4,728 research outputs found

    Aerial vehicle trajectory design for spatio-temporal task satisfaction and aggregation based on utility metric

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    Flight trajectories are mainly designed in order to make sure that the aerial vehicle reaches the destination point from the start point. In addition to that, the flight path is designed in such a way that the flight avoids dangerous zones and the maneuvers required for the path are practically feasible for the flight. This thesis focuses on the aerial vehicle trajectory generation passing through a set of pre-defined way points while satisfying the task points sent by the ground base station in between the way points. Each specified waypoint is reached exactly at the specified location and time. Intermediate waypoints are generated in such a way that they satisfy the task points, which give high benefit measure, i.e. satisfying tasks with high task priority and QoS (Quality of Service) priority. Generated waypoints are points from where imagery data of the tasks are collected. Task points are aggregated by the TABUM (Task Aggregation Based on Utility Metric) approach, which takes into consideration factors such as task points\u27 priorities, sensory capability and deviation required from the shortest path to satisfy that waypoint. We generate a 4D flight trajectory, which is a collection of predefined waypoints and generated waypoints by taking the velocities, maneuverability of the aerial vehicle into consideration while ensuring that the vehicle avoids the no-fly zones. We finally frame the problem of trajectory generation in a constrained environment as an optimization problem and solve it by increasing the benefit measure and decreasing the cost measure (deviation from line-of-sight path). We perform experiments to show the effect of the utility metric threshold value and compare the performance of the vehicles\u27 trajectory with flight maneuverability and helicopter maneuverability capabilities. We also show how the performance of the sensor/camera attached to the flight will effect the benefit measure --Abstract, page iv

    A High Performance Fuzzy Logic Architecture for UAV Decision Making

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    The majority of Unmanned Aerial Vehicles (UAVs) in operation today are not truly autonomous, but are instead reliant on a remote human pilot. A high degree of autonomy can provide many advantages in terms of cost, operational resources and safety. However, one of the challenges involved in achieving autonomy is that of replicating the reasoning and decision making capabilities of a human pilot. One candidate method for providing this decision making capability is fuzzy logic. In this role, the fuzzy system must satisfy real-time constraints, process large quantities of data and relate to large knowledge bases. Consequently, there is a need for a generic, high performance fuzzy computation platform for UAV applications. Based on Lees’ [1] original work, a high performance fuzzy processing architecture, implemented in Field Programmable Gate Arrays (FPGAs), has been developed and is shown to outclass the performance of existing fuzzy processors

    SwarMAV: A Swarm of Miniature Aerial Vehicles

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    As the MAV (Micro or Miniature Aerial Vehicles) field matures, we expect to see that the platform's degree of autonomy, the information exchange, and the coordination with other manned and unmanned actors, will become at least as crucial as its aerodynamic design. The project described in this paper explores some aspects of a particularly exciting possible avenue of development: an autonomous swarm of MAVs which exploits its inherent reliability (through redundancy), and its ability to exchange information among the members, in order to cope with a dynamically changing environment and achieve its mission. We describe the successful realization of a prototype experimental platform weighing only 75g, and outline a strategy for the automatic design of a suitable controller

    Fault-tolerant formation driving mechanism designed for heterogeneous MAVs-UGVs groups

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    A fault-tolerant method for stabilization and navigation of 3D heterogeneous formations is proposed in this paper. The presented Model Predictive Control (MPC) based approach enables to deploy compact formations of closely cooperating autonomous aerial and ground robots in surveillance scenarios without the necessity of a precise external localization. Instead, the proposed method relies on a top-view visual relative localization provided by the micro aerial vehicles flying above the ground robots and on a simple yet stable visual based navigation using images from an onboard monocular camera. The MPC based schema together with a fault detection and recovery mechanism provide a robust solution applicable in complex environments with static and dynamic obstacles. The core of the proposed leader-follower based formation driving method consists in a representation of the entire 3D formation as a convex hull projected along a desired path that has to be followed by the group. Such an approach provides non-collision solution and respects requirements of the direct visibility between the team members. The uninterrupted visibility is crucial for the employed top-view localization and therefore for the stabilization of the group. The proposed formation driving method and the fault recovery mechanisms are verified by simulations and hardware experiments presented in the paper

    How hard is it to cross the room? -- Training (Recurrent) Neural Networks to steer a UAV

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    This work explores the feasibility of steering a drone with a (recurrent) neural network, based on input from a forward looking camera, in the context of a high-level navigation task. We set up a generic framework for training a network to perform navigation tasks based on imitation learning. It can be applied to both aerial and land vehicles. As a proof of concept we apply it to a UAV (Unmanned Aerial Vehicle) in a simulated environment, learning to cross a room containing a number of obstacles. So far only feedforward neural networks (FNNs) have been used to train UAV control. To cope with more complex tasks, we propose the use of recurrent neural networks (RNN) instead and successfully train an LSTM (Long-Short Term Memory) network for controlling UAVs. Vision based control is a sequential prediction problem, known for its highly correlated input data. The correlation makes training a network hard, especially an RNN. To overcome this issue, we investigate an alternative sampling method during training, namely window-wise truncated backpropagation through time (WW-TBPTT). Further, end-to-end training requires a lot of data which often is not available. Therefore, we compare the performance of retraining only the Fully Connected (FC) and LSTM control layers with networks which are trained end-to-end. Performing the relatively simple task of crossing a room already reveals important guidelines and good practices for training neural control networks. Different visualizations help to explain the behavior learned.Comment: 12 pages, 30 figure

    Design of an UAV swarm

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    This master thesis tries to give an overview on the general aspects involved in the design of an UAV swarm. UAV swarms are continuoulsy gaining popularity amongst researchers and UAV manufacturers, since they allow greater success rates in task accomplishing with reduced times. Appart from this, multiple UAVs cooperating between them opens a new field of missions that can only be carried in this way. All the topics explained within this master thesis will explain all the agents involved in the design of an UAV swarm, from the communication protocols between them, navigation and trajectory analysis and task allocation
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