28 research outputs found

    Physics-based models for the acoustic representation of space in virtual environments

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    In questo lavoro sono state affrontate alcune questioni inserite nel tema pi\uf9 generale della rappresentazione di scene e ambienti virtuali in contesti d\u2019interazione uomo-macchina, nei quali la modalit\ue0 acustica costituisca parte integrante o prevalente dell\u2019informazione complessiva trasmessa dalla macchina all\u2019utilizzatore attraverso un\u2019interfaccia personale multimodale oppure monomodale acustica. Pi\uf9 precisamente \ue8 stato preso in esame il problema di come presentare il messaggio audio, in modo tale che lo stesso messaggio fornisca all\u2019utilizzatore un\u2019informazione quanto pi\uf9 precisa e utilizzabile relativamente al contesto rappresentato. Il fine di tutto ci\uf2 \ue8 riuscire a integrare all\u2019interno di uno scenario virtuale almeno parte dell\u2019informazione acustica che lo stesso utilizzatore, in un contesto stavolta reale, normalmente utilizza per trarre esperienza dal mondo circostante nel suo complesso. Ci\uf2 \ue8 importante soprattutto quando il focus dell\u2019attenzione, che tipicamente impegna il canale visivo quasi completamente, \ue8 volto a un compito specifico.This work deals with the simulation of virtual acoustic spaces using physics-based models. The acoustic space is what we perceive about space using our auditory system. The physical nature of the models means that they will present spatial attributes (such as, for example, shape and size) as a salient feature of their structure, in a way that space will be directly represented and manipulated by means of them

    An investigation into the real-time manipulation and control of three-dimensional sound fields

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    This thesis describes a system that can be used for the decoding of a three dimensional audio recording over headphones or two, or more, speakers. A literature review of psychoacoustics and a review (both historical and current) of surround sound systems is carried out. The need for a system which is platform independent is discussed, and the proposal for a system based on an amalgamation of Ambisonics, binaural and transaural reproduction schemes is given. In order for this system to function optimally, each of the three systems rely on providing the listener with the relevant psychoacoustic cues. The conversion from a five speaker ITU array to binaural decode is well documented but pair-wise panning algorithms will not produce the correct lateralisation parameters at the ears of a centrally seated listener. Although Ambisonics has been well researched, no one has, as yet, produced a psychoacoustically optimised decoder for the standard irregular five speaker array as specified by the ITU as the original theory, as proposed by Gerzon and Barton (1992) was produced (known as a Vienna decoder), and example solutions given, before the standard had been decided on. In this work, the original work by Gerzon and Barton (1992) is analysed, and shown to be suboptimal, showing a high/low frequency decoder mismatch due to the method of solving the set of non-linear simultaneous equations. A method, based on the Tabu search algorithm, is applied to the Vienna decoder problem and is shown to provide superior results to those shown by Gerzon and Barton (1992) and is capable of producing multiple solutions to the Vienna decoder problem. During the write up of this report Craven (2003) has shown how 4th order circular harmonics (as used in Ambisonics) can be used to create a frequency independent panning law for the five speaker ITU array, and this report also shows how the Tabu search algorithm can be used to optimise these decoders further. A new method is then demonstrated using the Tabu search algorithm coupled with lateralisation parameters extracted from a binaural simulation of the Ambisonic system to be optimised (as these are the parameters that the Vienna system is approximating). This method can then be altered to take into account head rotations directly which have been shown as an important psychoacoustic parameter in the localisation of a sound source (Spikofski et al., 2001) and is also shown to be useful in differentiating between decoders optimised using the Tabu search form of the Vienna optimisations as no objective measure had been suggested. Optimisations for both Binaural and Transaural reproductions are then discussed so as to maximise the performance of generic HRTF data (i.e. not individualised) using inverse filtering methods, and a technique is shown that minimises the amount of frequency dependant regularisation needed when calculating cross-talk cancellation filters.EPRS

    In Car Audio

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    This chapter presents implementations of advanced in Car Audio Applications. The system is composed by three main different applications regarding the In Car listening and communication experience. Starting from a high level description of the algorithms, several implementations on different levels of hardware abstraction are presented, along with empirical results on both the design process undergone and the performance results achieved

