4,644 research outputs found

    Alternating register automata on finite words and trees

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    We study alternating register automata on data words and data trees in relation to logics. A data word (resp. data tree) is a word (resp. tree) whose every position carries a label from a finite alphabet and a data value from an infinite domain. We investigate one-way automata with alternating control over data words or trees, with one register for storing data and comparing them for equality. This is a continuation of the study started by Demri, Lazic and Jurdzinski. From the standpoint of register automata models, this work aims at two objectives: (1) simplifying the existent decidability proofs for the emptiness problem for alternating register automata; and (2) exhibiting decidable extensions for these models. From the logical perspective, we show that (a) in the case of data words, satisfiability of LTL with one register and quantification over data values is decidable; and (b) the satisfiability problem for the so-called forward fragment of XPath on XML documents is decidable, even in the presence of DTDs and even of key constraints. The decidability is obtained through a reduction to the automata model introduced. This fragment contains the child, descendant, next-sibling and following-sibling axes, as well as data equality and inequality tests

    Alternating Nonzero Automata

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    We introduce a new class of automata on infinite trees called alternating nonzero automata, which extends the class of non-deterministic nonzero automata. The emptiness problem for this class is still open, however we identify a subclass, namely limited choice, for which we reduce the emptiness problem for alternating nonzero automata to the same problem for non-deterministic ones, which implies decidability. We obtain, as corollaries, algorithms for the satisfiability of a probabilistic temporal logic extending both CTL* and the qualitative fragment of pCTL*

    The Complexity of Enriched Mu-Calculi

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    The fully enriched μ-calculus is the extension of the propositional μ-calculus with inverse programs, graded modalities, and nominals. While satisfiability in several expressive fragments of the fully enriched μ-calculus is known to be decidable and ExpTime-complete, it has recently been proved that the full calculus is undecidable. In this paper, we study the fragments of the fully enriched μ-calculus that are obtained by dropping at least one of the additional constructs. We show that, in all fragments obtained in this way, satisfiability is decidable and ExpTime-complete. Thus, we identify a family of decidable logics that are maximal (and incomparable) in expressive power. Our results are obtained by introducing two new automata models, showing that their emptiness problems are ExpTime-complete, and then reducing satisfiability in the relevant logics to these problems. The automata models we introduce are two-way graded alternating parity automata over infinite trees (2GAPTs) and fully enriched automata (FEAs) over infinite forests. The former are a common generalization of two incomparable automata models from the literature. The latter extend alternating automata in a similar way as the fully enriched μ-calculus extends the standard μ-calculus.Comment: A preliminary version of this paper appears in the Proceedings of the 33rd International Colloquium on Automata, Languages and Programming (ICALP), 2006. This paper has been selected for a special issue in LMC

    Good for Games Automata: From Nondeterminism to Alternation

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    A word automaton recognizing a language LL is good for games (GFG) if its composition with any game with winning condition LL preserves the game's winner. While all deterministic automata are GFG, some nondeterministic automata are not. There are various other properties that are used in the literature for defining that a nondeterministic automaton is GFG, including "history-deterministic", "compliant with some letter game", "good for trees", and "good for composition with other automata". The equivalence of these properties has not been formally shown. We generalize all of these definitions to alternating automata and show their equivalence. We further show that alternating GFG automata are as expressive as deterministic automata with the same acceptance conditions and indices. We then show that alternating GFG automata over finite words, and weak automata over infinite words, are not more succinct than deterministic automata, and that determinizing B\"uchi and co-B\"uchi alternating GFG automata involves a 2Θ(n)2^{\Theta(n)} state blow-up. We leave open the question of whether alternating GFG automata of stronger acceptance conditions allow for doubly-exponential succinctness compared to deterministic automata.Comment: Full version of a paper of the same name accepted fr publication at the 30th International Conference on Concurrency Theor

    On the separation question for tree languages

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    We show that the separation property fails for the classes Sigma_n of the Rabin-Mostowski index hierarchy of alternating automata on infinite trees. This extends our previous result (obtained with Szczepan Hummel) on the failure of the separation property for the class Sigma_2 (i.e., for co-Buchi sets). It remains open whether the separation property does hold for the classes Pi_n of the index hierarchy. To prove our result, we first consider the Rabin-Mostowski index hierarchy of deterministic automata on infinite words, for which we give a complete answer (generalizing previous results of Selivanov): the separation property holds for Pi_n and fails for Sigma_n-classes. The construction invented for words turns out to be useful for trees via a suitable game

    Monoidal-Closed Categories of Tree Automata

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    We propose a realizability semantics for automata on infinite trees, based on categories of games built on usual simple games, and generalizing usual acceptance games of tree automata. Our approach can be summarized with the slogan " automata as objects, strategies as morphisms ". We show that the operations on tree automata used in the translations of MSO-formulae to automata (underlying Rabin's Theorem, that is the decidability of MSO on infinite trees) can be organized in a deduction system based on the multiplica-tive fragment of intuitionistic linear logic (ILL). Namely, we equip a variant of usual alternating tree automata (that we call uniform tree automata) with a fi-bred monoidal closed structure which in particular, via game determinacy handles a linear complementation of alternating automata, as well as deduction rules for exis-tential and universal quantifications. This monoidal structure is actually Cartesian on non-deterministic automata. Moreover, an adaptation of a usual construction for the simulation of alternating automata by non-deterministic ones satisfies the deduction rules of the !(−) ILL-exponential modality. Our realizability semantics satisfies an expected property of witness extraction from proofs of existential statements. Moreover, it allows to combine realizers produced as interpretations of proofs with strategies witnessing (non-)emptiness of tree automata, possibly obtained using external algorithms

    Index problems for game automata

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    For a given regular language of infinite trees, one can ask about the minimal number of priorities needed to recognize this language with a non-deterministic, alternating, or weak alternating parity automaton. These questions are known as, respectively, the non-deterministic, alternating, and weak Rabin-Mostowski index problems. Whether they can be answered effectively is a long-standing open problem, solved so far only for languages recognizable by deterministic automata (the alternating variant trivializes). We investigate a wider class of regular languages, recognizable by so-called game automata, which can be seen as the closure of deterministic ones under complementation and composition. Game automata are known to recognize languages arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is, the alternating index problem does not trivialize any more. Our main contribution is that all three index problems are decidable for languages recognizable by game automata. Additionally, we show that it is decidable whether a given regular language can be recognized by a game automaton

    Relational semantics of linear logic and higher-order model-checking

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    In this article, we develop a new and somewhat unexpected connection between higher-order model-checking and linear logic. Our starting point is the observation that once embedded in the relational semantics of linear logic, the Church encoding of any higher-order recursion scheme (HORS) comes together with a dual Church encoding of an alternating tree automata (ATA) of the same signature. Moreover, the interaction between the relational interpretations of the HORS and of the ATA identifies the set of accepting states of the tree automaton against the infinite tree generated by the recursion scheme. We show how to extend this result to alternating parity automata (APT) by introducing a parametric version of the exponential modality of linear logic, capturing the formal properties of colors (or priorities) in higher-order model-checking. We show in particular how to reunderstand in this way the type-theoretic approach to higher-order model-checking developed by Kobayashi and Ong. We briefly explain in the end of the paper how his analysis driven by linear logic results in a new and purely semantic proof of decidability of the formulas of the monadic second-order logic for higher-order recursion schemes.Comment: 24 pages. Submitte
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