177,850 research outputs found

    Numerical study of the 2D lid-driven triangular cavities based on the Lattice Boltzmann method

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    Numerical study of two dimensional lid driven triangular cavity flow is performed via using lattice Boltzmann method on low Reynolds numbers. The equilateral triangular cavity is the first geometry to be studied, the simulation is performed at Reynolds number 500 and the numerical prediction is compared with previous work done by other scholars. Several isosceles triangular cavities are studied at different initial conditions, Reynolds numbers ranging from 100 to 3000, regardless of the geometry studied, the top lid is always moving from left to right and the driven velocity remains constant. Results are also compared with previous work performed by other scholars, the agreement is very good. According to the authors’ knowledge, this is the first time that MRT-LBM model is used to simulate the flow inside the triangular cavities. One of the advantages of this method is that it is capable of producing at low and high Reynolds numbers.Peer ReviewedPostprint (published version

    Review of research in feature-based design

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    Research in feature-based design is reviewed. Feature-based design is regarded as a key factor towards CAD/CAPP integration from a process planning point of view. From a design point of view, feature-based design offers possibilities for supporting the design process better than current CAD systems do. The evolution of feature definitions is briefly discussed. Features and their role in the design process and as representatives of design-objects and design-object knowledge are discussed. The main research issues related to feature-based design are outlined. These are: feature representation, features and tolerances, feature validation, multiple viewpoints towards features, features and standardization, and features and languages. An overview of some academic feature-based design systems is provided. Future research issues in feature-based design are outlined. The conclusion is that feature-based design is still in its infancy, and that more research is needed for a better support of the design process and better integration with manufacturing, although major advances have already been made

    Physicality in Australian patent law

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    It is generally understood that the patent system exists to encourage the conception and disclosure of new and useful inventions embodied in machines and other physical devices, along with new methods that physically transform matter from one state to another. What is not well understood is whether, and to what extent, the patent system is to encourage and protect the conception and disclosure of inventions that are non-physical methods – namely those that do not result in a physical transformation of matter. This issue was considered in Grant v Commissioner of Patents. In that case the Full Court of the Federal Court of Australia held that an invention must involve a physical effect or transformation to be patentable subject matter. In doing so, it introduced a physicality requirement into Australian law. What this article seeks to establish is whether the court’s decision is consistent with the case law on point. It does so by examining the key common law cases that followed the High Court’s watershed decision in National Research Development Corporation v Commissioner of Patents, the undisputed authoritative statement of principle in regard to the patentable subject matter standard in Australia. This is done with a view to determining whether there is anything in those cases that supports the view that the Australian patentable subject matter test contains a physicality requirement

    A Survey on Continuous Time Computations

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    We provide an overview of theories of continuous time computation. These theories allow us to understand both the hardness of questions related to continuous time dynamical systems and the computational power of continuous time analog models. We survey the existing models, summarizing results, and point to relevant references in the literature

    Computers and Liquid State Statistical Mechanics

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    The advent of electronic computers has revolutionised the application of statistical mechanics to the liquid state. Computers have permitted, for example, the calculation of the phase diagram of water and ice and the folding of proteins. The behaviour of alkanes adsorbed in zeolites, the formation of liquid crystal phases and the process of nucleation. Computer simulations provide, on one hand, new insights into the physical processes in action, and on the other, quantitative results of greater and greater precision. Insights into physical processes facilitate the reductionist agenda of physics, whilst large scale simulations bring out emergent features that are inherent (although far from obvious) in complex systems consisting of many bodies. It is safe to say that computer simulations are now an indispensable tool for both the theorist and the experimentalist, and in the future their usefulness will only increase. This chapter presents a selective review of some of the incredible advances in condensed matter physics that could only have been achieved with the use of computers.Comment: 22 pages, 2 figures. Chapter for a boo
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