13,963 research outputs found

    Modal logics for reasoning about object-based component composition

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    Component-oriented development of software supports the adaptability and maintainability of large systems, in particular if requirements change over time and parts of a system have to be modified or replaced. The software architecture in such systems can be described by components and their composition. In order to describe larger architectures, the composition concept becomes crucial. We will present a formal framework for component composition for object-based software development. The deployment of modal logics for defining components and component composition will allow us to reason about and prove properties of components and compositions

    A Graph-Based Semantics Workbench for Concurrent Asynchronous Programs

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    A number of novel programming languages and libraries have been proposed that offer simpler-to-use models of concurrency than threads. It is challenging, however, to devise execution models that successfully realise their abstractions without forfeiting performance or introducing unintended behaviours. This is exemplified by SCOOP---a concurrent object-oriented message-passing language---which has seen multiple semantics proposed and implemented over its evolution. We propose a "semantics workbench" with fully and semi-automatic tools for SCOOP, that can be used to analyse and compare programs with respect to different execution models. We demonstrate its use in checking the consistency of semantics by applying it to a set of representative programs, and highlighting a deadlock-related discrepancy between the principal execution models of the language. Our workbench is based on a modular and parameterisable graph transformation semantics implemented in the GROOVE tool. We discuss how graph transformations are leveraged to atomically model intricate language abstractions, and how the visual yet algebraic nature of the model can be used to ascertain soundness.Comment: Accepted for publication in the proceedings of FASE 2016 (to appear

    Observation and abstract behaviour in specification and implementation of state-based systems

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    Classical algebraic specification is an accepted framework for specification. A criticism which applies is the fact that it is functional, not based on a notion of state as most software development and implementation languages are. We formalise the idea of a state-based object or abstract machine using algebraic means. In contrast to similar approaches we consider dynamic logic instead of equational logic as the framework for specification and implementation. The advantage is a more expressive language allowing us to specify safety and liveness conditions. It also allows a clearer distinction of functional and state-based parts which require different treatment in order to achieve behavioural abstraction when necessary. We shall in particular focus on abstract behaviour and observation. A behavioural notion of satisfaction for state-elements is needed in order to abstract from irrelevant details of the state realisation

    The C++0x "Concepts" Effort

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    C++0x is the working title for the revision of the ISO standard of the C++ programming language that was originally planned for release in 2009 but that was delayed to 2011. The largest language extension in C++0x was "concepts", that is, a collection of features for constraining template parameters. In September of 2008, the C++ standards committee voted the concepts extension into C++0x, but then in July of 2009, the committee voted the concepts extension back out of C++0x. This article is my account of the technical challenges and debates within the "concepts" effort in the years 2003 to 2009. To provide some background, the article also describes the design space for constrained parametric polymorphism, or what is colloquially know as constrained generics. While this article is meant to be generally accessible, the writing is aimed toward readers with background in functional programming and programming language theory. This article grew out of a lecture at the Spring School on Generic and Indexed Programming at the University of Oxford, March 2010

    Designing Software Architectures As a Composition of Specializations of Knowledge Domains

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    This paper summarizes our experimental research and software development activities in designing robust, adaptable and reusable software architectures. Several years ago, based on our previous experiences in object-oriented software development, we made the following assumption: ‘A software architecture should be a composition of specializations of knowledge domains’. To verify this assumption we carried out three pilot projects. In addition to the application of some popular domain analysis techniques such as use cases, we identified the invariant compositional structures of the software architectures and the related knowledge domains. Knowledge domains define the boundaries of the adaptability and reusability capabilities of software systems. Next, knowledge domains were mapped to object-oriented concepts. We experienced that some aspects of knowledge could not be directly modeled in terms of object-oriented concepts. In this paper we describe our approach, the pilot projects, the experienced problems and the adopted solutions for realizing the software architectures. We conclude the paper with the lessons that we learned from this experience

    Flattening an object algebra to provide performance

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    Algebraic transformation and optimization techniques have been the method of choice in relational query execution, but applying them in object-oriented (OO) DBMSs is difficult due to the complexity of OO query languages. This paper demonstrates that the problem can be simplified by mapping an OO data model to the binary relational model implemented by Monet, a state-of-the-art database kernel. We present a generic mapping scheme to flatten data models and study the case of straightforward OO model. We show how flattening enabled us to implement a query algebra, using only a very limited set of simple operations. The required primitives and query execution strategies are discussed, and their performance is evaluated on the 1-GByte TPC-D (Transaction-processing Performance Council's Benchmark D), showing that our divide-and-conquer approach yields excellent result

    TEMPOS: A Platform for Developing Temporal Applications on Top of Object DBMS

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    This paper presents TEMPOS: a set of models and languages supporting the manipulation of temporal data on top of object DBMS. The proposed models exploit object-oriented technology to meet some important, yet traditionally neglected design criteria related to legacy code migration and representation independence. Two complementary ways for accessing temporal data are offered: a query language and a visual browser. The query language, namely TempOQL, is an extension of OQL supporting the manipulation of histories regardless of their representations, through fully composable functional operators. The visual browser offers operators that facilitate several time-related interactive navigation tasks, such as studying a snapshot of a collection of objects at a given instant, or detecting and examining changes within temporal attributes and relationships. TEMPOS models and languages have been formalized both at the syntactical and the semantical level and have been implemented on top of an object DBMS. The suitability of the proposals with regard to applications' requirements has been validated through concrete case studies

    Actors, actions, and initiative in normative system specification

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    The logic of norms, called deontic logic, has been used to specify normative constraints for information systems. For example, one can specify in deontic logic the constraints that a book borrowed from a library should be returned within three weeks, and that if it is not returned, the library should send a reminder. Thus, the notion of obligation to perform an action arises naturally in system specification. Intuitively, deontic logic presupposes the concept of anactor who undertakes actions and is responsible for fulfilling obligations. However, the concept of an actor has not been formalized until now in deontic logic. We present a formalization in dynamic logic, which allows us to express the actor who initiates actions or choices. This is then combined with a formalization, presented earlier, of deontic logic in dynamic logic, which allows us to specify obligations, permissions, and prohibitions to perform an action. The addition of actors allows us to expresswho has the responsibility to perform an action. In addition to the application of the concept of an actor in deontic logic, we discuss two other applications of actors. First, we show how to generalize an approach taken up by De Nicola and Hennessy, who eliminate from CCS in favor of internal and external choice. We show that our generalization allows a more accurate specification of system behavior than is possible without it. Second, we show that actors can be used to resolve a long-standing paradox of deontic logic, called the paradox of free-choice permission. Towards the end of the paper, we discuss whether the concept of an actor can be combined with that of an object to formalize the concept of active objects

    Specifying Reusable Components

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    Reusable software components need expressive specifications. This paper outlines a rigorous foundation to model-based contracts, a method to equip classes with strong contracts that support accurate design, implementation, and formal verification of reusable components. Model-based contracts conservatively extend the classic Design by Contract with a notion of model, which underpins the precise definitions of such concepts as abstract equivalence and specification completeness. Experiments applying model-based contracts to libraries of data structures suggest that the method enables accurate specification of practical software
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