3,290 research outputs found

    Trifocal Relative Pose from Lines at Points and its Efficient Solution

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    We present a new minimal problem for relative pose estimation mixing point features with lines incident at points observed in three views and its efficient homotopy continuation solver. We demonstrate the generality of the approach by analyzing and solving an additional problem with mixed point and line correspondences in three views. The minimal problems include correspondences of (i) three points and one line and (ii) three points and two lines through two of the points which is reported and analyzed here for the first time. These are difficult to solve, as they have 216 and - as shown here - 312 solutions, but cover important practical situations when line and point features appear together, e.g., in urban scenes or when observing curves. We demonstrate that even such difficult problems can be solved robustly using a suitable homotopy continuation technique and we provide an implementation optimized for minimal problems that can be integrated into engineering applications. Our simulated and real experiments demonstrate our solvers in the camera geometry computation task in structure from motion. We show that new solvers allow for reconstructing challenging scenes where the standard two-view initialization of structure from motion fails.Comment: This material is based upon work supported by the National Science Foundation under Grant No. DMS-1439786 while most authors were in residence at Brown University's Institute for Computational and Experimental Research in Mathematics -- ICERM, in Providence, R

    (SI10-124) Inverse Reconstruction Methodologies: A Review

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    The three-dimensional reconstruction problem is a longstanding ill-posed problem, which has made enormous progress in the field of computer vision. This field has attracted increasing interest and demonstrated an impressive performance. Due to a long era of increasing evolution, this paper presents an extensive review of the developments made in this field. For the three dimensional visualization, researchers have focused on the developments of three dimensional information and acquisition methodologies from two dimensional scenes or objects. These acquisition methodologies require a complex calibration procedure which is not practical in general. Hence, the requirement of flexibility was much needed in all these methods. Due to this emerging factors, many techniques were presented. The methodologies are organized on the basis of different aspects of the three dimensional reconstruction like active method, passive method, different geometrical shapes, etc. A brief analysis and comparison of the performance of these methodologies are also presented

    Distributed scene reconstruction from multiple mobile platforms

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    Recent research on mobile robotics has produced new designs that provide house-hold robots with omnidirectional motion. The image sensor embedded in these devices motivates the application of 3D vision techniques on them for navigation and mapping purposes. In addition to this, distributed cheapsensing systems acting as unitary entity have recently been discovered as an efficient alternative to expensive mobile equipment. In this work we present an implementation of a visual reconstruction method, structure from motion (SfM), on a low-budget, omnidirectional mobile platform, and extend this method to distributed 3D scene reconstruction with several instances of such a platform. Our approach overcomes the challenges yielded by the plaform. The unprecedented levels of noise produced by the image compression typical of the platform is processed by our feature filtering methods, which ensure suitable feature matching populations for epipolar geometry estimation by means of a strict quality-based feature selection. The robust pose estimation algorithms implemented, along with a novel feature tracking system, enable our incremental SfM approach to novelly deal with ill-conditioned inter-image configurations provoked by the omnidirectional motion. The feature tracking system developed efficiently manages the feature scarcity produced by noise and outputs quality feature tracks, which allow robust 3D mapping of a given scene even if - due to noise - their length is shorter than what it is usually assumed for performing stable 3D reconstructions. The distributed reconstruction from multiple instances of SfM is attained by applying loop-closing techniques. Our multiple reconstruction system merges individual 3D structures and resolves the global scale problem with minimal overlaps, whereas in the literature 3D mapping is obtained by overlapping stretches of sequences. The performance of this system is demonstrated in the 2-session case. The management of noise, the stability against ill-configurations and the robustness of our SfM system is validated on a number of experiments and compared with state-of-the-art approaches. Possible future research areas are also discussed

    Representations for Cognitive Vision : a Review of Appearance-Based, Spatio-Temporal, and Graph-Based Approaches

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    The emerging discipline of cognitive vision requires a proper representation of visual information including spatial and temporal relationships, scenes, events, semantics and context. This review article summarizes existing representational schemes in computer vision which might be useful for cognitive vision, a and discusses promising future research directions. The various approaches are categorized according to appearance-based, spatio-temporal, and graph-based representations for cognitive vision. While the representation of objects has been covered extensively in computer vision research, both from a reconstruction as well as from a recognition point of view, cognitive vision will also require new ideas how to represent scenes. We introduce new concepts for scene representations and discuss how these might be efficiently implemented in future cognitive vision systems

    Iterative Superquadric Recomposition of 3D Objects from Multiple Views

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    Humans are good at recomposing novel objects, i.e. they can identify commonalities between unknown objects from general structure to finer detail, an ability difficult to replicate by machines. We propose a framework, ISCO, to recompose an object using 3D superquadrics as semantic parts directly from 2D views without training a model that uses 3D supervision. To achieve this, we optimize the superquadric parameters that compose a specific instance of the object, comparing its rendered 3D view and 2D image silhouette. Our ISCO framework iteratively adds new superquadrics wherever the reconstruction error is high, abstracting first coarse regions and then finer details of the target object. With this simple coarse-to-fine inductive bias, ISCO provides consistent superquadrics for related object parts, despite not having any semantic supervision. Since ISCO does not train any neural network, it is also inherently robust to out-of-distribution objects. Experiments show that, compared to recent single instance superquadrics reconstruction approaches, ISCO provides consistently more accurate 3D reconstructions, even from images in the wild. Code available at https://github.com/ExplainableML/ISCO .Comment: Accepted at ICCV 202

    Problems and related results in Algebraic Vision and Multiview Geometry

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    The article presents a survey of results in algebraic vision and multiview geometry. The starting points is the study of projective algebraic varieties critical for scene reconstruction. Initially studied for reconstructing static scenes in three-dimensional spaces, these critical loci are later investigated for dynamic and segmented scenes in higher-dimensional projective spaces. The formal analysis of the ideals of critical loci employs Grassmann tensors, introduced as crucial tools for determining these ideals and aiding the reconstruction process away from critical loci. A long-term goal of the authors with other co-authors involves two main aspects: firstly studying properties of Grassmann tensors, as rank, multi-rank and core, along with the varieties that parameterize these tensors; concurrently conducting an analysis of families of critical loci in various scenarios
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