simulations

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    Studying and simulating social systems including human groups and societies can be a complex problem. In order to build a model that simulates humans\u27 actions, it is necessary to consider the major factors that affect human behavior. Norms are one of these factors: social norms are the customary rules that govern behavior in groups and societies. Norms are everywhere around us, from the way people handshake or bow to the clothes they wear. They play a large role in determining our behaviors. Studies on norms are much older than the age of computer science, since normative studies have been a classic topic in sociology, psychology, philosophy and law. Various theories have been put forth about the functioning of social norms. Although an extensive amount of research on norms has been performed during the recent years, there remains a significant gap between current models and models that can explain real-world normative behaviors. Most of the existing work on norms focuses on abstract applications, and very few realistic normative simulations of human societies can be found. The contributions of this dissertation include the following: 1) a new hybrid technique based on agent-based modeling and Markov Chain Monte Carlo is introduced. This method is used to prepare a smoking case study for applying normative models. 2) This hybrid technique is described using category theory, which is a mathematical theory focusing on relations rather than objects. 3) The relationship between norm emergence in social networks and the theory of tipping points is studied. 4) A new lightweight normative architecture for studying smoking cessation trends is introduced. This architecture is then extended to a more general normative framework that can be used to model real-world normative behaviors. The final normative architecture considers cognitive and social aspects of norm formation in human societies. Normative architectures based on only one of these two aspects exist in the literature, but a normative architecture that effectively includes both of these two is missing

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    An Architecture for Believable Socially Aware Agents

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    The main focus of this thesis is to solve the believability problem in video game agents by integrating necessary psychological and sociological foundations by means of role based architecture. Our design agent also has the capability to reason and predict the decisions of other actors by using its own mental model. The agent has a separate mental model for every actor

    Socio-Cognitive and Affective Computing

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    Social cognition focuses on how people process, store, and apply information about other people and social situations. It focuses on the role that cognitive processes play in social interactions. On the other hand, the term cognitive computing is generally used to refer to new hardware and/or software that mimics the functioning of the human brain and helps to improve human decision-making. In this sense, it is a type of computing with the goal of discovering more accurate models of how the human brain/mind senses, reasons, and responds to stimuli. Socio-Cognitive Computing should be understood as a set of theoretical interdisciplinary frameworks, methodologies, methods and hardware/software tools to model how the human brain mediates social interactions. In addition, Affective Computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects, a fundamental aspect of socio-cognitive neuroscience. It is an interdisciplinary field spanning computer science, electrical engineering, psychology, and cognitive science. Physiological Computing is a category of technology in which electrophysiological data recorded directly from human activity are used to interface with a computing device. This technology becomes even more relevant when computing can be integrated pervasively in everyday life environments. Thus, Socio-Cognitive and Affective Computing systems should be able to adapt their behavior according to the Physiological Computing paradigm. This book integrates proposals from researchers who use signals from the brain and/or body to infer people's intentions and psychological state in smart computing systems. The design of this kind of systems combines knowledge and methods of ubiquitous and pervasive computing, as well as physiological data measurement and processing, with those of socio-cognitive and affective computing
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