76,168 research outputs found

    From systems to patterns and back - Exploring the spatial role of dynamic time and direction patterns in the area of regional planning

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    This master thesis presents a data-driven framework to explore the role of dynamic time and direction patterns in the area of Finnish Lapland in order to improve decision-making in urban planning and design tasks. The Arctic Ocean Railway project is chosen as a case study. In an era marked by dramatic environmental, political and societal changes, the Arctic region becomes more global and complex. An increasing number of actors are involved in its spatial transformations. Due to melting ice, the Northern Sea Route gains attention from the shipping and trade industries that are manifested in new port and infrastructure projects. Eco-tourism is booming in the Arctic due to its imaginary remoteness, while local Indigenous People try to preserve traditional livelihoods. In order to cope with the increasing complexity of such dynamic urban and regional challenges, Systems Thinking, dynamic patterns, modelling and use of simulation are researched to open up novel ways for complex regional planning methods. This is achieved by designing an agent-based model and using different representation and abstraction features for different dynamic data packages. The project is integrated within the GAMA simulation platform (a modelling and simulation development environment for building spatially explicit agent-based simulations) and embedded in the MIT CityScope framework - a medium for both, analyzing agent’s behavioural patterns and displaying them to the relevant stakeholders. The project attempts to address the necessity to handle the increasing complexity by presenting a dynamic, evidence-based planning and decision support tool called CityScope Lapland. The main goal of CityScope Lapland is to use digital technologies to incorporate variables like time and direction in urban spatial analysis and methodology; secondly, to improve the accessibility of the decision-making process for non-experts through a tangible user interface, and third, to help users evaluate their decisions by creating a feedback through real-time visualization of urban simulation results when facing less and less predictable futures. The project provides an alternative design approach, introducing new forms of urban imagination and different ways of perceiving and measuring complex spatial transformations

    Actors and factors - bridging social science findings and urban land use change modeling

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    Recent uneven land use dynamics in urban areas resulting from demographic change, economic pressure and the cities’ mutual competition in a globalising world challenge both scientists and practitioners, among them social scientists, modellers and spatial planners. Processes of growth and decline specifically affect the urban environment, the requirements of the residents on social and natural resources. Social and environmental research is interested in a better understanding and ways of explaining the interactions between society and landscape in urban areas. And it is also needed for making life in cities attractive, secure and affordable within or despite of uneven dynamics.\ud The position paper upon “Actors and factors – bridging social science findings and urban land use change modeling” presents approaches and ideas on how social science findings on the interaction of the social system (actors) and the land use (factors) are taken up and formalised using modelling and gaming techniques. It should be understood as a first sketch compiling major challenges and proposing exemplary solutions in the field of interest

    Microeconomic Motives of Land Use Change in Coastal Zone Area: Agent Based Modelling Approach

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    Economic growth causes growing urbanization, extension of tourist sector, infrastructure and change of natural landscape. These processes of land use change attract even more attention if they take place in coastal zone area. In that case not only the efficient allocation and preservation of natural area, but also reduction of potential damage from flooding is important. Driven forces of land use at macro and micro levels should be taken into account. This paper presents an agent based model (ABM), which is designed to simulate land use change in coastal zone area based of human behaviour. The aim is to understand motives, types of connections and interactions between different actors and natural environment in order to get a feeling how different policy options and natural conditions might affect land use configuration. Microeconomic motives of land use decisions are in the focus of the research. Individual land use decisions are guided by economic and geomorphologic conditions, spatial planning and coastal protection policy. Each location choice is done according to a set of defined rules and land attributes. Space is represented as a grid of cells. Self-interested economic agents interact with each other trying to benefit from a certain type of land-use. We introduce the perception of risk of flooding in the model of land use as an innovative aspect of ABM simulations for water management problems. Based on decisions of spatially distributed individual economic agents operating in a policy framework, the model produces aggregated land-use patterns as an outcome. Understanding the factors that affect land use decisions will help policy makers design incentives to achieve policy objectives in coastal zone area. The proposed ABM will be applied to a study area in the province of North Holland in the Netherlands

    Principles and Concepts of Agent-Based Modelling for Developing Geospatial Simulations

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    The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded. The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded

    STREETS: an agent-based pedestrian model.

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    8-11 Septembe

    The Repast Simulation/Modelling System for Geospatial Simulation

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    The use of simulation/modelling systems can simplify the implementation of agent-based models. Repast is one of the few simulation/modelling software systems that supports the integration of geospatial data especially that of vector-based geometries. This paper provides details about Repast specifically an overview, including its different development languages available to develop agent-based models. Before describing Repast’s core functionality and how models can be developed within it, specific emphasis will be placed on its ability to represent dynamics and incorporate geographical information. Once these elements of the system have been covered, a diverse list of Agent-Based Modelling (ABM) applications using Repast will be presented with particular emphasis on spatial applications utilizing Repast, in particular, those that utilize geospatial data

    Multi-agent simulation: new approaches to exploring space-time dynamics in GIS

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    As part of the long term quest to develop more disaggregate, temporally dynamic models of spatial behaviour, micro-simulation has evolved to the point where the actions of many individuals can be computed. These multi-agent systems/simulation(MAS) models are a consequence of much better micro data, more powerful and user-friendly computer environments often based on parallel processing, and the generally recognised need in spatial science for modelling temporal process. In this paper, we develop a series of multi-agent models which operate in cellular space.These demonstrate the well-known principle that local action can give rise to global pattern but also how such pattern emerges as the consequence of positive feedback and learned behaviour. We first summarise the way cellular representation is important in adding new process functionality to GIS, and the way this is effected through ideas from cellular automata (CA) modelling. We then outline the key ideas of multi-agent simulation and this sets the scene for three applications to problems involving the use of agents to explore geographic space. We first illustrate how agents can be programmed to search route networks, finding shortest routes in adhoc as well as structured ways equivalent to the operation of the Bellman-Dijkstra algorithm. We then demonstrate how the agent-based approach can be used to simulate the dynamics of water flow, implying that such models can be used to effectively model the evolution of river systems. Finally we show how agents can detect the geometric properties of space, generating powerful results that are notpossible using conventional geometry, and we illustrate these ideas by computing the visual fields or isovists associated with different viewpoints within the Tate Gallery.Our forays into MAS are all based on developing reactive agent models with minimal interaction and we conclude with suggestions for how these models might incorporate cognition, planning, and stronger positive feedbacks between agents

    Overview on agent-based social modelling and the use of formal languages

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    Transdisciplinary Models and Applications investigates a variety of programming languages used in validating and verifying models in order to assist in their eventual implementation. This book will explore different methods of evaluating and formalizing simulation models, enabling computer and industrial engineers, mathematicians, and students working with computer simulations to thoroughly understand the progression from simulation to product, improving the overall effectiveness of modeling systems.Postprint (author's final draft
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