    Deep Learning for Audio Effects Modeling

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    PhD Thesis.Audio effects modeling is the process of emulating an audio effect unit and seeks to recreate the sound, behaviour and main perceptual features of an analog reference device. Audio effect units are analog or digital signal processing systems that transform certain characteristics of the sound source. These transformations can be linear or nonlinear, time-invariant or time-varying and with short-term and long-term memory. Most typical audio effect transformations are based on dynamics, such as compression; tone such as distortion; frequency such as equalization; and time such as artificial reverberation or modulation based audio effects. The digital simulation of these audio processors is normally done by designing mathematical models of these systems. This is often difficult because it seeks to accurately model all components within the effect unit, which usually contains mechanical elements together with nonlinear and time-varying analog electronics. Most existing methods for audio effects modeling are either simplified or optimized to a very specific circuit or type of audio effect and cannot be efficiently translated to other types of audio effects. This thesis aims to explore deep learning architectures for music signal processing in the context of audio effects modeling. We investigate deep neural networks as black-box modeling strategies to solve this task, i.e. by using only input-output measurements. We propose different DSP-informed deep learning models to emulate each type of audio effect transformations. Through objective perceptual-based metrics and subjective listening tests we explore the performance of these models when modeling various analog audio effects. Also, we analyze how the given tasks are accomplished and what the models are actually learning. We show virtual analog models of nonlinear effects, such as a tube preamplifier; nonlinear effects with memory, such as a transistor-based limiter; and electromechanical nonlinear time-varying effects, such as a Leslie speaker cabinet and plate and spring reverberators. We report that the proposed deep learning architectures represent an improvement of the state-of-the-art in black-box modeling of audio effects and the respective directions of future work are given

    Parametric coding of stereo audio

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    Parametric-stereo coding is a technique to efficiently code a stereo audio signal as a monaural signal plus a small amount of parametric overhead to describe the stereo image. The stereo properties are analyzed, encoded, and reinstated in a decoder according to spatial psychoacoustical principles. The monaural signal can be encoded using any (conventional) audio coder. Experiments show that the parameterized description of spatial properties enables a highly efficient, high-quality stereo audio representation

    Robust Phase-based Speech Signal Processing From Source-Filter Separation to Model-Based Robust ASR

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    The Fourier analysis plays a key role in speech signal processing. As a complex quantity, it can be expressed in the polar form using the magnitude and phase spectra. The magnitude spectrum is widely used in almost every corner of speech processing. However, the phase spectrum is not an obviously appealing start point for processing the speech signal. In contrast to the magnitude spectrum whose fine and coarse structures have a clear relation to speech perception, the phase spectrum is difficult to interpret and manipulate. In fact, there is not a meaningful trend or extrema which may facilitate the modelling process. Nonetheless, the speech phase spectrum has recently gained renewed attention. An expanding body of work is showing that it can be usefully employed in a multitude of speech processing applications. Now that the potential for the phase-based speech processing has been established, there is a need for a fundamental model to help understand the way in which phase encodes speech information. In this thesis a novel phase-domain source-filter model is proposed that allows for deconvolution of the speech vocal tract (filter) and excitation (source) components through phase processing. This model utilises the Hilbert transform, shows how the excitation and vocal tract elements mix in the phase domain and provides a framework for efficiently segregating the source and filter components through phase manipulation. To investigate the efficacy of the suggested approach, a set of features is extracted from the phase filter part for automatic speech recognition (ASR) and the source part of the phase is utilised for fundamental frequency estimation. Accuracy and robustness in both cases are illustrated and discussed. In addition, the proposed approach is improved by replacing the log with the generalised logarithmic function in the Hilbert transform and also by computing the group delay via regression filter. Furthermore, statistical distribution of the phase spectrum and its representations along the feature extraction pipeline are studied. It is illustrated that the phase spectrum has a bell-shaped distribution. Some statistical normalisation methods such as mean-variance normalisation, Laplacianisation, Gaussianisation and Histogram equalisation are successfully applied to the phase-based features and lead to a significant robustness improvement. The robustness gain achieved through using statistical normalisation and generalised logarithmic function encouraged the use of more advanced model-based statistical techniques such as vector Taylor Series (VTS). VTS in its original formulation assumes usage of the log function for compression. In order to simultaneously take advantage of the VTS and generalised logarithmic function, a new formulation is first developed to merge both into a unified framework called generalised VTS (gVTS). Also in order to leverage the gVTS framework, a novel channel noise estimation method is developed. The extensions of the gVTS framework and the proposed channel estimation to the group delay domain are then explored. The problems it presents are analysed and discussed, some solutions are proposed and finally the corresponding formulae are derived. Moreover, the effect of additive noise and channel distortion in the phase and group delay domains are scrutinised and the results are utilised in deriving the gVTS equations. Experimental results in the Aurora-4 ASR task in an HMM/GMM set up along with a DNN-based bottleneck system in the clean and multi-style training modes confirmed the efficacy of the proposed approach in dealing with both additive and channel noise

