4,461 research outputs found
Approximation Schemes for Partitioning: Convex Decomposition and Surface Approximation
We revisit two NP-hard geometric partitioning problems - convex decomposition
and surface approximation. Building on recent developments in geometric
separators, we present quasi-polynomial time algorithms for these problems with
improved approximation guarantees.Comment: 21 pages, 6 figure
Approximating the Maximum Overlap of Polygons under Translation
Let and be two simple polygons in the plane of total complexity ,
each of which can be decomposed into at most convex parts. We present an
-approximation algorithm, for finding the translation of ,
which maximizes its area of overlap with . Our algorithm runs in
time, where is a constant that depends only on and .
This suggest that for polygons that are "close" to being convex, the problem
can be solved (approximately), in near linear time
On k-Convex Polygons
We introduce a notion of -convexity and explore polygons in the plane that
have this property. Polygons which are \mbox{-convex} can be triangulated
with fast yet simple algorithms. However, recognizing them in general is a
3SUM-hard problem. We give a characterization of \mbox{-convex} polygons, a
particularly interesting class, and show how to recognize them in \mbox{} time. A description of their shape is given as well, which leads to
Erd\H{o}s-Szekeres type results regarding subconfigurations of their vertex
sets. Finally, we introduce the concept of generalized geometric permutations,
and show that their number can be exponential in the number of
\mbox{-convex} objects considered.Comment: 23 pages, 19 figure
Separation-Sensitive Collision Detection for Convex Objects
We develop a class of new kinetic data structures for collision detection
between moving convex polytopes; the performance of these structures is
sensitive to the separation of the polytopes during their motion. For two
convex polygons in the plane, let be the maximum diameter of the polygons,
and let be the minimum distance between them during their motion. Our
separation certificate changes times when the relative motion of
the two polygons is a translation along a straight line or convex curve,
for translation along an algebraic trajectory, and for
algebraic rigid motion (translation and rotation). Each certificate update is
performed in time. Variants of these data structures are also
shown that exhibit \emph{hysteresis}---after a separation certificate fails,
the new certificate cannot fail again until the objects have moved by some
constant fraction of their current separation. We can then bound the number of
events by the combinatorial size of a certain cover of the motion path by
balls.Comment: 10 pages, 8 figures; to appear in Proc. 10th Annual ACM-SIAM
Symposium on Discrete Algorithms, 1999; see also
http://www.uiuc.edu/ph/www/jeffe/pubs/kollide.html ; v2 replaces submission
with camera-ready versio
Distance-Sensitive Planar Point Location
Let be a connected planar polygonal subdivision with edges
that we want to preprocess for point-location queries, and where we are given
the probability that the query point lies in a polygon of
. We show how to preprocess such that the query time
for a point~ depends on~ and, in addition, on the distance
from to the boundary of~---the further away from the boundary, the
faster the query. More precisely, we show that a point-location query can be
answered in time , where
is the shortest Euclidean distance of the query point~ to the
boundary of . Our structure uses space and
preprocessing time. It is based on a decomposition of the regions of
into convex quadrilaterals and triangles with the following
property: for any point , the quadrilateral or triangle
containing~ has area . For the special case where
is a subdivision of the unit square and
, we present a simpler solution that achieves a
query time of . The latter solution can be extended to
convex subdivisions in three dimensions
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