29 research outputs found

    Systems and Algorithms for Automated Collaborative Observation using Networked Robotic Cameras

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    The development of telerobotic systems has evolved from Single Operator Single Robot (SOSR) systems to Multiple Operator Multiple Robot (MOMR) systems. The relationship between human operators and robots follows the master-slave control architecture and the requests for controlling robot actuation are completely generated by human operators. Recently, the fast evolving advances in network and computer technologies and decreasing size and cost of sensors and robots enable us to further extend the MOMR system architecture to incorporate heterogeneous components such as humans, robots, sensors, and automated agents. The requests for controlling robot actuation are generated by all the participants. We term it as the MOMR++ system. However, to reach the best potential and performance of the system, there are many technical challenges needing to be addressed. In this dissertation, we address two major challenges in the MOMR++ system development. We first address the robot coordination and planning issue in the application of an autonomous crowd surveillance system. The system consists of multiple robotic pan-tilt-zoom (PTZ) cameras assisted with a fixed wide-angle camera. The wide-angle camera provides an overview of the scene and detects moving objects, which are required for close-up views using the PTZ cameras. When applied to the pedestrian surveillance application and compared to a previous work, the system achieves increasing number of observed objects by over 210% in heavy traffic scenarios. The key issue here is given the limited number (e.g., p (p > 0)) of PTZ cameras and many more (e.g., n (n >> p)) observation requests, how to coordinate the cameras to best satisfy all the requests. We formulate this problem as a new camera resource allocation problem. Given p cameras, n observation requests, and [epsilon] being approximation bound, we develop an approximation algorithm running in O(n/[epsilon]³ + p²/[epsilon]⁶) time, and an exact algorithm, when p = 2, running in O(n³) time. We then address the automatic object content analysis and recognition issue in the application of an autonomous rare bird species detection system. We set up the system in the forest near Brinkley, Arkansas. The camera monitors the sky, detects motions, and preserves video data for only those targeted bird species. During the one-year search, the system reduces the raw video data of 29.41TB to only 146.7MB (reduction rate 99.9995%). The key issue here is to automatically recognize the flying bird species. We verify the bird body axis dynamic information by an extended Kalman filter (EKF) and compare the bird dynamic state with the prior knowledge of the targeted bird species. We quantify the uncertainty in recognition due to the measurement uncertainty and develop a novel Probable Observation Data Set (PODS)-based EKF method. In experiments with real video data, the algorithm achieves 95% area under the receiver operating characteristic (ROC) curve. Through the exploration of the two MOMR++ systems, we conclude that the new MOMR++ system architecture enables much wider range of participants, enhances the collaboration and interaction between participants so that information can be exchanged in between, suppresses the chance of any individual bias or mistakes in the observation process, and further frees humans from the control/observation process by providing automatic control/observation. The new MOMR++ system architecture is a promising direction for future telerobtics advances

    REAL-TIME CAPTURE AND RENDERING OF PHYSICAL SCENE WITH AN EFFICIENTLY CALIBRATED RGB-D CAMERA NETWORK

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    From object tracking to 3D reconstruction, RGB-Depth (RGB-D) camera networks play an increasingly important role in many vision and graphics applications. With the recent explosive growth of Augmented Reality (AR) and Virtual Reality (VR) platforms, utilizing camera RGB-D camera networks to capture and render dynamic physical space can enhance immersive experiences for users. To maximize coverage and minimize costs, practical applications often use a small number of RGB-D cameras and sparsely place them around the environment for data capturing. While sparse color camera networks have been studied for decades, the problems of extrinsic calibration of and rendering with sparse RGB-D camera networks are less well understood. Extrinsic calibration is difficult because of inappropriate RGB-D camera models and lack of shared scene features. Due to the significant camera noise and sparse coverage of the scene, the quality of rendering 3D point clouds is much lower compared with synthetic models. Adding virtual objects whose rendering depend on the physical environment such as those with reflective surfaces further complicate the rendering pipeline. In this dissertation, I propose novel solutions to tackle these challenges faced by RGB-D camera systems. First, I propose a novel extrinsic calibration algorithm that can accurately and rapidly calibrate the geometric relationships across an arbitrary number of RGB-D cameras on a network. Second, I propose a novel rendering pipeline that can capture and render, in real-time, dynamic scenes in the presence of arbitrary-shaped reflective virtual objects. Third, I have demonstrated a teleportation application that uses the proposed system to merge two geographically separated 3D captured scenes into the same reconstructed environment. To provide a fast and robust calibration for a sparse RGB-D camera network, first, the correspondences between different camera views are established by using a spherical calibration object. We show that this approach outperforms other techniques based on planar calibration objects. Second, instead of modeling camera extrinsic using rigid transformation that is optimal only for pinhole cameras, different view transformation functions including rigid transformation, polynomial transformation, and manifold regression are systematically tested to determine the most robust mapping that generalizes well to unseen data. Third, the celebrated bundle adjustment procedure is reformulated to minimize the global 3D projection error so as to fine-tune the initial estimates. To achieve a realistic mirror rendering, a robust eye detector is used to identify the viewer\u27s 3D location and render the reflective scene accordingly. The limited field of view obtained from a single camera is overcome by our calibrated RGB-D camera network system that is scalable to capture an arbitrarily large environment. The rendering is accomplished by raytracing light rays from the viewpoint to the scene reflected by the virtual curved surface. To the best of our knowledge, the proposed system is the first to render reflective dynamic scenes from real 3D data in large environments. Our scalable client-server architecture is computationally efficient - the calibration of a camera network system, including data capture, can be done in minutes using only commodity PCs

    Spatial Displays and Spatial Instruments

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    The conference proceedings topics are divided into two main areas: (1) issues of spatial and picture perception raised by graphical electronic displays of spatial information; and (2) design questions raised by the practical experience of designers actually defining new spatial instruments for use in new aircraft and spacecraft. Each topic is considered from both a theoretical and an applied direction. Emphasis is placed on discussion of phenomena and determination of design principles

    Proceedings of the NASA Conference on Space Telerobotics, volume 1

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    The theme of the Conference was man-machine collaboration in space. Topics addressed include: redundant manipulators; man-machine systems; telerobot architecture; remote sensing and planning; navigation; neural networks; fundamental AI research; and reasoning under uncertainty

    Cumulative index to NASA Tech Briefs, 1986-1990, volumes 10-14

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    Tech Briefs are short announcements of new technology derived from the R&D activities of the National Aeronautics and Space Administration. These briefs emphasize information considered likely to be transferrable across industrial, regional, or disciplinary lines and are issued to encourage commercial application. This cumulative index of Tech Briefs contains abstracts and four indexes (subject, personal author, originating center, and Tech Brief number) and covers the period 1986 to 1990. The abstract section is organized by the following subject categories: electronic components and circuits, electronic systems, physical sciences, materials, computer programs, life sciences, mechanics, machinery, fabrication technology, and mathematics and information sciences

    Proceedings of the 9th Arab Society for Computer Aided Architectural Design (ASCAAD) international conference 2021 (ASCAAD 2021): architecture in the age of disruptive technologies: transformation and challenges.

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    The ASCAAD 2021 conference theme is Architecture in the age of disruptive technologies: transformation and challenges. The theme addresses the gradual shift in computational design from prototypical morphogenetic-centered associations in the architectural discourse. This imminent shift of focus is increasingly stirring a debate in the architectural community and is provoking a much needed critical questioning of the role of computation in architecture as a sole embodiment and enactment of technical dimensions, into one that rather deliberately pursues and embraces the humanities as an ultimate aspiration
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