    Computation of the one-dimensional unwrapped phase

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    Thesis (S.M.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.Includes bibliographical references (p. 101-102). "Cepstrum bibliography" (p. 67-100).In this thesis, the computation of the unwrapped phase of the discrete-time Fourier transform (DTFT) of a one-dimensional finite-length signal is explored. The phase of the DTFT is not unique, and may contain integer multiple of 27r discontinuities. The unwrapped phase is the instance of the phase function chosen to ensure continuity. This thesis presents existing algorithms for computing the unwrapped phase, discussing their weaknesses and strengths. Then two composite algorithms are proposed that use the existing ones, combining their strengths while avoiding their weaknesses. The core of the proposed methods is based on recent advances in polynomial factoring. The proposed methods are implemented and compared to the existing ones.by Zahi Nadim Karam.S.M

    Binaural to multichannel audio upmix

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    Audion tallennus- ja toistolaitteiden valikoiman kasvaessa on tärkeää, että kaikenlaisilla välineillä tallennettua sekä syntetisoitua audiota voidaan muokata toistettavaksi kaikenlaisilla äänentoistojärjestelmillä. Tässä diplomityössä esitellään menetelmä, jolla binauraalinen audiosignaali voidaan muokata toistettavaksi monikanavaisella kaiutinjärjestelmällä säilyttäen signaalin suuntainformaation. Tällaiselle muokkausmenetelmälle on tarvetta esimerkiksi etäläsnäolosovelluksissa keinona toistaa binauraalinen äänitys monikanavaisella kaiutinjärjestelmällä. Menetelmässä binauraalisesta signaalista estimoidaan ensin äänilähteiden suunnat käyttäen hyväksi korvien välistä aikaeroa. Signaali muokataan monofoniseksi, ja tulosuunnan estimoinnin antama tieto tallennetaan sivuinformaationa. Monofoninen signaali muokataan sen jälkeen halutulle monikanavaiselle kaiutinjärjestelmälle panoroimalla se tallennetun suuntainformaation mukaisesti. Käytännössä menetelmä siis muuntaa korvien välisen aikaeron kanavien väliseksi voimakkuuseroksi. Menetelmässä käytetään ja yhdistellään olemassaolevia tekniikoita tulosuunnan estimoinnille sekä panoroinnille. Menetelmää testattiin vapaamuotoisessa kuuntelukokeessa, sekä lisäämällä ääninäytteisiin binauraalista taustamelua ennen muokkausta ja arvioimalla sen vaikutusta muokatun signaalin laatuun. Menetelmän todettiin toimivan kelvollisesti sekä suuntainformaation säilymisen, että äänen laadun suhteen, ottaen huomioon, että sen kehitystyö on vasta aluillaan.The increasing diversity of popular audio recording and playback systems gives reasons to ensure that recordings made with any equipment, as well as any synthesised audio, can be reproduced for playback with all types of devices. In this thesis, a method is introduced for upmixing binaural audio into a multichannel format while preserving the correct spatial sensation. This type of upmix is required when a binaural recording is desired to be spatially reproduced for playback over a multichannel loudspeaker setup, a scenario typical for e.g. the prospective telepresence appliances. In the upmix method the sound source directions are estimated from the binaural signal by using the interaural time difference. The signal is then downmixed into a monophonic format and the data given by the azimuth estimation is stored as side-information. The monophonic signal is upmixed for an arbitrary multichannel loudspeaker setup by panning it on the basis of the spatial side-information. The method, thus effectively converting interaural time differences into interchannel level differences, employs and conjoins existing techniques for azimuth estimation and discrete panning. The method was tested in an informal listening test, as well as by adding spatial background noise into the samples before upmixing and evaluating its influence on the sound quality of the upmixed samples. The method was found to perform acceptably well in maintaining both the spatiality as well as the sound quality, regarding that much development work remains to be done
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