15 research outputs found

    NP-hardness of circuit minimization for multi-output functions

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    Can we design efficient algorithms for finding fast algorithms? This question is captured by various circuit minimization problems, and algorithms for the corresponding tasks have significant practical applications. Following the work of Cook and Levin in the early 1970s, a central question is whether minimizing the circuit size of an explicitly given function is NP-complete. While this is known to hold in restricted models such as DNFs, making progress with respect to more expressive classes of circuits has been elusive. In this work, we establish the first NP-hardness result for circuit minimization of total functions in the setting of general (unrestricted) Boolean circuits. More precisely, we show that computing the minimum circuit size of a given multi-output Boolean function f : {0,1}^n ? {0,1}^m is NP-hard under many-one polynomial-time randomized reductions. Our argument builds on a simpler NP-hardness proof for the circuit minimization problem for (single-output) Boolean functions under an extended set of generators. Complementing these results, we investigate the computational hardness of minimizing communication. We establish that several variants of this problem are NP-hard under deterministic reductions. In particular, unless ? = ??, no polynomial-time computable function can approximate the deterministic two-party communication complexity of a partial Boolean function up to a polynomial. This has consequences for the class of structural results that one might hope to show about the communication complexity of partial functions

    Shared vs Private Randomness in Distributed Interactive Proofs

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    In distributed interactive proofs, the nodes of a graph G interact with a powerful but untrustable prover who tries to convince them, in a small number of rounds and through short messages, that G satisfies some property. This series of interactions is followed by a phase of distributed verification, which may be either deterministic or randomized, where nodes exchange messages with their neighbors. The nature of this last verification round defines the two types of interactive protocols. We say that the protocol is of Arthur-Merlin type if the verification round is deterministic. We say that the protocol is of Merlin-Arthur type if, in the verification round, the nodes are allowed to use a fresh set of random bits. In the original model introduced by Kol, Oshman, and Saxena [PODC 2018], the randomness was private in the sense that each node had only access to an individual source of random coins. Crescenzi, Fraigniaud, and Paz [DISC 2019] initiated the study of the impact of shared randomness (the situation where the coin tosses are visible to all nodes) in the distributed interactive model. In this work, we continue that research line by showing that the impact of the two forms of randomness is very different depending on whether we are considering Arthur-Merlin protocols or Merlin-Arthur protocols. While private randomness gives more power to the first type of protocols, shared randomness provides more power to the second. Our results also connect shared randomness in distributed interactive proofs with distributed verification, and new lower bounds are obtained

    Query Complexity of Global Minimum Cut

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    In this work, we resolve the query complexity of global minimum cut problem for a graph by designing a randomized algorithm for approximating the size of minimum cut in a graph, where the graph can be accessed through local queries like Degree, Neighbor, and Adjacency queries. Given ? ? (0,1), the algorithm with high probability outputs an estimate t? satisfying the following (1-?) t ? t? ? (1+?) t, where t is the size of minimum cut in the graph. The expected number of local queries used by our algorithm is min{m+n,m/t}poly(log n,1/(?)) where n and m are the number of vertices and edges in the graph, respectively. Eden and Rosenbaum showed that ?(m/t) local queries are required for approximating the size of minimum cut in graphs, {but no local query based algorithm was known. Our algorithmic result coupled with the lower bound of Eden and Rosenbaum [APPROX 2018] resolve the query complexity of the problem of estimating the size of minimum cut in graphs using local queries.} Building on the lower bound of Eden and Rosenbaum, we show that, for all t ? ?, ?(m) local queries are required to decide if the size of the minimum cut in the graph is t or t-2. Also, we show that, for any t ? ?, ?(m) local queries are required to find all the minimum cut edges even if it is promised that the input graph has a minimum cut of size t. Both of our lower bound results are randomized, and hold even if we can make Random Edge queries in addition to local queries

    Lifting query complexity to time-space complexity for two-way finite automata

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    Time-space tradeoff has been studied in a variety of models, such as Turing machines, branching programs, and finite automata, etc. While communication complexity as a technique has been applied to study finite automata, it seems it has not been used to study time-space tradeoffs of finite automata. We design a new technique showing that separations of query complexity can be lifted, via communication complexity, to separations of time-space complexity of two-way finite automata. As an application, one of our main results exhibits the first example of a language LL such that the time-space complexity of two-way probabilistic finite automata with a bounded error (2PFA) is Ω~(n2)\widetilde{\Omega}(n^2), while of exact two-way quantum finite automata with classical states (2QCFA) is O~(n5/3)\widetilde{O}(n^{5/3}), that is, we demonstrate for the first time that exact quantum computing has an advantage in time-space complexity comparing to classical computing

    Multistable Perception, False Consensus, and Information Complements

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    This paper presents a distributed communication model to investigate multistable perception, where a stimulus gives rise to multiple competing perceptual interpretations. We formalize stable perception as consensus achieved through components exchanging information. Our key finding is that relationships between components influence monostable versus multistable perceptions. When components contain substitute information about the prediction target, stimuli display monostability. With complementary information, multistability arises. We then analyze phenomena like order effects and switching costs. Finally, we provide two additional perspectives. An optimization perspective balances accuracy and communication costs, relating stability to local optima. A Prediction market perspective highlights the strategic behaviors of neural coordination and provides insights into phenomena like rivalry, inhibition, and mental disorders. The two perspectives demonstrate how relationships among components influence perception costs, and impact competition and coordination behaviors in neural dynamics
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